140 lines
3.8 KiB
Lua
140 lines
3.8 KiB
Lua
-- name: Shell Rush
|
|
-- description: Race around SM64 levels on shells.\n\nCollect powerups such as red shells, green shells, bananas, and mushrooms.
|
|
-- incompatible: gamemode moveset
|
|
|
|
DEBUG = false
|
|
UNST22 = true -- gotta work around unst 22 bugs :(
|
|
|
|
gPowerups = {}
|
|
|
|
gGlobalSyncTable.speed = 0.8
|
|
|
|
for i = 0, (MAX_PLAYERS - 1) do
|
|
gPowerups[i] = {
|
|
[0] = nil,
|
|
[1] = nil,
|
|
[2] = nil,
|
|
}
|
|
local s = gPlayerSyncTable[i]
|
|
s.waypoint = 1
|
|
s.lap = 0
|
|
s.powerup = {}
|
|
s.powerup[0] = POWERUP_NONE
|
|
s.powerup[1] = POWERUP_NONE
|
|
s.powerup[2] = POWERUP_NONE
|
|
s.finish = 0
|
|
s.random = 0
|
|
end
|
|
|
|
-------------------------------------------------------------------------------
|
|
|
|
function mario_update_local(m)
|
|
local s = gPlayerSyncTable[m.playerIndex]
|
|
|
|
-- crouch to use shell
|
|
local pressZ = (m.controller.buttonPressed & Z_TRIG) ~= 0
|
|
local blockShell = (m.action & (ACT_FLAG_INVULNERABLE | ACT_GROUP_CUTSCENE | ACT_FLAG_INTANGIBLE)) ~= 0
|
|
local allowShell = (m.action & (ACT_FLAG_STATIONARY | ACT_FLAG_MOVING | ACT_FLAG_SWIMMING)) ~= 0
|
|
if pressZ and not is_riding(m) and not blockShell and allowShell then
|
|
set_mario_action(m, ACT_RIDING_SHELL_GROUND, 0)
|
|
m.actionTimer = 0
|
|
-- fix vanilla camera
|
|
if m.area.camera.mode == CAMERA_MODE_WATER_SURFACE then
|
|
set_camera_mode(m.area.camera, CAMERA_MODE_FREE_ROAM, 1)
|
|
end
|
|
end
|
|
|
|
-- use powerups
|
|
if (m.controller.buttonPressed & Z_TRIG) ~= 0 and ((is_riding(m) and m.actionTimer > 1) or DEBUG) then
|
|
for i = 0, 2 do
|
|
if s.powerup[i] ~= POWERUP_NONE then
|
|
use_powerup(m, s.powerup[i])
|
|
s.powerup[i] = POWERUP_NONE
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
-- debug
|
|
if DEBUG then
|
|
if (m.controller.buttonPressed & D_JPAD) ~= 0 then
|
|
warp_to_level(LEVEL_CASTLE_GROUNDS, 1, 16)
|
|
print(m.pos.x, m.pos.y, m.pos.z, ' --- ', m.faceAngle.y)
|
|
|
|
for i = 0, 2 do
|
|
gPlayerSyncTable[0].powerup[i] = POWERUP_BANANA
|
|
end
|
|
end
|
|
|
|
if (m.controller.buttonPressed & L_JPAD) ~= 0 then
|
|
for i = 0, 2 do
|
|
gPlayerSyncTable[0].powerup[i] = POWERUP_GREEN_SHELL
|
|
end
|
|
end
|
|
|
|
if (m.controller.buttonPressed & R_JPAD) ~= 0 then
|
|
for i = 0, 2 do
|
|
gPlayerSyncTable[0].powerup[i] = POWERUP_RED_SHELL
|
|
end
|
|
end
|
|
|
|
if (m.controller.buttonPressed & U_JPAD) ~= 0 then
|
|
for i = 0, 2 do
|
|
gPlayerSyncTable[0].powerup[i] = POWERUP_MUSHROOM
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function on_speed_command(msg)
|
|
if tonumber(msg) > 0 then
|
|
gGlobalSyncTable.speed = tonumber(msg)
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
function mario_update(m)
|
|
local s = gPlayerSyncTable[m.playerIndex]
|
|
if not active_player(m) then
|
|
return
|
|
end
|
|
|
|
if m.playerIndex == 0 then
|
|
mario_update_local(m)
|
|
end
|
|
|
|
-- max health
|
|
m.health = 0x880
|
|
|
|
-- spawn powerups
|
|
for i = 0, 2 do
|
|
if gPowerups[m.playerIndex][i] == nil and s.powerup[i] ~= POWERUP_NONE then
|
|
if s.powerup[i] ~= POWERUP_NONE then
|
|
gPowerups[m.playerIndex][i] = spawn_powerup(m, s.powerup[i], i)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function allow_pvp_attack(m1, m2)
|
|
return false
|
|
end
|
|
|
|
function on_pause_exit(exitToCastle)
|
|
return false
|
|
end
|
|
|
|
function on_update()
|
|
spawn_custom_level_objects()
|
|
race_update()
|
|
end
|
|
|
|
hook_event(HOOK_UPDATE, on_update)
|
|
hook_event(HOOK_MARIO_UPDATE, mario_update)
|
|
hook_event(HOOK_ALLOW_PVP_ATTACK, allow_pvp_attack)
|
|
hook_event(HOOK_ON_PAUSE_EXIT, on_pause_exit)
|
|
if network_is_server() then
|
|
hook_chat_command('speed', "[decimal number, default: 0.8]", on_speed_command)
|
|
end
|