267 lines
8.9 KiB
Lua
267 lines
8.9 KiB
Lua
gHudIcons = {
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flags = {
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[0] = { tex = TEX_FLAG, prevX = 0, prevY = 0, r = 255, g = 255, b = 255 },
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[1] = { tex = TEX_FLAG, prevX = 0, prevY = 0, r = 255, g = 120, b = 120 },
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[2] = { tex = TEX_FLAG, prevX = 0, prevY = 0, r = 120, g = 120, b = 255 },
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},
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koth = { tex = TEX_KOTH, prevX = 0, prevY = 0, r = 255, g = 255, b = 255 },
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}
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function rank_str(rank)
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if rank == 1 then
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return '1st'
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elseif rank == 2 then
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return '2nd'
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elseif rank == 3 then
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return '3rd'
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else
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return tostring(rank) .. 'th'
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end
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end
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function rank_color_g(rank)
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return clamp(255 - 255 * (rank / 8), 0, 255)
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end
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function update_ranking_descriptions()
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for i = 0, (MAX_PLAYERS - 1) do
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local s = gPlayerSyncTable[i]
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local np = gNetworkPlayers[i]
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local m = gMarioStates[i]
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if active_player(m) then
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if s.rank > 0 then
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local score = s.kills
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if gGameModes[gGlobalSyncTable.gameMode].useScore then
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score = s.score
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end
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local description = string.format('%s %d', rank_str(s.rank), score)
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local r = 255
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local g = rank_color_g(i)
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local b = 0
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network_player_set_description(np, description, r, g, b, 255)
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else
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network_player_set_description(np, ' ', 255, 255, 255, 255)
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end
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end
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end
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end
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function render_game_mode()
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local m = gMarioStates[0]
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local np = gNetworkPlayers[0]
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local s = gPlayerSyncTable[0]
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if s.rank <= 0 then
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return
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end
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local scoreCap = gGameModes[gGlobalSyncTable.gameMode].scoreCap
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local txt = string.format("%s", gGameModes[gGlobalSyncTable.gameMode].name)
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if gGlobalSyncTable.gameMode == GAME_MODE_DM then
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txt = string.format("%s | First to %d kills", gGameModes[gGlobalSyncTable.gameMode].name, scoreCap)
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elseif gGlobalSyncTable.gameMode == GAME_MODE_TDM then
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txt = string.format("%s | First team to %d kills", gGameModes[gGlobalSyncTable.gameMode].name, scoreCap)
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elseif gGlobalSyncTable.gameMode == GAME_MODE_CTF then
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txt = string.format("%s | First team to %d captures", gGameModes[gGlobalSyncTable.gameMode].name, scoreCap)
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elseif gGlobalSyncTable.gameMode == GAME_MODE_FT then
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txt = string.format("%s | First to %d points", gGameModes[gGlobalSyncTable.gameMode].name, scoreCap)
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elseif gGlobalSyncTable.gameMode == GAME_MODE_TFT then
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txt = string.format("%s | First team to %d points", gGameModes[gGlobalSyncTable.gameMode].name, scoreCap)
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elseif gGlobalSyncTable.gameMode == GAME_MODE_KOTH then
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txt = string.format("%s | First to %d points", gGameModes[gGlobalSyncTable.gameMode].name, scoreCap)
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elseif gGlobalSyncTable.gameMode == GAME_MODE_TKOTH then
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txt = string.format("%s | First team to %d points", gGameModes[gGlobalSyncTable.gameMode].name, scoreCap)
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end
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local scale = 0.25
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local width = (djui_hud_measure_text(txt) + 8) * scale
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local height = 4 * scale + 28 * scale
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local x = 4 * scale
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local y = 2 * scale
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djui_hud_set_color(0, 0, 0, 128)
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djui_hud_render_rect(x, y, width, height)
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x = x + 4 * scale
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djui_hud_set_color(0, 0, 0, 255)
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djui_hud_print_text(txt, x + 2 * scale, y + 2 * scale, scale)
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djui_hud_set_color(255, 255, 255, 255)
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djui_hud_print_text(txt, x + 0 * scale, y + 0 * scale, scale)
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end
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function render_single_team_score(team)
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local txt = string.format("%d", calculate_team_score(team))
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local scale = 0.25
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local width = 64 * scale
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local textWidth = djui_hud_measure_text(txt) * scale
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local height = 4 * scale + 28 * scale
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local x = 4 * scale
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local y = 72 * scale
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if team == 1 then
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djui_hud_set_color(128, 0, 0, 128)
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elseif team == 2 then
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x = x + 72 * scale
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djui_hud_set_color(0, 0, 128, 128)
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end
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djui_hud_render_rect(x, y, width, height)
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x = x + (width - textWidth) / 2
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djui_hud_set_color(0, 0, 0, 255)
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djui_hud_print_text(txt, x + 2 * scale, y + 2 * scale, scale)
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djui_hud_set_color(255, 255, 255, 255)
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djui_hud_print_text(txt, x + 0 * scale, y + 0 * scale, scale)
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end
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function render_team_score()
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if not gGameModes[gGlobalSyncTable.gameMode].teams then
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return
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end
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render_single_team_score(1)
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render_single_team_score(2)
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end
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function render_local_rank()
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local m = gMarioStates[0]
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local np = gNetworkPlayers[0]
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local s = gPlayerSyncTable[0]
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if s.rank <= 0 then
