sm64ex-coop/build-windows-visual-studio
MysterD 96c19d3c4c Synchronized save files
Now when a client joins, it will request the entire 512 byte EEPROM from
the server and refuse to continue until the server replies with the
contents. Then the client will override all reads and writes to the
EEPROM/save file. Thus, a client will never overwrite their local save.

Fixes #21
2020-09-04 15:07:32 -07:00
..
behavior_table Gave each BehaviorScript an ID 2020-08-09 16:21:12 -07:00
scrap
x64/Debug Force synchronizing of level changes 2020-08-02 23:02:29 -07:00
sm64ex.sln
sm64ex.vcxproj Synchronized save files 2020-09-04 15:07:32 -07:00
sm64ex.vcxproj.filters Synchronized save files 2020-09-04 15:07:32 -07:00
sm64ex.vcxproj.user