#include "src/game/envfx_snow.h" const GeoLayout waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt1[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_002_switch_option_head__no_cap__mesh_layer_1_mat_override_face_1___eye_half_v3_1), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt2[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_002_switch_option_head__no_cap__mesh_layer_1_mat_override_face_2___eye_closed_v3_2), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt3[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_002_switch_option_head__no_cap__mesh_layer_1_mat_override_face_2___eye_closed_v3_2), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt4[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_002_switch_option_head__no_cap__mesh_layer_1_mat_override_face_2___eye_closed_v3_2), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt5[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_002_switch_option_head__no_cap__mesh_layer_1_mat_override_face_2___eye_closed_v3_2), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt6[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_002_switch_option_head__no_cap__mesh_layer_1_mat_override_face_2___eye_closed_v3_2), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt7[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_002_switch_option_head__no_cap__mesh_layer_1_mat_override_face_7___eye_X_v3_3), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_armature_002_switch_option_002[] = { GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, -43, 0, 0, 0, 0, 0), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_eyes), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_002_switch_option_head__no_cap__mesh_layer_1), GEO_CLOSE_NODE(), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt1), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt2), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt3), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt4), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt5), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt6), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt7), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_right_hand_open_armature[] = { GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, -70, -6, 17, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 72, 0, 0, waluigi_002_switch_option_right_hand_open_mesh_layer_1), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_left_hand_open_armature[] = { GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, -70, -6, -21, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 72, 0, 0, waluigi_002_switch_option_left_hand_open_mesh_layer_1), GEO_OPEN_NODE(), GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_left_hand_peace_armature[] = { GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, -70, -6, -21, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 72, 0, 0, waluigi_004_switch_option_left_hand_peace_mesh_layer_1), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_left_hand_cap_armature[] = { GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, -70, -6, -21, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 72, 0, 0, waluigi_005_switch_option_left_hand_cap_mesh_layer_1), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_left_hand_wing_cap_armature[] = { GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, -70, -6, -21, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 72, 0, 0, waluigi_006_switch_option_left_hand_wing_cap_mesh_layer_1), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, waluigi_006_switch_option_left_hand_wing_cap_wings_mesh_layer_4), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt1[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_002_switch_option_head__no_cap__mesh_layer_1_mat_override_face_1___eye_half_v3_1), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt2[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_002_switch_option_head__no_cap__mesh_layer_1_mat_override_face_2___eye_closed_v3_2), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt3[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_002_switch_option_head__no_cap__mesh_layer_1_mat_override_face_2___eye_closed_v3_2), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt4[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_002_switch_option_head__no_cap__mesh_layer_1_mat_override_face_2___eye_closed_v3_2), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt5[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_002_switch_option_head__no_cap__mesh_layer_1_mat_override_face_2___eye_closed_v3_2), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt6[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_002_switch_option_head__no_cap__mesh_layer_1_mat_override_face_2___eye_closed_v3_2), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt7[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_002_switch_option_head__no_cap__mesh_layer_1_mat_override_face_7___eye_X_v3_3), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt1_jump_waluigi_armature_002_switch_option_002[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, -43, 0, 0, 0, 0, 0), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_eyes), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_002_switch_option_head__no_cap__mesh_layer_1), GEO_CLOSE_NODE(), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt1), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt2), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt3), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt4), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt5), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt6), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt7), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt1_jump_waluigi_right_hand_open_armature[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, -70, -6, 17, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 72, 0, 0, waluigi_002_switch_option_right_hand_open_mesh_layer_1), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt1_jump_waluigi_left_hand_open_armature[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, -70, -6, -21, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 72, 0, 