sm64ex-coop/include
Vinícius R. Miguel ec810d4222 Fix black edge caused by UB
Seems to affect certain targets such as `aarch64`. This fix originally by @Emill.
2020-05-13 21:18:22 -03:00
..
GL merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
PR merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
libc
audio_defines.h
behavior_data.h Refresh 8 2020-04-03 14:57:26 -04:00
command_macros_base.h
config.h merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
course_table.h
dialog_ids.h
eu_translation.h Refresh 7 2020-03-01 22:42:52 -05:00
geo_commands.h Refresh 8 2020-04-03 14:57:26 -04:00
gfx_dimensions.h Fix black edge caused by UB 2020-05-13 21:18:22 -03:00
helper_macros.h
level_commands.h merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
level_misc_macros.h merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
level_table.h
macro_preset_names.h
macro_presets.h Refresh 8 2020-04-03 14:57:26 -04:00
macros.h merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
macros.inc
make_const_nonconst.h Refresh 8 2020-04-03 14:57:26 -04:00
mario_animation_ids.h
mario_geo_switch_case_ids.h
model_ids.h Refresh 7 2020-03-01 22:42:52 -05:00
moving_texture_macros.h
object_constants.h Refresh 8 2020-04-03 14:57:26 -04:00
object_fields.h Refresh 8 2020-04-03 14:57:26 -04:00
platform_info.h
prevent_bss_reordering.h
segment_symbols.h merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
segments.h port analog camera code to the master codebase 2020-05-08 13:41:35 +02:00
seq_ids.h
seq_macros.inc
sm64.h Refresh 8 2020-04-03 14:57:26 -04:00
special_preset_names.h
special_presets.h
surface_terrains.h
text_menu_strings.h.in
text_strings.h.in WIP In-Game Exit via pause+save menus w/ Localizations 2020-05-11 06:58:33 -04:00
textures.h
trig_tables.inc.c
types.h Refresh 8 2020-04-03 14:57:26 -04:00
ultra64.h