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sm64ex-coop
/
include
History
MysterD
5e86511652
Reimplemented how Lua reads/writes to C Objects
2022-01-17 20:50:39 -08:00
..
GL
…
PR
Initial DJUI commit
2021-06-18 15:23:59 -07:00
dxsdk
…
libc
…
stb
…
audio_defines.h
Lowered priority of snoring sounds so they don't cut off other sounds
2021-08-23 21:19:13 -07:00
behavior_data.h
…
behavior_table.h
Improvements to late-join synchronization
2021-06-09 22:35:34 -07:00
command_macros_base.h
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config.h
…
course_table.h
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dialog_ids.h
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eu_translation.h
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geo_commands.h
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gfx_dimensions.h
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helper_macros.h
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level_commands.h
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level_misc_macros.h
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level_table.h
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luigi_audio_defines.h
Lowered priority of snoring sounds so they don't cut off other sounds
2021-08-23 21:19:13 -07:00
macro_preset_names.h
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macro_presets.h
Improvements to late-join synchronization
2021-06-09 22:35:34 -07:00
macros.h
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macros.inc
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make_const_nonconst.h
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mario_animation_ids.h
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mario_geo_switch_case_ids.h
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model_ids.h
Added Waluigi - model provided by Super Keeberghrh
2021-09-05 14:23:47 -07:00
moving_texture_macros.h
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object_constants.h
Refactored how enemies display a cap in their hand
2021-08-18 21:39:39 -07:00
object_fields.h
Added hacks for fire spitter and skeeter to prevent glitching through the floor on water level change
2021-08-14 20:17:57 -07:00
platform_info.h
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prevent_bss_reordering.h
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segment_symbols.h
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segments.h
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seq_ids.h
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seq_luigi.inc
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seq_macros.inc
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sm64.h
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special_preset_names.h
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special_presets.h
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surface_terrains.h
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text_menu_strings.h.in
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text_strings.h.in
DJUI: Replaced old ingame menu with new DJUI menu
2021-07-15 19:37:09 -07:00
textures.h
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tinfl.h
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trig_tables.inc.c
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types.h
Reimplemented how Lua reads/writes to C Objects
2022-01-17 20:50:39 -08:00
ultra64.h
…