0, waluigi_002_switch_option_left_hand_open_mesh_layer_1), GEO_OPEN_NODE(), GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt1_jump_waluigi_left_hand_peace_armature[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, -70, -6, -21, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 72, 0, 0, waluigi_004_switch_option_left_hand_peace_mesh_layer_1), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt1_jump_waluigi_left_hand_cap_armature[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, -70, -6, -21, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 72, 0, 0, waluigi_005_switch_option_left_hand_cap_mesh_layer_1), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt1_jump_waluigi_left_hand_wing_cap_armature[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, -70, -6, -21, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 72, 0, 0, waluigi_006_switch_option_left_hand_wing_cap_mesh_layer_1), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_006_switch_option_left_hand_wing_cap_wings_mesh_layer_4), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt1[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_000_displaylist_mesh_layer_1_mat_override_face_1___eye_half_v3_1), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt2[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_000_displaylist_mesh_layer_1_mat_override_face_2___eye_closed_v3_2), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt3[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_000_displaylist_mesh_layer_1_mat_override_face_2___eye_closed_v3_2), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt4[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_000_displaylist_mesh_layer_1_mat_override_face_2___eye_closed_v3_2), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt5[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_000_displaylist_mesh_layer_1_mat_override_face_2___eye_closed_v3_2), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt6[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_000_displaylist_mesh_layer_1_mat_override_face_2___eye_closed_v3_2), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt7[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_000_displaylist_mesh_layer_1_mat_override_face_7___eye_X_v3_3), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt1[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 1, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_000_offset_mesh_layer_1), GEO_OPEN_NODE(), GEO_ASM(0, geo_move_mario_part_from_parent), GEO_ASM(0, geo_mario_tilt_torso), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 83, 0, 0, waluigi_000_offset_001_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 90, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_head_rotation), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_eyes), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_000_displaylist_mesh_layer_1), GEO_CLOSE_NODE(), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt1), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt2), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt3), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt4), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt5), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt6), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt7), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt1_jump_waluigi_armature_002_switch_option_002), GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(LAYER_FORCE, 134, -55, -117, 15, -33, -133), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_rotate_wing_cap_wings), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_000_displaylist_001_mesh_layer_4), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(LAYER_FORCE, 134, -55, 117, -15, 33, -133), GEO_OPEN_NODE(), GEO_ASM(1, geo_mario_rotate_wing_cap_wings), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_000_displaylist_002_mesh_layer_4), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 65, -6, 78, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_000_offset_003_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 106, 0, 0, waluigi_000_offset_004_mesh_layer_1), GEO_OPEN_NODE(), GEO_SWITCH_CASE(1, geo_switch_mario_hand), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 106, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(1, geo_mario_hand_foot_scaler), GEO_SCALE(LAYER_FORCE, 65536), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_000_displaylist_003_mesh_layer_1), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt1_jump_waluigi_right_hand_open_armature), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 66, -6, -74, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_000_offset_006_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 106, 0, 0, waluigi_000_offset_007_mesh_layer_1), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_hand), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 106, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_hand_foot_scaler), GEO_SCALE(LAYER_FORCE, 65536), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_000_displaylist_004_mesh_layer_1), GEO_CLOSE_NODE(), GEO_HELD_OBJECT(0, -104, -6, -21, geo_switch_mario_hand_grab_pos), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt1_jump_waluigi_left_hand_open_armature), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt1_jump_waluigi_left_hand_peace_armature), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt1_jump_waluigi_left_hand_cap_armature), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt1_jump_waluigi_left_hand_wing_cap_armature), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 24, -10, 50, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_000_offset_009_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 165, 0, 0, waluigi_000_offset_010_LEFT_KNEE_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 134, 0, 0, waluigi_000_offset_011_BOTTOM_LEG_mesh_layer_1), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 24, -10, -50, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_000_offset_012_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 165, 0, 0, waluigi_000_offset_013_RIGHT_KNEE_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 134, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(2, geo_mario_hand_foot_scaler), GEO_SCALE(LAYER_FORCE, 