sm64ex-coop/autogen/lua_functions/thread6.c

4 lines
178 B
C

void queue_rumble_data(s16 a0, s16 a1);
void queue_rumble_data_object(struct Object* object, s16 a0, s16 a1);
void queue_rumble_data_mario(struct MarioState* m, s16 a0, s16 a1);