Go to file
Agent X 38cef3b77e Expose some painting functions to Lua (#357)
* Expose some painting functions to Lua

get_painting_warp_node
initiate_painting_warp

* Change initiate_painting_warp u8 to s16

In initiate_painting_warp, pass in -1 to not override the painting index.

* Add sanity checks to get_painting_warp_node

* Add requested changes
2023-05-03 00:54:57 -07:00
.github/ISSUE_TEMPLATE
actors
assets
autogen Expose some painting functions to Lua (#357) 2023-05-03 00:54:57 -07:00
bin Adjusted kerning 2023-04-22 02:44:19 -07:00
data custom animations no dynos (#371) 2023-04-28 21:00:17 -07:00
developer
docs/lua Expose some painting functions to Lua (#357) 2023-05-03 00:54:57 -07:00
doxygen
include Added profiling to more places to make lag easier to track down 2023-04-30 17:39:45 -07:00
lang Added profiling to more places to make lag easier to track down 2023-04-30 17:39:45 -07:00
levels Decrease the sleep times in some spots, We do not need them to be so long. (#373) 2023-04-30 22:12:37 -04:00
lib Fix coopnet crash win32 2023-05-01 01:16:27 -07:00
misc
mods a few api functions for psc (#372) 2023-04-30 08:46:47 -04:00
res
sound Revert "Added support for the game to play multiple of the same sound at once (#361)" (#365) 2023-04-25 21:57:36 -04:00
src Expose some painting functions to Lua (#357) 2023-05-03 00:54:57 -07:00
text
textures Added cyrillic to normal/tiny fonts 2023-04-20 20:54:19 -07:00
tools Fix sounds compilation problems 2023-04-25 11:25:46 -07:00
.clang-format
.clang-tidy
.gitattributes
.gitignore
CHANGES
Dockerfile
Doxyfile
Jenkinsfile
Makefile port crash handler to Linux (#363) 2023-05-01 19:49:42 -07:00
Makefile.split
README.md
README_es_ES.md
README_pt_BR.md
README_zh_CN.md
SAVE_FORMAT.MD
asmdiff.jp.sh
assets.json
c2obj.py
charmap.txt
charmap_menu.txt
credits.txt
diff.py
diff_settings.py
dynos.mk
extract_assets.py
first-diff.py
format.sh
obj2c.py
pisetup.sh
rename_sym.sh
sm64.eu.sha1
sm64.jp.sha1
sm64.ld
sm64.sh.sha1
sm64.us.sha1
undefined_syms.txt
util.mk

README.md

sm64ex-coop

Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64pc/sm64ex.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

How to Play

Instructions on how to play are available on the wiki.

Goal (accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players interact with the same world at the same time.

Lua

sm64ex-coop is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.

Contribution

If you want to make a PR to sm64ex-coop, join the Discord server and communicate with us about your PR. We work on new sm64ex-coop releases on a private repo and push all of our changes to the main repo once we've added everything, so if you contact us we can give you access to that repo where you can PR your changes there.

Discord

https://discord.gg/TJVKHS4