struct Character* get_character(struct MarioState* m); void play_character_sound(struct MarioState* m, enum CharacterSound characterSound); void play_character_sound_offset(struct MarioState* m, enum CharacterSound characterSound, u32 offset); void play_character_sound_if_no_flag(struct MarioState* m, enum CharacterSound characterSound, u32 flags); f32 get_character_anim_offset(struct MarioState* m); void update_character_anim_offset(struct MarioState* m);