140 lines
2.6 KiB
Lua
140 lines
2.6 KiB
Lua
-------------
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-- globals --
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-------------
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--- @type MarioState[]
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gMarioStates = {}
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--- @type NetworkPlayer[]
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gNetworkPlayers = {}
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--- @type Mod[]
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gActiveMods = {}
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--- @type Character[]
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gCharacter = {}
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--- @type GlobalTextures
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gTextures = {}
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--- @type GlobalObjectAnimations
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gObjectAnimations = {}
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--- @type GlobalObjectCollisionData
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gGlobalObjectCollisionData = {}
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--- @alias SyncTable table
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--- @type SyncTable
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gGlobalSyncTable = {}
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--- @type SyncTable[]
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gPlayerSyncTable = {}
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--- @type LevelValues
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gLevelValues = {}
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--- @type BehaviorValues
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gBehaviorValues = {}
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-----------
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-- hooks --
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-----------
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--- @param behaviorId BehaviorId
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--- @param objectList ObjectList
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--- @param replaceBehavior boolean
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--- @param initFunction fun(obj:Object)
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--- @param loopFunction fun(obj:Object)
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--- @return BehaviorId
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function hook_behavior(behaviorId, objectList, replaceBehavior, initFunction, loopFunction)
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-- ...
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end
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--- @param command string
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--- @param description string
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--- @param func fun(msg:string)
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function hook_chat_command(command, description, func)
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-- ...
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end
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--- @param hookEventType LuaHookedEventType
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--- @param func function
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function hook_event(hookEventType, func)
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-- ...
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end
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--- @param actionId integer
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--- @param func fun(m:MarioState):integer
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--- @param interactionType InteractionFlag
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function hook_mario_action(actionId, func, interactionType)
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-- ...
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end
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--- @param syncTable SyncTable
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--- @param field any
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--- @param tag any
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--- @param func fun(tag:any, oldVal:any, newVal:any)
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function hook_on_sync_table_change(syncTable, field, tag, func)
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-- ...
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end
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---------------
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-- functions --
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---------------
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--- @param t number
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--- @return number
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function sins(t)
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-- ...
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end
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--- @param t number
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--- @return number
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function coss(t)
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-- ...
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end
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--- @param y number
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--- @param x number
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--- @return integer
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function atan2s(y, x)
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-- ...
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end
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--- @param objFieldTable table
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--- @return nil
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function define_custom_obj_fields(objFieldTable)
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-- ...
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end
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--- @param object Object
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--- @param standardSync boolean
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--- @param fieldTable table
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--- @return nil
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function network_init_object(object, standardSync, fieldTable)
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-- ...
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end
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--- @param object Object
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--- @param reliable boolean
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--- @return nil
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function network_send_object(object, reliable)
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-- ...
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end
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--- @param reliable boolean
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--- @param dataTable table
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--- @return nil
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function network_send(reliable, dataTable)
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-- ...
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end
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--- @param toLocalIndex integer
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--- @param reliable boolean
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--- @param dataTable table
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--- @return nil
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function network_send_to(toLocalIndex, reliable, dataTable)
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-- ...
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end
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