Gfx wf_dl_crate2_diffuse_rgba32_aligner[] = {gsSPEndDisplayList()}; u8 wf_dl_crate2_diffuse_rgba32[] = { #include "levels/wf/crate2_diffuse.rgba32.inc.c" }; Gfx wf_dl_worn_brick_rgba32_aligner[] = {gsSPEndDisplayList()}; u8 wf_dl_worn_brick_rgba32[] = { #include "levels/wf/worn_brick.rgba32.inc.c" }; Gfx wf_dl_dirty_cement_rgba32_aligner[] = {gsSPEndDisplayList()}; u8 wf_dl_dirty_cement_rgba32[] = { #include "levels/wf/dirty_cement.rgba32.inc.c" }; Gfx wf_dl_wood_floor_3_rgba32_aligner[] = {gsSPEndDisplayList()}; u8 wf_dl_wood_floor_3_rgba32[] = { #include "levels/wf/wood_floor_3.rgba32.inc.c" }; Gfx wf_dl_dirt1_rgba32_aligner[] = {gsSPEndDisplayList()}; u8 wf_dl_dirt1_rgba32[] = { #include "levels/wf/dirt1.rgba32.inc.c" }; Gfx wf_dl_tile_rgba32_aligner[] = {gsSPEndDisplayList()}; u8 wf_dl_tile_rgba32[] = { #include "levels/wf/tile.rgba32.inc.c" }; Gfx wf_dl_pavement_rgba32_aligner[] = {gsSPEndDisplayList()}; u8 wf_dl_pavement_rgba32[] = { #include "levels/wf/pavement.rgba32.inc.c" }; Gfx wf_dl_paving_2_rgba32_aligner[] = {gsSPEndDisplayList()}; u8 wf_dl_paving_2_rgba32[] = { #include "levels/wf/paving_2.rgba32.inc.c" }; Gfx wf_dl_grass2_rgba32_aligner[] = {gsSPEndDisplayList()}; u8 wf_dl_grass2_rgba32[] = { #include "levels/wf/grass2.rgba32.inc.c" };