sm64ex-coop/levels/castle_grounds/areas/1/geo.inc.c

40 lines
1.7 KiB
C

// 0x0E00073C
const GeoLayout castle_grounds_geo_00073C[] = {
GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
GEO_OPEN_NODE(),
GEO_ZBUFFER(0),
GEO_OPEN_NODE(),
GEO_NODE_ORTHO(100),
GEO_OPEN_NODE(),
GEO_BACKGROUND(BACKGROUND_OCEAN_SKY, geo_skybox_main),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ZBUFFER(1),
GEO_OPEN_NODE(),
GEO_CAMERA_FRUSTUM_WITH_FUNC(45, 100, 20000, geo_camera_fov),
GEO_OPEN_NODE(),
GEO_CAMERA(16, 0, 1500, 2500, 0, 1500, -12000, geo_camera_main),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, castle_grounds_seg7_dl_07006D70),
GEO_DISPLAY_LIST(LAYER_OPAQUE, castle_grounds_seg7_dl_070095F0),
GEO_DISPLAY_LIST(LAYER_ALPHA, castle_grounds_seg7_dl_0700A860),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT_DECAL, castle_grounds_seg7_dl_0700B1D0),
GEO_DISPLAY_LIST(LAYER_ALPHA, castle_grounds_seg7_dl_0700BA20),
GEO_DISPLAY_LIST(LAYER_OPAQUE_DECAL, castle_grounds_seg7_dl_0700C430),
GEO_DISPLAY_LIST(LAYER_OPAQUE, castle_grounds_seg7_dl_0700C210),
GEO_ASM( 0, geo_movtex_pause_control),
GEO_ASM(0x1601, geo_movtex_draw_nocolor),
GEO_ASM(0x1601, geo_movtex_draw_water_regions),
GEO_RENDER_OBJ(),
GEO_ASM(0, geo_envfx_main),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ZBUFFER(0),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_cannon_circle_base),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};