112 lines
3.7 KiB
C
112 lines
3.7 KiB
C
// Walk Smoke
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// 0x0401DE60
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static const Vtx smoke_seg4_vertex_0401DE60[] = {
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{{{ -32, 0, 0}, 0, { 0, 992}, {0xff, 0xff, 0xff, 0x64}}},
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{{{ 32, 0, 0}, 0, { 992, 992}, {0xff, 0xff, 0xff, 0x64}}},
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{{{ 32, 64, 0}, 0, { 992, 0}, {0xff, 0xff, 0xff, 0x64}}},
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{{{ -32, 64, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0x64}}},
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};
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// 0x0401DEA0
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ALIGNED8 const Texture smoke_seg4_texture_0401DEA0[] = {
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#include "actors/walk_smoke/walk_smoke_0.ia16.inc.c"
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};
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// 0x0401E6A0
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ALIGNED8 const Texture smoke_seg4_texture_0401E6A0[] = {
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#include "actors/walk_smoke/walk_smoke_1.ia16.inc.c"
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};
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// 0x0401EEA0
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ALIGNED8 const Texture smoke_seg4_texture_0401EEA0[] = {
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#include "actors/walk_smoke/walk_smoke_2.ia16.inc.c"
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};
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// 0x0401F6A0
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ALIGNED8 const Texture smoke_seg4_texture_0401F6A0[] = {
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#include "actors/walk_smoke/walk_smoke_3.ia16.inc.c"
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};
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// 0x0401FEA0
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ALIGNED8 const Texture smoke_seg4_texture_0401FEA0[] = {
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#include "actors/walk_smoke/walk_smoke_4.ia16.inc.c"
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};
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// 0x040206A0
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ALIGNED8 const Texture smoke_seg4_texture_040206A0[] = {
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#include "actors/walk_smoke/walk_smoke_5.ia16.inc.c"
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};
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// 0x04020EA0
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ALIGNED8 const Texture smoke_seg4_texture_04020EA0[] = {
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#include "actors/walk_smoke/walk_smoke_6.ia16.inc.c"
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};
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// 0x040216A0 - 0x04021718
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const Gfx smoke_seg4_dl_040216A0[] = {
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPVertex(smoke_seg4_vertex_0401DE60, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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// 0x04021718 - 0x04021730
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const Gfx smoke_seg4_dl_04021718[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_0401DEA0),
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gsSPBranchList(smoke_seg4_dl_040216A0),
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};
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// 0x04021730 - 0x04021748
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const Gfx smoke_seg4_dl_04021730[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_0401E6A0),
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gsSPBranchList(smoke_seg4_dl_040216A0),
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};
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// 0x04021748 - 0x04021760
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const Gfx smoke_seg4_dl_04021748[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_0401EEA0),
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gsSPBranchList(smoke_seg4_dl_040216A0),
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};
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// 0x04021760 - 0x04021778
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const Gfx smoke_seg4_dl_04021760[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_0401F6A0),
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gsSPBranchList(smoke_seg4_dl_040216A0),
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};
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// 0x04021778 - 0x04021790
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const Gfx smoke_seg4_dl_04021778[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_0401FEA0),
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gsSPBranchList(smoke_seg4_dl_040216A0),
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};
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// 0x04021790 - 0x040217A8
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const Gfx smoke_seg4_dl_04021790[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_040206A0),
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gsSPBranchList(smoke_seg4_dl_040216A0),
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};
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// 0x040217A8 - 0x040217C0
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const Gfx smoke_seg4_dl_040217A8[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, smoke_seg4_texture_04020EA0),
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gsSPBranchList(smoke_seg4_dl_040216A0),
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};
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