146 lines
3.9 KiB
Lua
146 lines
3.9 KiB
Lua
gRaceShells = {}
|
|
|
|
gLevelData = gLevelDataTable[-1]
|
|
|
|
function erase_unwanted_entities(objList)
|
|
local obj = obj_get_first(objList)
|
|
while obj ~= nil do
|
|
local behaviorId = get_id_from_behavior(obj.behavior)
|
|
if gLevelData.erase[behaviorId] ~= nil then
|
|
obj.activeFlags = ACTIVE_FLAG_DEACTIVATED
|
|
end
|
|
|
|
-- iterate
|
|
obj = obj_get_next(obj)
|
|
end
|
|
end
|
|
|
|
function on_level_init()
|
|
-- set level data
|
|
local level = gNetworkPlayers[0].currLevelNum
|
|
if gLevelDataTable[level] ~= nil then
|
|
gLevelData = gLevelDataTable[level]
|
|
else
|
|
gLevelData = gLevelDataTable[-1]
|
|
end
|
|
|
|
-- spawn all of the racing shells
|
|
for i = 0, (MAX_PLAYERS - 1) do
|
|
gRaceShells[i] = spawn_non_sync_object(
|
|
id_bhvRaceShell,
|
|
E_MODEL_KOOPA_SHELL,
|
|
0, 0, 0,
|
|
function (obj) obj.heldByPlayerIndex = i end
|
|
)
|
|
end
|
|
|
|
-- spawn all of the waypoints
|
|
for i in pairs(gLevelData.waypoints) do
|
|
local waypoint = get_waypoint(i)
|
|
spawn_non_sync_object(
|
|
id_bhvRaceRing,
|
|
E_MODEL_WATER_RING,
|
|
waypoint.x, waypoint.y, waypoint.z,
|
|
function (obj) obj.oWaypointIndex = i end
|
|
)
|
|
end
|
|
|
|
-- spawn level-specific platforms
|
|
for i in pairs(gLevelData.platforms) do
|
|
local p = gLevelData.platforms[i]
|
|
spawn_non_sync_object(
|
|
id_bhvStaticCheckeredPlatform,
|
|
E_MODEL_CHECKERBOARD_PLATFORM,
|
|
p.pos.x, p.pos.y, p.pos.z,
|
|
function (obj)
|
|
obj.oOpacity = 255
|
|
obj.oFaceAnglePitch = p.rot.x
|
|
obj.oFaceAngleYaw = p.rot.y
|
|
obj.oFaceAngleRoll = p.rot.z
|
|
obj_scale_xyz(obj, p.scale.x, p.scale.y, p.scale.z)
|
|
end)
|
|
end
|
|
-- reset the local player's data
|
|
local s = gPlayerSyncTable[0]
|
|
s.waypoint = 1
|
|
s.lap = 0
|
|
s.finish = 0
|
|
for i = 0, 2 do
|
|
s.powerup[i] = POWERUP_NONE
|
|
end
|
|
|
|
-- reset the custom level objects
|
|
for i in pairs(gLevelData.powerups) do
|
|
gLevelData.powerups[i].obj = nil
|
|
end
|
|
|
|
for i = 0, (MAX_PLAYERS - 1) do
|
|
for j = 0, 2 do
|
|
gPowerups[i][j] = nil
|
|
end
|
|
end
|
|
|
|
-- erase specified level entities
|
|
erase_unwanted_entities(OBJ_LIST_GENACTOR)
|
|
erase_unwanted_entities(OBJ_LIST_LEVEL)
|
|
erase_unwanted_entities(OBJ_LIST_SURFACE)
|
|
|
|
-- reset rankings
|
|
race_clear_rankings()
|
|
|
|
-- lower water level on castle grounds
|
|
if gNetworkPlayers[0].currLevelNum == LEVEL_CASTLE_GROUNDS then
|
|
set_environment_region(1, -800)
|
|
set_environment_region(2, -800)
|
|
end
|
|
end
|
|
|
|
function spawn_custom_level_objects()
|
|
-- only handle powerups if we're the server
|
|
if not network_is_server() then
|
|
return
|
|
end
|
|
|
|
-- only handle powerups if we're sync valid
|
|
np = gNetworkPlayers[0]
|
|
if (not np.currAreaSyncValid) or (not np.currLevelSyncValid) then
|
|
return
|
|
end
|
|
|
|
-- spawn missing powerups
|
|
for i in pairs(gLevelData.powerups) do
|
|
if gLevelData.powerups[i].obj == nil then
|
|
local pos = gLevelData.powerups[i].pos
|
|
gLevelData.powerups[i].obj = spawn_sync_object(
|
|
id_bhvItemBox,
|
|
E_MODEL_ITEM_BOX,
|
|
pos.x, pos.y, pos.z,
|
|
function (obj)
|
|
--obj.oMoveAngleYaw = m.faceAngle.y
|
|
end
|
|
)
|
|
end
|
|
end
|
|
end
|
|
|
|
function on_object_unload(obj)
|
|
-- react to powerups getting unloaded
|
|
for i = 0, (MAX_PLAYERS - 1) do
|
|
for j = 0, 2 do
|
|
if obj == gPowerups[i][j] then
|
|
gPowerups[i][j] = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
-- react to level objects getting unloaded
|
|
for i in pairs(gLevelData.powerups) do
|
|
if gLevelData.powerups[i].obj == obj then
|
|
gLevelData.powerups[i].obj = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
hook_event(HOOK_ON_LEVEL_INIT, on_level_init)
|
|
hook_event(HOOK_ON_OBJECT_UNLOAD, on_object_unload)
|