#include #include "sm64.h" #include "behavior_data.h" #include "model_ids.h" #include "seq_ids.h" #include "dialog_ids.h" #include "segment_symbols.h" #include "level_commands.h" #include "game/level_update.h" #include "levels/scripts.h" /* Fast64 begin persistent block [includes] */ /* Fast64 end persistent block [includes] */ #include "make_const_nonconst.h" #include "levels/jrb/header.h" /* Fast64 begin persistent block [scripts] */ /* Fast64 end persistent block [scripts] */ const LevelScript level_jrb_entry[] = { INIT_LEVEL(), LOAD_MIO0(0x7, _jrb_segment_7SegmentRomStart, _jrb_segment_7SegmentRomEnd), LOAD_MIO0(0xa, _bits_skybox_mio0SegmentRomStart, _bits_skybox_mio0SegmentRomEnd), ALLOC_LEVEL_POOL(), MARIO(MODEL_MARIO, 0x00000001, bhvMario), /* Fast64 begin persistent block [level commands] */ /* Fast64 end persistent block [level commands] */ AREA(1, jrb_area_1), WARP_NODE(0x0A, LEVEL_WF, 0x01, 0x0A, WARP_NO_CHECKPOINT), WARP_NODE(0xF3, LEVEL_CASTLE, 0x01, 0x20, WARP_NO_CHECKPOINT), WARP_NODE(0xF0, LEVEL_CASTLE, 0x01, 0x26, WARP_NO_CHECKPOINT), WARP_NODE(0xF1, LEVEL_CASTLE, 0x01, 0x23, WARP_NO_CHECKPOINT), OBJECT(MODEL_NONE, 0, 1900, -6380, 0, 0, 0, (0x01 << 24), id_bhvArenaFlag), OBJECT(MODEL_NONE, 0, 1900, 6380, 0, -180, 0, (0x02 << 24), id_bhvArenaFlag), OBJECT(MODEL_NONE, 0, 1000, 0, 0, -90, 0, (0x00 << 24), id_bhvArenaFlag), OBJECT(MODEL_NONE, 0, 700, 0, 0, 90, 0, (0x02 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, -1300, 0, 0, 0, 90, 0, (0x06 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, 1300, 0, 0, 0, -90, 0, (0x06 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, 0, 1500, 4160, 0, -180, 0, (0x05 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, 0, 1500, -4160, 0, 0, 0, (0x05 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, -3190, 1900, 6370, 0, 90, 0, (0x04 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, 3190, 1900, 6370, 0, -90, 0, (0x03 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, 3190, 1900, -6380, 0, -90, 0, (0x04 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, -3190, 1900, -6380, 0, 90, 0, (0x03 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, 0, 1400, -7400, 0, -180, 0, (0x02 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, 0, 1400, 7400, 0, 0, 0, (0x02 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, 0, 1800, -4760, 0, 0, 0, (0x01 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, 0, 1800, 4760, 0, -180, 0, (0x01 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, 3700, 800, -8200, 0, 0, 0, (0x06 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, -3700, 800, -8200, 0, 0, 0, (0x06 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, 3700, 800, 8200, 0, -180, 0, (0x06 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, -3700, 800, 8200, 0, -180, 0, (0x06 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, 1700, 1200, -4660, 0, -180, 0, (0x06 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, -1700, 1200, -4660, 0, -180, 0, (0x06 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, -1700, 1200, 4660, 0, 0, 0, (0x06 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, 1700, 1200, 4660, 0, 0, 0, (0x06 << 24), id_bhvArenaItem), OBJECT(MODEL_NONE, 0, 510, 0, 0, -180, 0, 0x00000000, id_bhvArenaKoth), OBJECT(MODEL_NONE, 0, 1700, 6380, 0, -180, 0, 0x00000000, id_bhvArenaKoth), OBJECT(MODEL_NONE, 0, 1700, -6380, 0, -180, 0, 0x00000000, id_bhvArenaKoth), OBJECT(MODEL_NONE, -3200, 1700, -6380, 0, -180, 0, 0x00000000, id_bhvArenaKoth), OBJECT(MODEL_NONE, 0, 510, 0, 0, -180, 0, 0x00000000, id_bhvArenaKoth), OBJECT(MODEL_NONE, 0, 750, -7900, 0, -180, 0, (0x01 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 0, 750, 7900, 0, 0, 0, (0x02 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 0, 680, 4880, 0, -180, 0, (0x02 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 0, 680, -4880, 0, 0, 0, (0x01 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, -1340, 1700, -6380, 0, 90, 0, (0x01 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 1340, 1700, -6380, 0, -90, 0, (0x01 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, -1340, 1700, 6380, 0, 90, 0, (0x02 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 1340, 1700, 6380, 0, -90, 0, (0x02 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 0, 1020, -5350, 0, 0, 0, (0x01 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 0, 1020, 5350, 0, -180, 0, (0x02 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 2180, 570, -6300, 0, 90, 0, (0x01 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, -2180, 570, -6300, 0, -90, 0, (0x01 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, -2180, 570, 6300, 0, -90, 0, (0x02 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 2180, 570, 6300, 0, 90, 0, (0x02 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 1100, 750, -7900, 0, -180, 0, (0x01 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, -1100, 750, -7900, 0, -180, 0, (0x01 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, -1100, 750, 7900, 0, 0, 0, (0x02 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 1100, 750, 7900, 0, 0, 0, (0x02 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, -2180, 420, 4770, 0, -90, 0, (0x02 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 2180, 420, 4770, 0, 90, 0, (0x02 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 2180, 420, -4770, 0, 90, 0, (0x01 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, -2180, 420, -4770, 0, -90, 0, (0x01 << 24), id_bhvArenaSpawn), OBJECT(MODEL_NONE, 0, 1279, 0, 0, 0, 0, (10 << 16), bhvAirborneWarp), TERRAIN(jrb_area_1_collision), MACRO_OBJECTS(jrb_area_1_macro_objs), SET_BACKGROUND_MUSIC(0x00, SEQ_LEVEL_GRASS), TERRAIN_TYPE(TERRAIN_GRASS), /* Fast64 begin persistent block [area commands] */ /* Fast64 end persistent block [area commands] */ END_AREA(), FREE_LEVEL_POOL(), MARIO_POS(1, 0, 0, 0, 0), CALL(0, lvl_init_or_update), CALL_LOOP(1, lvl_init_or_update), CLEAR_LEVEL(), SLEEP_BEFORE_EXIT(1), EXIT(), };