-- name: Personal Star Counter -- description: See how many stars you've collected!\n\nCredits:\n\\#097419\\Mr.Needlemouse\\#FFFFFF\\ - Concept\nSunk\\#dcdcdc\\ - Creator\n\\#269A91\\Demnyx\\#dcdcdc\\ - Assistance\n\\#f296af\\PeachyPeach\\#dcdcdc\\ - Global functions -- incompatible: gamemode arena ------------------------------ ----- Localize functions ----- ------------------------------ -- This looks strange but it makes the mod more performant local tonumber, mod_storage_load, mod_storage_save, tostring, djui_hud_is_pause_menu_created, djui_hud_set_color, hud_get_value, djui_hud_print_text, djui_hud_render_texture, obj_get_first_with_behavior_id, djui_hud_set_resolution, djui_hud_set_font, djui_hud_get_screen_height, djui_hud_get_screen_width, djui_hud_set_render_behind_hud, hud_set_value, network_player_set_description, djui_popup_create = tonumber, mod_storage_load, mod_storage_save, tostring, djui_hud_is_pause_menu_created, djui_hud_set_color, hud_get_value, djui_hud_print_text, djui_hud_render_texture, obj_get_first_with_behavior_id, djui_hud_set_resolution, djui_hud_set_font, djui_hud_get_screen_height, djui_hud_get_screen_width, djui_hud_set_render_behind_hud, hud_set_value, network_player_set_description, djui_popup_create ------------------------------ -- Initialize a value for the psc for everyone for i = 0, MAX_PLAYERS - 1 do gPlayerSyncTable[i].psc = 0 end local psc_toggle = true local has_cheats_enabled = gServerSettings.enableCheats ~= 0 -- If there is no value in storage, default to 0 local TotalStarCounter = tonumber(mod_storage_load("StarCounter")) or 0 local ThisGameStarCounter = 0 local prevNumStars = 0 local introTimer = 0 -- When in these cutscenes, do special things like hiding or moving the star counters local is_in_cutscenes = { [ACT_END_PEACH_CUTSCENE] = true, [ACT_CREDITS_CUTSCENE] = true, [ACT_END_WAVING_CUTSCENE] = true, } --- Whenever a star is collected, increment the other star counters ---@param m MarioState The Mario that does the interaction ---@param obj Object The object the Mario interacted with (Unused here) ---@param intType integer The interaction type ---@param interacted boolean If the interaction was successful (Unused here) ---@return nil local function star_counter_on_interact(m, obj, intType, interacted) if not psc_toggle then return end if m.playerIndex == 0 and intType == INTERACT_STAR_OR_KEY then -- Interactions happen before hud rendering, which is why this check can work -- despite prevNumStars being updated every frame if m.numStars ~= prevNumStars then ThisGameStarCounter = ThisGameStarCounter + 1 -- Red star counter -- Disable total star counter if cheats are enabled if not has_cheats_enabled then TotalStarCounter = TotalStarCounter + 1 -- Green star counter mod_storage_save("StarCounter", tostring(TotalStarCounter)) -- Save to mod storage end end end end --- Hud alpha stuff from Agent X --- Causes the hud to darken when the game is paused ---@param r number Red ---@param g number Green ---@param b number Blue ---@param a number Alpha (Transparency) ---@return nil local function djui_hud_set_adjusted_color(r, g, b, a) local multiplier = 1 if djui_hud_is_pause_menu_created() then multiplier = 0.57 end -- Star Display compatibility djui_hud_set_color(r * multiplier, g * multiplier, b * multiplier, a) end --- Sets the star counters onto the hud ---@param m MarioState Mario ---@param height number Screen height (Unused) ---@param width number Screen width ---@return nil local function set_hud_star_positions(m, height, width) if introTimer >= 1195 or m.action ~= ACT_INTRO_CUTSCENE then local star_texture = gTextures.star -- Check if the timer is currently active local timer_current_value = hud_get_value(HUD_DISPLAY_TIMER) -- Offset based on if the timer is active local timer_offset_X = 0 local timer_offset_Y = 0 -- Offset based on if each counter has less than 100 stars local low_stars_offset_X = 0 local low_stars_offset_Y = 0 -- Based off of star texture pos local star_counter_offset_X = 0 -- Y position, based off of the top of the screen local top_screen_offset_Y = 0 ------------------------------- ----- Yellow star counter ----- ------------------------------- -- Don't display while in a cutscene if not is_in_cutscenes[m.action] then star_counter_offset_X = 76 top_screen_offset_Y = 15 low_stars_offset_X = 14 offsetX = 14 if m.numStars < 100 then djui_hud_set_adjusted_color(246, 246, 246, 255) djui_hud_print_text("@", width - (star_counter_offset_X - 16), top_screen_offset_Y, 1) offsetX = 0 end djui_hud_set_adjusted_color(255, 255, 255, 255) djui_hud_print_text(tostring(m.numStars), width - (star_counter_offset_X - 30) - offsetX, top_screen_offset_Y, 1) djui_hud_render_texture(star_texture, width - star_counter_offset_X, top_screen_offset_Y, 1, 1) end ---------------------------- ----- Red star counter ----- ---------------------------- -- Move HUD graphics away from the TIMER HUD if timer_current_value ~= 0 then timer_offset_X = 60 timer_offset_Y = 17 end star_counter_offset_X = is_in_cutscenes[m.action] and 22 or 76 top_screen_offset_Y = is_in_cutscenes[m.action] and 15 or 15 + 17 low_stars_offset_X = 14 local left_align = is_in_cutscenes[m.action] -- Render X if this counter has less than 100 stars if ThisGameStarCounter < 100 then djui_hud_set_adjusted_color(246, 246, 246, 255) djui_hud_print_text( "@", -- Text (left_align and (star_counter_offset_X + 16) or -- X pos in cutscenes (width - (star_counter_offset_X - 16) - timer_offset_X)), -- X pos outside cutscenes top_screen_offset_Y + timer_offset_Y, -- Y pos 1) -- Scale low_stars_offset_X = 0 end -- Render counter djui_hud_set_adjusted_color(255, 255, 255, 255) djui_hud_print_text( tostring(ThisGameStarCounter), -- Text (left_align and (star_counter_offset_X + 30 - low_stars_offset_X) or -- X pos in cutscenes (width - (star_counter_offset_X - 30) - timer_offset_X - low_stars_offset_X)), -- X pos outside cutscenes top_screen_offset_Y + timer_offset_Y, -- Y pos 1) -- Scale djui_hud_set_adjusted_color(232, 17, 35, 255) djui_hud_render_texture( star_texture, -- Texture (left_align and star_counter_offset_X or -- X pos in cutscenes (width - star_counter_offset_X - timer_offset_X)), -- X pos outside cutscenes top_screen_offset_Y + timer_offset_Y, -- Y pos 1, 1) -- Scale ------------------------------ ----- Green star counter ----- ------------------------------ -- Increment a seperate counter if the total star count is over 10000 local perceived_total_counter = TotalStarCounter local milestone_counter = 0 while perceived_total_counter >= 10000 do perceived_total_counter = perceived_total_counter - 10000 milestone_counter = milestone_counter + 1 end -- Move HUD graphics away from the TIMER HUD if timer_current_value ~= 0 then timer_offset_X = 0 timer_offset_Y = -10 end star_counter_offset_X = 76 top_screen_offset_Y = is_in_cutscenes[m.action] and 15 or 15 + 17 * 2 low_stars_offset_X = 14 -- Render X if this counter has less than 100 stars if perceived_total_counter < 100 then djui_hud_set_adjusted_color(246, 246, 246, 255) djui_hud_print_text( "@", -- Text width - (star_counter_offset_X - 16) - timer_offset_X, -- X pos top_screen_offset_Y + timer_offset_Y, -- Y pos 1) -- Scale low_stars_offset_X = 0 end -- Render counter djui_hud_set_adjusted_color(255, 255, 255, 255) djui_hud_print_text( tostring(perceived_total_counter), -- Text width - (star_counter_offset_X - 30) - timer_offset_X - low_stars_offset_X, -- X pos top_screen_offset_Y + timer_offset_Y, -- Y pos 1) -- Scale djui_hud_set_adjusted_color(50, 176, 40, 255) djui_hud_render_texture( star_texture, -- Texture width - star_counter_offset_X - timer_offset_X, -- X pos top_screen_offset_Y + timer_offset_Y, -- Y pos 1, 1) -- Scale if milestone_counter ~= 0 then djui_hud_set_adjusted_color(255, 255, 255, 