import os usf_types = ['u8', 'u16', 'u32', 'u64', 's8', 's16', 's32', 's64', 'f32'] vec3_types = ['Vec3s', 'Vec3f'] exclude_structs = [ 'SPTask', 'VblankHandler', 'GraphNodeRoot', 'MarioAnimDmaRelatedThing', 'UnusedArea28', ] def get_path(p): return os.path.dirname(os.path.realpath(__file__)) + '/../' + p def translate_type_to_lvt(ptype): if '[' in ptype or '{' in ptype: return 'LOT_???' if 'enum' in ptype: return 'LVT_S32' if ptype in usf_types: return 'LVT_' + ptype.upper() if ptype in vec3_types: return 'LVT_COBJECT' if ptype == 'float': return 'LVT_F32' if 'struct' in ptype: if ptype.count('*') > 1: return 'LVT_???' if '*' in ptype: return 'LVT_COBJECT_P' return 'LVT_COBJECT' return 'LVT_???' def translate_type_to_lot(ptype): if '[' in ptype or '{' in ptype: return 'LOT_???' if 'enum' in ptype: return 'LOT_NONE' if ptype in usf_types: return 'LOT_NONE' if ptype in vec3_types: return 'LOT_' + ptype.upper() if ptype == 'float': return 'LOT_NONE' if 'struct' in ptype: if ptype.count('*') > 1: return 'LVT_???' struct_id = ptype.split(' ')[1].replace('*', '') if struct_id in exclude_structs: return 'LOT_???' return 'LOT_' + struct_id.upper() return 'LOT_???' def gen_comment_header(f): comment_h = "// " + f + " //" comment_l = "/" * len(comment_h) s = "" s += " " + comment_l + "\n" s += " " + comment_h + "\n" s += "" + comment_l + "\n" s += "\n" return s def translate_type_to_lua(ptype): if ptype.startswith('struct '): return ptype.split(' ')[1].replace('*', ''), True if 'Vec3' in ptype: return ptype, True if ptype.startswith('enum '): return 'integer', False if ptype in usf_types: if ptype.startswith('f'): return 'number', False else: return 'integer', False if 'void' == ptype: return None, False return ptype, False