extern const Gfx toad_player_metal_start[]; extern const Gfx toad_player_dl_face[]; extern const Gfx toad_player_dl_eyes_closed[]; extern const Gfx toad_player_dl_eyes_half_closed[]; extern const Gfx toad_player_dl_eyes_dead[]; extern const Gfx toad_player_dl_hair[]; extern const Gfx toad_player_dl_cap_inner[]; extern const Gfx toad_player_dl_cap[]; extern const Gfx toad_player_dl_cap_decal[]; extern const Gfx toad_player_cap_wings[]; extern const Gfx toad_player_metal_cap_wings[]; extern const Gfx toad_player_dl_jacket[]; extern const Gfx toad_player_dl_body[]; extern const Gfx toad_player_dl_foot_left_inner[]; extern const Gfx toad_player_dl_foot_left[]; extern const Gfx toad_player_dl_foot_right[]; extern const Gfx toad_player_dl_foot_right_metal[]; extern const Gfx toad_player_dl_arm_left_inner[]; extern const Gfx toad_player_dl_arm_left[]; extern const Gfx toad_player_dl_arm_right_inner[]; extern const Gfx toad_player_dl_arm_right[]; extern const Gfx toad_player_dl_face_inner[]; extern const Gfx toad_player_dl_head_base[]; extern const Gfx toad_player_dl_head_transparent[]; extern const Gfx toad_player_metal_dl_body[]; #ifndef VERSION_JP extern const Gfx toad_player_dl_face_2[]; #endif extern const GeoLayout toad_player_geo[];