sm64ex-coop/docs/lua
Agent X 12cd6adfb7 gsDPSetTextureFilter, refactoring and o.header.gfx.skipInViewCheck (#147)
* Add gsDPSetTextureFilter to DynOS symbols

* Refactor code and fix 2 year oversight

Refactored the main menu background code, now uses vec3f_set instead of manually setting every vector

Also finally fixed the bug where you load in with only 3 lives, this has been in coop for 2 years now and was likely made as a test for syncing live count and was never reversed.

* add skipInViewCheck to GraphNodeObject

* Remove idle set

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2022-08-11 01:23:54 -07:00
..
examples Various audio fixes, updated audio example 2022-05-08 04:32:18 -07:00
constants.md Fix issues Extended Moveset mod (+ extras) (#146) 2022-08-07 15:25:00 -07:00
functions-2.md
functions-3.md Add some more functions for use in LUA, And expose others. (#129) 2022-08-05 22:17:05 -07:00
functions-4.md Expose save star flag (#139) 2022-08-07 20:53:42 -07:00
functions.md Expose save star flag (#139) 2022-08-07 20:53:42 -07:00
globals.md
hooks.md Fix issues Extended Moveset mod (+ extras) (#146) 2022-08-07 15:25:00 -07:00
lua.md Move audio test example 2022-05-08 00:28:02 -07:00
structs.md gsDPSetTextureFilter, refactoring and o.header.gfx.skipInViewCheck (#147) 2022-08-11 01:23:54 -07:00
vs-code-setup.md