7 lines
461 B
C
7 lines
461 B
C
struct Character* get_character(struct MarioState* m);
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void play_character_sound(struct MarioState* m, enum CharacterSound characterSound);
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void play_character_sound_offset(struct MarioState* m, enum CharacterSound characterSound, u32 offset);
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void play_character_sound_if_no_flag(struct MarioState* m, enum CharacterSound characterSound, u32 flags);
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f32 get_character_anim_offset(struct MarioState* m);
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void update_character_anim_offset(struct MarioState* m);
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