sm64ex-coop/data/dynos_mgr_lvl.cpp

157 lines
4.6 KiB
C++

#include "dynos.cpp.h"
extern "C" {
#include "engine/level_script.h"
#include "game/skybox.h"
}
static Array<Pair<const char*, GfxData*>> sDynosCustomLevelScripts;
Array<Pair<const char*, GfxData*>> &DynOS_Lvl_GetArray() {
return sDynosCustomLevelScripts;
}
void DynOS_Lvl_Activate(s32 modIndex, const SysPath &aPackFolder, const char *aLevelName) {
// check for duplicates
for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
if (!strcmp(sDynosCustomLevelScripts[i].first, aLevelName)) {
return;
}
}
u16 levelLen = strlen(aLevelName);
char* levelName = (char*)calloc(1, sizeof(char) * (levelLen + 1));
strcpy(levelName, aLevelName);
GfxData* _Node = DynOS_Lvl_LoadFromBinary(aPackFolder, levelName);
if (!_Node) {
free(levelName);
return;
}
// remember index
_Node->mModIndex = modIndex;
// Add to levels
sDynosCustomLevelScripts.Add({ levelName, _Node });
}
LevelScript* DynOS_Lvl_GetScript(const char* levelName) {
if (strlen(levelName) == 0) {
static u32 index = 0; // DO NOT COMMIT
s32 levelScriptCount = sDynosCustomLevelScripts.Count(); // DO NOT COMMIT
if (levelScriptCount < 1) { return NULL; } // DO NOT COMMIT
index = (index + 1) % levelScriptCount; // DO NOT COMMIT
auto& scripts = sDynosCustomLevelScripts[index].second->mLevelScripts; // DO NOT COMMIT
Print("Going to level: %s\n", scripts[scripts.Count() - 1]->mName); // DO NOT COMMIT
return scripts[scripts.Count() - 1]->mData; // DO NOT COMMIT
}
for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
if (!strcmp(sDynosCustomLevelScripts[i].first, levelName)) {
auto& scripts = sDynosCustomLevelScripts[i].second->mLevelScripts;
return scripts[scripts.Count() - 1]->mData;
}
}
return NULL;
}
s32 DynOS_Lvl_GetModIndex(void* levelScript) {
for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
auto& scripts = sDynosCustomLevelScripts[i].second->mLevelScripts;
if (levelScript == scripts[scripts.Count() - 1]->mData) {
return sDynosCustomLevelScripts[i].second->mModIndex;
}
}
return -1;
}
DataNode<TexData> *DynOS_Lvl_GetTexture(void *aPtr) {
for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
auto &mTextures = sDynosCustomLevelScripts[i].second->mTextures;
for (s32 j = 0; j < mTextures.Count(); j++) {
auto &texture = mTextures[j];
if (texture == aPtr) {
return texture;
}
}
}
return NULL;
}
static GfxData* DynOS_Lvl_GetActiveGfx(void) {
for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
auto& gfxData = sDynosCustomLevelScripts[i].second;
auto& scripts = gfxData->mLevelScripts;
if (gLevelScriptActive == scripts[scripts.Count() - 1]->mData) {
return gfxData;
}
}
return NULL;
}
const char* DynOS_Lvl_GetToken(u32 index) {
GfxData* gfxData = DynOS_Lvl_GetActiveGfx();
if (gfxData == NULL) {
return NULL;
}
// have to 1-index due to to pointer read code
index = index - 1;
if (index >= gfxData->mLuaTokenList.Count()) {
return NULL;
}
return gfxData->mLuaTokenList[index].begin();
}
DataNode<MovtexQC> *DynOS_Lvl_GetMovtexQuadCollection(s32 index) {
GfxData* gfxData = DynOS_Lvl_GetActiveGfx();
if (gfxData == NULL) {
return NULL;
}
auto &mMovtexQCs = gfxData->mMovtexQCs;
// Sanity check the index we passed.
if (index < 0 || index >= mMovtexQCs.Count()) {
return NULL;
}
return mMovtexQCs[index];
}
void DynOS_Lvl_LoadBackground(void *aPtr) {
// ensure this texture list exists
GfxData* foundGfxData = NULL;
DataNode<TexData*>* foundList = NULL;
for (auto& script : sDynosCustomLevelScripts) {
auto &textureLists = script.second->mTextureLists;
for (auto& textureList : textureLists) {
if (textureList == aPtr) {
foundGfxData = script.second;
foundList = textureList;
goto double_break;
}
}
}
double_break:
if (foundList == NULL) {
Print("Could not find custom background");
return;
}
// Load up custom background
for (s32 i = 0; i < 80; i++) {
// find texture
for (auto& tex : foundGfxData->mTextures) {
if (tex->mData == foundList->mData[i]) {
gCustomSkyboxPtrList[i] = (Texture*)tex;
break;
}
}
}
}