96d4595d3f
Stopped copying over peach's lines from the mario folder to wario/luigi sound folders Stopped compiling peach's lines for wario/luigi sound folders Created a tool to precompile the aiffc tables and append them into custom sounds this matches what mario's sound files are like I believe the issue is that previously we would copy over the sound files and they were either incomplete or would be compiled during the copying process I noticed that Mario's sounds had their sound tables inserted into the aiff file already, and none of our custom sounds did. This caused a different path to be taken for mario sounds than the rest of ours. In order to prevent the possibility that there was a problem with that seperate path, I've created a tool that can insert the table into the file to match how mario sounds are. |
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.. | ||
asm_processor | ||
audiofile | ||
ido5.3_compiler | ||
ido5.3_recomp | ||
include | ||
n64graphics_ci_dir | ||
sdk-tools | ||
util | ||
.gitignore | ||
Makefile | ||
aifc_decode.c | ||
aiff_extract_codebook.c | ||
aiff_extract_codebook_failsafe.py | ||
append_aiffc_table.py | ||
apply_patch.sh | ||
assemble_sound.py | ||
calc_bss.sh | ||
clang-tidy.sh | ||
cleancrcmap.py | ||
copy_extended_sounds.py | ||
copy_mario_sounds.py | ||
create_patch.sh | ||
default_crcmap.txt | ||
demo_data_converter.py | ||
determine-endian-bitwidth.c | ||
disassemble_sound.py | ||
extract_data_for_mio.c | ||
gen_asset_list.cpp | ||
hashtable.c | ||
hashtable.h | ||
libmio0.c | ||
libmio0.h | ||
mario_anims_converter.py | ||
mkzip.py | ||
n64cksum.c | ||
n64cksum.h | ||
n64graphics.c | ||
n64graphics.h | ||
output_level_headers.py | ||
patch_libmalloc.py | ||
patch_libultra_math.c | ||
rasm2armips.py | ||
revert_patch.sh | ||
rice_crcmap.txt | ||
seq_decoder.py | ||
skyconv.c | ||
sm64tools.LICENSE | ||
texrename.py | ||
textconv.c | ||
unpak.py | ||
utf8.c | ||
utf8.h | ||
utils.c | ||
utils.h | ||
zeroterm.py |