a606c99cd1
convert_functions.py no longer hardcodes acceptable LOT_ values Added characters.h and surface_collision.h to convert_structs.py Prevented mod filenames with a slash in it from being considered acceptable Sanitized mod filenames when received from the server |
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.github/ISSUE_TEMPLATE | ||
actors | ||
asm | ||
assets | ||
autogen | ||
bin | ||
build-windows-visual-studio | ||
data | ||
developer | ||
doxygen | ||
enhancements | ||
include | ||
levels | ||
lib | ||
misc | ||
mods | ||
sound | ||
src | ||
text | ||
textures | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.gitattributes | ||
.gitignore | ||
CHANGES | ||
Dockerfile | ||
Doxyfile | ||
Jenkinsfile | ||
Makefile | ||
Makefile.split | ||
README.md | ||
README_es_ES.md | ||
README_pt_BR.md | ||
README_zh_CN.md | ||
SAVE_FORMAT.MD | ||
asmdiff.jp.sh | ||
assets.json | ||
c2obj.py | ||
cgdb.exe.stackdump | ||
charmap.txt | ||
charmap_menu.txt | ||
diff.py | ||
diff_settings.py | ||
dx11.sh | ||
extract_assets.py | ||
first-diff.py | ||
format.sh | ||
gdb.exe.stackdump | ||
log.txt | ||
obj2c.py | ||
pisetup.sh | ||
rename_sym.sh | ||
sm64.eu.sha1 | ||
sm64.jp.sha1 | ||
sm64.ld | ||
sm64.sh.sha1 | ||
sm64.us.sha1 | ||
undefined_syms.txt |
README.md
sm64ex-coop
Online multiplayer mod for SM64, aiming to synchronize all entities and every level for multiple players. Fork of sm64pc/sm64ex.
Build instructions are available on the wiki.
Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset.
Run ./extract_assets.py --clean && make clean
or make distclean
to remove ROM-originated content.
Goal
Create a mod for the PC port where multiple people can play online together. Unlike previous online attempts, this one will synchronize enemies and events such that you will be interacting with the same world at the same time.