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return
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end
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local rankTxt = ""
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if gGameModes[gGlobalSyncTable.gameMode].useScore then
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rankTxt = string.format("%s | %d points | %d kills | %d deaths", rank_str(s.rank), s.score, s.kills, s.deaths)
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else
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rankTxt = string.format("%s | %d kills | %d deaths", rank_str(s.rank), s.kills, s.deaths)
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end
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local scale = 0.25
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local width = (djui_hud_measure_text(rankTxt) + 8) * scale
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local height = 4 * scale + 28 * scale
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local x = 4 * scale
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local y = 36 * scale
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djui_hud_set_color(0, 0, 0, 128)
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djui_hud_render_rect(x, y, width, height)
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x = x + 4 * scale
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djui_hud_set_color(0, 0, 0, 255)
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djui_hud_print_text(rankTxt, x + 2 * scale, y + 2 * scale, scale)
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djui_hud_set_color(255, rank_color_g(s.rank), 0, 255)
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djui_hud_print_text(rankTxt, x + 0 * scale, y + 0 * scale, scale)
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end
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function render_server_message()
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local txt = gGlobalSyncTable.message
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if txt == nil or string.len(txt) <= 1 then
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return
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end
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-- get screen dimensions
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local screenWidth = djui_hud_get_screen_width()
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local screenHeight = djui_hud_get_screen_height()
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local scale = 1
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local width = (djui_hud_measure_text(txt) + 8) * scale
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local height = 4 * scale + 28 * scale
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local x = (screenWidth - width) / 2
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local y = (screenHeight / 4)
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djui_hud_set_color(0, 0, 0, 128)
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djui_hud_render_rect(x, y, width, height)
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x = x + 4 * scale
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djui_hud_set_color(0, 0, 0, 255)
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djui_hud_print_text(txt, x + 2 * scale, y + 2 * scale, scale)
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djui_hud_set_color(255, 255, 255, 255)
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djui_hud_print_text(txt, x + 0 * scale, y + 0 * scale, scale)
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end
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function render_health()
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-- get screen dimensions
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local screenWidth = djui_hud_get_screen_width()
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local screenHeight = djui_hud_get_screen_height()
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local scale = 1
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local width = 128 * scale
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local height = 16 * scale
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local x = math.floor((screenWidth - width) / 2)
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local y = math.floor(screenHeight - height - 4 * scale)
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djui_hud_set_color(0, 0, 0, 128)
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djui_hud_render_rect(x, y, width, height)
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x = x + 2 * scale
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y = y + 2 * scale
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width = width - 4 * scale
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height = height - 4 * scale
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health = mario_health_float(gMarioStates[0])
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width = math.floor(width * health)
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rscale = clamp(((1 - health) ^ 2) * 3, 0, 1)
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gscale = clamp((health ^ 2) * 2, 0, 1)
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djui_hud_set_color(255 * rscale, 255 * gscale, 0, 128)
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djui_hud_render_rect(x, y, width, height)
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end
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function render_hud_icon(obj, hudIcon)
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local pos = { x = obj.oPosX, y = obj.oPosY, z = obj.oPosZ }
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local out = { x = 0, y = 0, z = 0 }
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djui_hud_world_pos_to_screen_pos(pos, out)
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if out.z > -260 then
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return
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end
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local alpha = clamp(vec3f_dist(pos, gMarioStates[0].pos) / 5000, 0, 1) - 0.2
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if alpha <= 0 then
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return
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end
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alpha = 1 - ((1 - alpha) ^ 3)
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local dX = out.x - 4
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local dY = out.y - 4
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djui_hud_set_color(hudIcon.r, hudIcon.g, hudIcon.b, alpha * 200)
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djui_hud_render_texture_interpolated(hudIcon.tex, hudIcon.prevX, hudIcon.prevY, 0.3, 0.3, dX, dY, 0.3, 0.3)
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hudIcon.prevX = dX
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hudIcon.prevY = dY
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end
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function on_hud_render()
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-- set resolution and font
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djui_hud_set_resolution(RESOLUTION_N64)
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djui_hud_set_font(FONT_NORMAL)
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-- do the things
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update_ranking_descriptions()
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render_game_mode()
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render_local_rank()
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render_team_score()
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render_server_message()
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render_health()
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-- render hud icons
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if gGlobalSyncTable.gameMode == GAME_MODE_FT or gGlobalSyncTable.gameMode == GAME_MODE_TFT then
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if gArenaFlagInfo[0] ~= nil and gArenaFlagInfo[0].obj ~= nil then
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render_hud_icon(gArenaFlagInfo[0].obj, gHudIcons.flags[0])
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end
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elseif gGlobalSyncTable.gameMode == GAME_MODE_CTF then
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if gArenaFlagInfo[1] ~= nil and gArenaFlagInfo[1].obj ~= nil then
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render_hud_icon(gArenaFlagInfo[1].obj, gHudIcons.flags[1])
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end
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if gArenaFlagInfo[2] ~= nil and gArenaFlagInfo[2].obj ~= nil then
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render_hud_icon(gArenaFlagInfo[2].obj, gHudIcons.flags[2])
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end
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elseif gGlobalSyncTable.gameMode == GAME_MODE_KOTH or gGlobalSyncTable.gameMode == GAME_MODE_TKOTH then
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if gArenaKothActiveObj ~= nil then
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render_hud_icon(gArenaKothActiveObj, gHudIcons.koth)
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end
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end
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end
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hud_hide()
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hook_event(HOOK_ON_HUD_RENDER, on_hud_render)
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