adc56ff6c5
Modified number_geo to allow it to display orange numbers from 0 to 999. Edited red coins/secrets code: Added two fields in the Area struct: numRedCoins and numSecrets The number of red coins/secrets in every area is computed during level script processing Removed the useless global gRedCoinsCollected These changes fix the following bugs: Wrong sound effect played and incorrect number displayed when there is more than 8 red coins/5 secrets Desynced red coins/secrets counter when going from an area to another Remotely spawning red coins/secrets stars in other areas without collecting all red coins/secrets Pausing the game now shows the correct number of collected red coins / the total number of red coins in the current area. |
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.. | ||
eu | ||
cave.c | ||
custom_font_title.c | ||
debug_level_select.c | ||
effect.c | ||
fire.c | ||
generic.c | ||
grass.c | ||
inside.c | ||
machine.c | ||
mountain.c | ||
outside.c | ||
segment2.c | ||
sky.c | ||
snow.c | ||
spooky.c | ||
title_screen_bg.c | ||
water.c |