126 lines
2.9 KiB
C++
126 lines
2.9 KiB
C++
#include "dynos.cpp.h"
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extern "C" {
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#include "src/game/moving_texture.h"
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// -- built in -- //
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void *dynos_update_cmd(void *cmd) {
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return DynOS_UpdateCmd(cmd);
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}
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void dynos_update_gfx() {
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return DynOS_UpdateGfx();
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}
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void dynos_update_opt(void *pad) {
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return DynOS_UpdateOpt(pad);
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}
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s32 dynos_gfx_import_texture(void **output, void *ptr, s32 tile, void *grapi, void **hashmap, void *pool, s32 *poolpos, s32 poolsize) {
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return DynOS_Gfx_ImportTexture(output, ptr, tile, grapi, hashmap, pool, (u32 *) poolpos, (u32) poolsize);
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}
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void dynos_gfx_swap_animations(void *ptr) {
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return DynOS_Gfx_SwapAnimations(ptr);
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}
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// -- warps -- //
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bool dynos_warp_to_level(s32 aLevel, s32 aArea, s32 aAct) {
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return DynOS_Warp_ToLevel(aLevel, aArea, aAct);
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}
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bool dynos_warp_restart_level(void) {
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return DynOS_Warp_RestartLevel();
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}
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bool dynos_warp_exit_level(s32 aDelay) {
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return DynOS_Warp_ExitLevel(aDelay);
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}
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bool dynos_warp_to_castle(s32 aLevel) {
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return DynOS_Warp_ToCastle(aLevel);
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}
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// -- dynos packs -- //
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int dynos_packs_get_count(void) {
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return DynOS_Gfx_GetPacks().Count();
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}
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const char* dynos_packs_get(s32 index) {
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const char* path = DynOS_Gfx_GetPacks()[index]->mPath.c_str();
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// extract basename
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const char* cpath = path;
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const char* ctoken = cpath;
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while (*ctoken != '\0') {
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if (*ctoken == '/' || *ctoken == '\\') {
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if (*(ctoken + 1) != '\0') {
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cpath = (ctoken + 1);
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}
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}
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ctoken++;
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}
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return cpath;
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}
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bool dynos_packs_get_enabled(s32 index) {
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return DynOS_Gfx_GetPacksEnabled()[index];
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}
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void dynos_packs_set_enabled(s32 index, bool value) {
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DynOS_Gfx_GetPacksEnabled()[index] = value;
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}
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void dynos_generate_packs(const char* directory) {
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DynOS_Gfx_GeneratePacks(directory);
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}
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// -- geos -- //
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void dynos_add_actor_custom(const char *modPath, const char* geoName) {
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DynOS_Geo_AddActorCustom(modPath, geoName);
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}
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const void* dynos_geolayout_get(const char *name) {
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return DynOS_Geo_GetActorLayoutFromName(name);
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}
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// -- collisions -- //
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void dynos_add_collision(const char *modPath, const char* collisionName) {
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DynOS_Col_Activate(modPath, collisionName);
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}
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Collision* dynos_collision_get(const char* collisionName) {
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return DynOS_Col_Get(collisionName);
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}
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// -- levels -- //
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void dynos_add_level(s32 modIndex, const char *modPath, const char* levelName) {
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DynOS_Lvl_Activate(modIndex, modPath, levelName);
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}
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LevelScript* dynos_level_get(const char* levelName) {
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return DynOS_Lvl_GetScript(levelName);
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}
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const char* dynos_level_get_token(u32 index) {
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return DynOS_Lvl_GetToken(index);
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}
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struct MovtexQuadCollection *dynos_level_get_movtexqc(s32 index) {
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DataNode<MovtexQC> *node = DynOS_Lvl_GetMovtexQuadCollection(index);
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if (node == NULL) { return NULL; }
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return node->mData;
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}
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void dynos_level_load_background(void *ptr) {
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DynOS_Lvl_LoadBackground(ptr);
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}
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} |