28b06da7e1
Changed synchronizing text to be more descriptive Added 'player connected', 'player disconnected', 'network shutdown' chat messages Prevented someone from joining through Discord while in another lobby Added the distinction of sending a packet to all vs to a specific player Enforced lobby size of 2, multiple joiners in a direct connection will be booted Stored network destination for each player Detected network drops |
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.. | ||
behavior_table | ||
scrap | ||
x64/Debug | ||
sm64ex.sln | ||
sm64ex.vcxproj | ||
sm64ex.vcxproj.filters | ||
sm64ex.vcxproj.user |