255) djui_hud_print_text( "@" .. milestone_counter, -- Text width - star_counter_offset_X - timer_offset_X, -- X pos (top_screen_offset_Y + 16) + timer_offset_Y, -- Y pos 0.5) -- Scale end end end --- Renders star counters onto the screen ---@return nil local function hud_render_psc() if not psc_toggle then return end -- If the act selector is active if obj_get_first_with_behavior_id(id_bhvActSelector) then return end -- HOOK_ON_HUD_RENDER doesn't supply a MarioState, so one has to be gotten from this ---@type MarioState local m = gMarioStates[0] -- Make HUD appear when the real one does during the intro if m.action == ACT_INTRO_CUTSCENE then if introTimer < 1195 then introTimer = introTimer + 1 end end djui_hud_set_resolution(RESOLUTION_N64) djui_hud_set_font(FONT_HUD) local screen_height = djui_hud_get_screen_height() local screen_width = djui_hud_get_screen_width() -- Set prevNumStars prevNumStars = m.numStars -- Draw over credits fades djui_hud_set_render_behind_hud(not is_in_cutscenes[m.action]) -- Force the normal star counter to be hidden hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) & ~HUD_DISPLAY_FLAG_STAR_COUNT) set_hud_star_positions(m, screen_height, screen_width) end --- Display each person's star counter in the player menu ---@return nil local function psc_update() gPlayerSyncTable[0].psc = ThisGameStarCounter for i = 0, MAX_PLAYERS - 1 do network_player_set_description(gNetworkPlayers[i], "\\#FF0000\\Stars: " .. tostring(gPlayerSyncTable[i].psc), 255, 255, 255, 255) end end local timer = 0 --- Inform the player that they have joined a game with cheats enabled --- and won't be able to get any green stars ---@param m MarioState ---@return nil local function psc_mario_update_inform_cheats(m) if m.playerIndex ~= 0 then return end if has_cheats_enabled then timer = timer + 1 if timer == 30 then djui_popup_create("This game has cheats enabled. You cannot gain any \\#00FF00\\green stars\\#DCDCDC\\ from this game.", 3) end end end --- Toggle whether or not to display the star counter on the hud ---@param msg string ---@return boolean local function toggle_psc(msg) if msg:lower() == "on" then psc_toggle = true elseif msg:lower() == "off" then psc_toggle = false hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) | HUD_DISPLAY_FLAG_STAR_COUNT) end return true end ----------------- ----- Hooks ----- ----------------- hook_event(HOOK_ON_INTERACT, star_counter_on_interact) hook_event(HOOK_ON_HUD_RENDER, hud_render_psc) hook_event(HOOK_UPDATE, psc_update) hook_event(HOOK_MARIO_UPDATE, psc_mario_update_inform_cheats) hook_chat_command('psc', "On|Off - Displays stars you've collected. Default is On.", toggle_psc) -- Globalize functions for other mods to use -- Created by PeachyPeach _G.PersonalStarCounter = { --- Get the amount of red stars collected ---@return integer get_star_counter = function () return ThisGameStarCounter end, --- Get the amount of green stars collected ---@return integer get_total_star_counter = function () return TotalStarCounter end, --- Force show or hide the star counters ---@param hide boolean hide_star_counters = function (hide) psc_toggle = hide end, --- Modify the value of the star counters ---@param red_change number How much to change the red (single game) star counter by ---@param green_change number How much to change the green (total) star counter by ---@param override_set boolean If true, force set the value of the star counters instead of change ---@param save boolean If true, save the green star counter to mod storage ---@return nil change_star_counter_value = function (red_change, green_change, override_set, save) ThisGameStarCounter = ThisGameStarCounter + red_change if override_set then ThisGameStarCounter = red_change end TotalStarCounter = TotalStarCounter + green_change if override_set then TotalStarCounter = green_change end if save then mod_storage_save("StarCounter", tostring(TotalStarCounter)) end end }