..
GL
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
PR
throw out unused libultra sources
2020-06-21 02:21:46 +03:00
dxsdk
merge gfx updates from sm64-port
2020-07-07 15:21:14 +03:00
libc
clean up some toolchain compatibility fixes
2020-05-19 22:22:52 +03:00
stb
add option to load textures from external files
2020-05-25 04:22:03 +03:00
audio_defines.h
merge refresh 10
2020-06-20 02:49:59 +03:00
behavior_data.h
Synchronized square platforms as groups of two
2020-08-28 20:25:34 -07:00
behavior_table.h
Synchronized square platforms as groups of two
2020-08-28 20:25:34 -07:00
command_macros_base.h
merge refresh 10
2020-06-20 02:49:59 +03:00
config.h
merge refresh 10
2020-06-20 02:49:59 +03:00
course_table.h
merge refresh 10
2020-06-20 02:49:59 +03:00
dialog_ids.h
merge refresh 10
2020-06-20 02:49:59 +03:00
eu_translation.h
merge refresh 10
2020-06-20 02:49:59 +03:00
geo_commands.h
merge refresh 10
2020-06-20 02:49:59 +03:00
gfx_dimensions.h
merge refresh 10
2020-06-20 02:49:59 +03:00
helper_macros.h
merge refresh 10
2020-06-20 02:49:59 +03:00
level_commands.h
L is real 2020
2020-08-08 21:36:49 -07:00
level_misc_macros.h
merge refresh 10
2020-06-20 02:49:59 +03:00
level_table.h
merge refresh 10
2020-06-20 02:49:59 +03:00
macro_preset_names.h
merge refresh 10
2020-06-20 02:49:59 +03:00
macro_presets.h
merge refresh 10
2020-06-20 02:49:59 +03:00
macros.h
merge refresh 10
2020-06-20 02:49:59 +03:00
macros.inc
…
make_const_nonconst.h
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
mario_animation_ids.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario_geo_switch_case_ids.h
merge refresh 10
2020-06-20 02:49:59 +03:00
model_ids.h
L is real 2020
2020-08-08 21:36:49 -07:00
moving_texture_macros.h
merge refresh 10
2020-06-20 02:49:59 +03:00
object_constants.h
Refresh 11
2020-07-05 14:15:43 +03:00
object_fields.h
Synchronized treasure chests
2020-08-18 18:43:42 -07:00
platform_info.h
merge refresh 10
2020-06-20 02:49:59 +03:00
prevent_bss_reordering.h
merge refresh 10
2020-06-20 02:49:59 +03:00
segment_symbols.h
merge refresh 10
2020-06-20 02:49:59 +03:00
segments.h
merge refresh 10
2020-06-20 02:49:59 +03:00
seq_ids.h
merge refresh 10
2020-06-20 02:49:59 +03:00
seq_macros.inc
…
sm64.h
merge refresh 10
2020-06-20 02:49:59 +03:00
special_preset_names.h
merge refresh 10
2020-06-20 02:49:59 +03:00
special_presets.h
merge refresh 10
2020-06-20 02:49:59 +03:00
surface_terrains.h
merge refresh 10
2020-06-20 02:49:59 +03:00
text_menu_strings.h.in
merge refresh 10
2020-06-20 02:49:59 +03:00
text_options_strings.h.in
replace 'double' vsync option with 'auto' from sm64-port
2020-07-07 15:21:14 +03:00
text_strings.h.in
merge refresh 10
2020-06-20 02:49:59 +03:00
textures.h
merge refresh 10
2020-06-20 02:49:59 +03:00
tinfl.h
add virtual filesystem thing w/ ZIP support
2020-06-07 21:06:25 +03:00
trig_tables.inc.c
refresh 4
2019-12-01 21:52:53 -05:00
types.h
Added player-to-player interactions
2020-09-02 23:50:27 -07:00
ultra64.h
Better way to detect mingw-w64; fix bettercamera for mingw.org; close
2020-05-15 00:26:56 +08:00