65536), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_000_displaylist_005_mesh_layer_1), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt2_jump_waluigi_armature_002_switch_option_002[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, -43, 0, 0, 0, 0, 0), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_eyes), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_002_switch_option_head__no_cap__mesh_layer_1_mat_override_metal_v3_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt2_jump_waluigi_right_hand_open_armature[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, -70, -6, 17, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 72, 0, 0, waluigi_002_switch_option_right_hand_open_mesh_layer_1_mat_override_metal_v3_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt2_jump_waluigi_left_hand_open_armature[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, -70, -6, -21, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 72, 0, 0, waluigi_002_switch_option_left_hand_open_mesh_layer_1_mat_override_metal_v3_0), GEO_OPEN_NODE(), GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt2_jump_waluigi_left_hand_peace_armature[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, -70, -6, -21, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 72, 0, 0, waluigi_004_switch_option_left_hand_peace_mesh_layer_1_mat_override_metal_v3_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt2_jump_waluigi_left_hand_cap_armature[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, -70, -6, -21, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 72, 0, 0, waluigi_005_switch_option_left_hand_cap_mesh_layer_1_mat_override_metal_v3_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt2_jump_waluigi_left_hand_wing_cap_armature[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, -70, -6, -21, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 72, 0, 0, waluigi_006_switch_option_left_hand_wing_cap_mesh_layer_1_mat_override_metal_v3_0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, waluigi_006_switch_option_left_hand_wing_cap_wings_mesh_layer_4_mat_override_metal_v3_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt2[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 1, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_000_offset_mesh_layer_1_mat_override_metal_v3_0), GEO_OPEN_NODE(), GEO_ASM(0, geo_move_mario_part_from_parent), GEO_ASM(0, geo_mario_tilt_torso), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 83, 0, 0, waluigi_000_offset_001_mesh_layer_1_mat_override_metal_v3_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 90, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_head_rotation), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_eyes), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_000_displaylist_mesh_layer_1_mat_override_metal_v3_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt2_jump_waluigi_armature_002_switch_option_002), GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(LAYER_FORCE, 134, -55, -117, 15, -33, -133), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_rotate_wing_cap_wings), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, waluigi_000_displaylist_001_mesh_layer_4_mat_override_metal_v3_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(LAYER_FORCE, 134, -55, 117, -15, 33, -133), GEO_OPEN_NODE(), GEO_ASM(1, geo_mario_rotate_wing_cap_wings), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, waluigi_000_displaylist_002_mesh_layer_4_mat_override_metal_v3_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 65, -6, 78, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_000_offset_003_mesh_layer_1_mat_override_metal_v3_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 106, 0, 0, waluigi_000_offset_004_mesh_layer_1_mat_override_metal_v3_0), GEO_OPEN_NODE(), GEO_SWITCH_CASE(1, geo_switch_mario_hand), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 106, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(1, geo_mario_hand_foot_scaler), GEO_SCALE(LAYER_FORCE, 65536), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_000_displaylist_003_mesh_layer_1_mat_override_metal_v3_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt2_jump_waluigi_right_hand_open_armature), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 66, -6, -74, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_000_offset_006_mesh_layer_1_mat_override_metal_v3_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 106, 0, 0, waluigi_000_offset_007_mesh_layer_1_mat_override_metal_v3_0), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_hand), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 106, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_hand_foot_scaler), GEO_SCALE(LAYER_FORCE, 65536), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_000_displaylist_004_mesh_layer_1_mat_override_metal_v3_0), GEO_CLOSE_NODE(), GEO_HELD_OBJECT(0, -104, -6, -21, geo_switch_mario_hand_grab_pos), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt2_jump_waluigi_left_hand_open_armature), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt2_jump_waluigi_left_hand_peace_armature), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt2_jump_waluigi_left_hand_cap_armature), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt2_jump_waluigi_left_hand_wing_cap_armature), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 24, -10, 50, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_000_offset_009_mesh_layer_1_mat_override_metal_v3_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 165, 0, 0, waluigi_000_offset_010_LEFT_KNEE_mesh_layer_1_mat_override_metal_v3_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 134, 0, 0, waluigi_000_offset_011_BOTTOM_LEG_mesh_layer_1_mat_override_metal_v3_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 24, -10, -50, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_000_offset_012_mesh_layer_1_mat_override_metal_v3_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 165, 0, 0, waluigi_000_offset_013_RIGHT_KNEE_mesh_layer_1_mat_override_metal_v3_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 134, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(2, geo_mario_hand_foot_scaler), GEO_SCALE(LAYER_FORCE, 