12cd6adfb7
* Add gsDPSetTextureFilter to DynOS symbols * Refactor code and fix 2 year oversight Refactored the main menu background code, now uses vec3f_set instead of manually setting every vector Also finally fixed the bug where you load in with only 3 lives, this has been in coop for 2 years now and was likely made as a test for syncing live count and was never reversed. * add skipInViewCheck to GraphNodeObject * Remove idle set Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com> |
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.. | ||
examples | ||
constants.md | ||
functions-2.md | ||
functions-3.md | ||
functions-4.md | ||
functions.md | ||
globals.md | ||
hooks.md | ||
lua.md | ||
structs.md | ||
vs-code-setup.md |