#include "src/game/envfx_snow.h" const GeoLayout wf_area_1_geo[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE_WITH_DL(LAYER_OPAQUE, -625, 883, 5125, 0, 90, -90, wf_dl_Boxes_mesh_layer_1), GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 0, -100, 0, wf_dl_Level_Geometry_mesh_layer_1), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout wf_area_1[] = { GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2), GEO_OPEN_NODE(), GEO_ZBUFFER(0), GEO_OPEN_NODE(), GEO_NODE_ORTHO(100.0000), GEO_OPEN_NODE(), GEO_BACKGROUND(BACKGROUND_UNDERWATER_CITY, geo_skybox_main), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ZBUFFER(1), GEO_OPEN_NODE(), GEO_CAMERA_FRUSTUM_WITH_FUNC(45.0000, 100, 30000, geo_camera_fov), GEO_OPEN_NODE(), GEO_CAMERA(CAMERA_MODE_8_DIRECTIONS, 0, 0, 0, 0, -100, 0, geo_camera_main), GEO_OPEN_NODE(), GEO_BRANCH(1, wf_area_1_geo), GEO_RENDER_OBJ(), GEO_ASM(ENVFX_MODE_NONE, geo_envfx_main), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, wf_dl_material_revert_render_settings), GEO_CLOSE_NODE(), GEO_END(), };