65536), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_000_displaylist_005_mesh_layer_1_mat_override_metal_v3_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt3_jump_waluigi_armature_002_switch_option_002[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, -43, 0, 0, 0, 0, 0), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_eyes), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_002_switch_option_head__no_cap__mesh_layer_1_mat_override_metal_v3_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt3_jump_waluigi_right_hand_open_armature[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, -70, -6, 17, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 72, 0, 0, waluigi_002_switch_option_right_hand_open_mesh_layer_1_mat_override_metal_v3_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt3_jump_waluigi_left_hand_open_armature[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, -70, -6, -21, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 72, 0, 0, waluigi_002_switch_option_left_hand_open_mesh_layer_1_mat_override_metal_v3_0), GEO_OPEN_NODE(), GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt3_jump_waluigi_left_hand_peace_armature[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, -70, -6, -21, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 72, 0, 0, waluigi_004_switch_option_left_hand_peace_mesh_layer_1_mat_override_metal_v3_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt3_jump_waluigi_left_hand_cap_armature[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, -70, -6, -21, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 72, 0, 0, waluigi_005_switch_option_left_hand_cap_mesh_layer_1_mat_override_metal_v3_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt3_jump_waluigi_left_hand_wing_cap_armature[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, -70, -6, -21, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 72, 0, 0, waluigi_006_switch_option_left_hand_wing_cap_mesh_layer_1_mat_override_metal_v3_0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_006_switch_option_left_hand_wing_cap_wings_mesh_layer_4_mat_override_metal_v3_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt3[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 1, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_000_offset_mesh_layer_1_mat_override_metal_v3_0), GEO_OPEN_NODE(), GEO_ASM(0, geo_move_mario_part_from_parent), GEO_ASM(0, geo_mario_tilt_torso), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 83, 0, 0, waluigi_000_offset_001_mesh_layer_1_mat_override_metal_v3_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 90, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_head_rotation), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_eyes), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_000_displaylist_mesh_layer_1_mat_override_metal_v3_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt3_jump_waluigi_armature_002_switch_option_002), GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(LAYER_FORCE, 134, -55, -117, 15, -33, -133), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_rotate_wing_cap_wings), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_000_displaylist_001_mesh_layer_4_mat_override_metal_v3_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(LAYER_FORCE, 134, -55, 117, -15, 33, -133), GEO_OPEN_NODE(), GEO_ASM(1, geo_mario_rotate_wing_cap_wings), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_000_displaylist_002_mesh_layer_4_mat_override_metal_v3_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 65, -6, 78, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_000_offset_003_mesh_layer_1_mat_override_metal_v3_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 106, 0, 0, waluigi_000_offset_004_mesh_layer_1_mat_override_metal_v3_0), GEO_OPEN_NODE(), GEO_SWITCH_CASE(1, geo_switch_mario_hand), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 106, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(1, geo_mario_hand_foot_scaler), GEO_SCALE(LAYER_FORCE, 65536), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_000_displaylist_003_mesh_layer_1_mat_override_metal_v3_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt3_jump_waluigi_right_hand_open_armature), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 66, -6, -74, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_000_offset_006_mesh_layer_1_mat_override_metal_v3_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 106, 0, 0, waluigi_000_offset_007_mesh_layer_1_mat_override_metal_v3_0), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_hand), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 106, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_hand_foot_scaler), GEO_SCALE(LAYER_FORCE, 65536), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_000_displaylist_004_mesh_layer_1_mat_override_metal_v3_0), GEO_CLOSE_NODE(), GEO_HELD_OBJECT(0, -104, -6, -21, geo_switch_mario_hand_grab_pos), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt3_jump_waluigi_left_hand_open_armature), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt3_jump_waluigi_left_hand_peace_armature), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt3_jump_waluigi_left_hand_cap_armature), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt3_jump_waluigi_left_hand_wing_cap_armature), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 24, -10, 50, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_000_offset_009_mesh_layer_1_mat_override_metal_v3_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 165, 0, 0, waluigi_000_offset_010_LEFT_KNEE_mesh_layer_1_mat_override_metal_v3_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 134, 0, 0, waluigi_000_offset_011_BOTTOM_LEG_mesh_layer_1_mat_override_metal_v3_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 24, -10, -50, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_000_offset_012_mesh_layer_1_mat_override_metal_v3_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 165, 0, 0, waluigi_000_offset_013_RIGHT_KNEE_mesh_layer_1_mat_override_metal_v3_0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 134, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(2, geo_mario_hand_foot_scaler), GEO_SCALE(LAYER_FORCE, 