sm64ex-coop/levels/castle_inside/areas/3/10/model.inc.c

48 lines
2.1 KiB
C

// 0x07066F00 - 0x07066F08
static const Ambient inside_castle_seg7_light_07066F00 = {
{{0x5f, 0x5f, 0x5f}, 0, {0x5f, 0x5f, 0x5f}, 0}
};
// 0x07066F08 - 0x07066F18
static const Light inside_castle_seg7_light_07066F08 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
// 0x07066F18 - 0x07066F58
static const Vtx inside_castle_seg7_vertex_07066F18[] = {
{{{ 6323, -1125, -1269}, 0, { 0, 990}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 6477, -1125, -1269}, 0, { 990, 990}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 6477, -972, -1269}, 0, { 990, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 6323, -972, -1269}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
};
// 0x07066F58 - 0x07066FA0
static const Gfx inside_castle_seg7_dl_07066F58[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07003000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&inside_castle_seg7_light_07066F08, 1),
gsSPLight(&inside_castle_seg7_light_07066F00, 2),
gsSPVertex(inside_castle_seg7_vertex_07066F18, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x07066FA0 - 0x07067010
const Gfx inside_castle_seg7_dl_07066FA0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(inside_castle_seg7_dl_07066F58),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};