95 lines
2.4 KiB
Lua
95 lines
2.4 KiB
Lua
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define_custom_obj_fields({
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oWaypointIndex = 'u32',
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})
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function bhv_race_ring_init(obj)
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obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
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obj_scale(obj, 4)
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obj_set_billboard(obj)
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obj.oOpacity = 200
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end
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function bhv_race_ring_inactive(obj)
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obj_scale(obj, 1)
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obj.oOpacity = 64
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local waypoint = get_waypoint(obj.oWaypointIndex)
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obj_set_vec3f(obj, waypoint)
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local cur = gPlayerSyncTable[0].waypoint
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local nex = get_waypoint_index(cur + 1)
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if cur == obj.oWaypointIndex then
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obj.oAction = 1
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cur_obj_unhide()
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elseif nex == obj.oWaypointIndex then
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cur_obj_unhide()
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else
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cur_obj_hide()
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end
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end
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function bhv_race_ring_active(obj)
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local player = gMarioStates[0].marioObj
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local distanceToPlayer = dist_between_objects(obj, player)
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cur_obj_unhide()
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obj_scale(obj, 4)
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obj.oOpacity = 200
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local waypoint = get_waypoint(obj.oWaypointIndex)
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obj_set_vec3f(obj, waypoint)
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if distanceToPlayer < 573 then
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obj.oAction = 2
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local s = gPlayerSyncTable[0]
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if s.waypoint == obj.oWaypointIndex then
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if s.waypoint == 1 then
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race_increment_lap()
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end
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s.waypoint = get_waypoint_index(obj.oWaypointIndex + 1)
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end
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cur_obj_play_sound_2(SOUND_GENERAL_COIN)
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end
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end
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function bhv_race_ring_shrinking(obj)
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local scalar = 1 - (obj.oTimer / (30 * 3))
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scalar = scalar * scalar
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scalar = scalar * scalar
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scalar = scalar * scalar
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cur_obj_unhide()
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obj_scale(obj, 4 * scalar)
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obj.oOpacity = 200 * scalar
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local waypoint = get_waypoint(obj.oWaypointIndex)
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local nextWaypoint = get_waypoint(obj.oWaypointIndex + 1)
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local wpos = vec3f_tween(nextWaypoint, waypoint, scalar)
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obj_set_vec3f(obj, wpos)
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spawn_non_sync_object(id_bhvTriangleParticleSpawner, E_MODEL_NONE,
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obj.oPosX + 300 * (math.random() - 0.5) * scalar,
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obj.oPosY + 300 * (math.random() - 0.5) * scalar,
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obj.oPosZ + 300 * (math.random() - 0.5) * scalar,
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nil)
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if scalar <= 0.05 then
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obj.oAction = 0
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end
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end
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function bhv_race_ring_loop(obj)
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if obj.oAction == 0 then
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bhv_race_ring_inactive(obj)
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elseif obj.oAction == 1 then
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bhv_race_ring_active(obj)
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elseif obj.oAction == 2 then
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bhv_race_ring_shrinking(obj)
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end
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end
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id_bhvRaceRing = hook_behavior(nil, OBJ_LIST_LEVEL, true, bhv_race_ring_init, bhv_race_ring_loop)
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