65536), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_000_displaylist_005_mesh_layer_1_mat_override_metal_v3_0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt1[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_000_displaylist_mesh_layer_1_mat_override_face_1___eye_half_v3_1), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt2[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_000_displaylist_mesh_layer_1_mat_override_face_2___eye_closed_v3_2), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt3[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_000_displaylist_mesh_layer_1_mat_override_face_2___eye_closed_v3_2), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt4[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_000_displaylist_mesh_layer_1_mat_override_face_2___eye_closed_v3_2), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt5[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_000_displaylist_mesh_layer_1_mat_override_face_2___eye_closed_v3_2), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt6[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_000_displaylist_mesh_layer_1_mat_override_face_2___eye_closed_v3_2), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt7[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_000_displaylist_mesh_layer_1_mat_override_face_7___eye_X_v3_3), GEO_CLOSE_NODE(), GEO_RETURN(), }; const GeoLayout waluigi_geo[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SHADOW(1, 180, 100), GEO_OPEN_NODE(), GEO_SCALE(LAYER_FORCE, 16384), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_set_player_colors), GEO_ASM(0, geo_mirror_mario_backface_culling), GEO_ASM(0, geo_mirror_mario_set_alpha), GEO_SWITCH_CASE(0, geo_switch_mario_stand_run), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_cap_effect), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 1, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_000_offset_mesh_layer_1), GEO_OPEN_NODE(), GEO_ASM(0, geo_move_mario_part_from_parent), GEO_ASM(0, geo_mario_tilt_torso), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 83, 0, 0, waluigi_000_offset_001_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 90, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_head_rotation), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_eyes), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_000_displaylist_mesh_layer_1), GEO_CLOSE_NODE(), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt1), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt2), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt3), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt4), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt5), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt6), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt7), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_BRANCH(1, waluigi_armature_002_switch_option_002), GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(LAYER_FORCE, 134, -55, -117, 15, -33, -133), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_rotate_wing_cap_wings), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, waluigi_000_displaylist_001_mesh_layer_4), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_TRANSLATE_ROTATE(LAYER_FORCE, 134, -55, 117, -15, 33, -133), GEO_OPEN_NODE(), GEO_ASM(1, geo_mario_rotate_wing_cap_wings), GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, waluigi_000_displaylist_002_mesh_layer_4), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 65, -6, 78, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_000_offset_003_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 106, 0, 0, waluigi_000_offset_004_mesh_layer_1), GEO_OPEN_NODE(), GEO_SWITCH_CASE(1, geo_switch_mario_hand), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 106, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(1, geo_mario_hand_foot_scaler), GEO_SCALE(LAYER_FORCE, 65536), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_000_displaylist_003_mesh_layer_1), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_BRANCH(1, waluigi_right_hand_open_armature), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 66, -6, -74, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_000_offset_006_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 106, 0, 0, waluigi_000_offset_007_mesh_layer_1), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_hand), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 106, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(0, geo_mario_hand_foot_scaler), GEO_SCALE(LAYER_FORCE, 65536), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_000_displaylist_004_mesh_layer_1), GEO_CLOSE_NODE(), GEO_HELD_OBJECT(0, -104, -6, -21, geo_switch_mario_hand_grab_pos), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_BRANCH(1, waluigi_left_hand_open_armature), GEO_BRANCH(1, waluigi_left_hand_peace_armature), GEO_BRANCH(1, waluigi_left_hand_cap_armature), GEO_BRANCH(1, waluigi_left_hand_wing_cap_armature), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 24, -10, 50, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_000_offset_009_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 165, 0, 0, waluigi_000_offset_010_LEFT_KNEE_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 134, 0, 0, waluigi_000_offset_011_BOTTOM_LEG_mesh_layer_1), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 24, -10, -50, NULL), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_000_offset_012_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 165, 0, 0, waluigi_000_offset_013_RIGHT_KNEE_mesh_layer_1), GEO_OPEN_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 134, 0, 0, NULL), GEO_OPEN_NODE(), GEO_ASM(2, geo_mario_hand_foot_scaler), GEO_SCALE(LAYER_FORCE, 65536), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_000_displaylist_005_mesh_layer_1), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt1), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt2), GEO_BRANCH(1, waluigi_002_switch_opt0_001_switch_opt3), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ASM(1, geo_mirror_mario_backface_culling), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_material_revert_render_settings), GEO_DISPLAY_LIST(LAYER_ALPHA, waluigi_material_revert_render_settings), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_material_revert_render_settings), GEO_CLOSE_NODE(), GEO_END(), };