94 lines
2.4 KiB
C++
94 lines
2.4 KiB
C++
#include "dynos.cpp.h"
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/////////////
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// Parsing //
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/////////////
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static TexData* ParseTexListSymbol(GfxData* aGfxData, DataNode<TexData*>* aNode, String& aToken) {
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// Textures
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for (auto& _Node : aGfxData->mTextures) {
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if (aToken == _Node->mName) {
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return DynOS_Tex_Parse(aGfxData, _Node)->mData;
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}
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}
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// Unknown
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PrintError(" ERROR: Unknown texlist arg: %s", aToken.begin());
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return NULL;
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}
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DataNode<TexData*>* DynOS_TexList_Parse(GfxData* aGfxData, DataNode<TexData*>* aNode) {
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if (aNode->mData) return aNode;
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// TexList data
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aNode->mSize = (u32) (aNode->mTokens.Count());
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aNode->mData = New<TexData*>(aNode->mSize);
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for (u32 i = 0; i != aNode->mSize; ++i) {
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aNode->mData[i] = ParseTexListSymbol(aGfxData, aNode, aNode->mTokens[i]);
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aGfxData->mPointerList.Add(&aNode->mData[i]);
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}
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aNode->mLoadIndex = aGfxData->mLoadIndex++;
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return aNode;
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}
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/////////////
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// Writing //
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/////////////
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void DynOS_TexList_Write(BinFile* aFile, GfxData* aGfxData, DataNode<TexData*> *aNode) {
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if (!aNode->mData) return;
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// Name
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aFile->Write<u8>(DATA_TYPE_TEXTURE_LIST);
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aNode->mName.Write(aFile);
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// Data
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aFile->Write<u32>(aNode->mSize);
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for (u32 i = 0; i != aNode->mSize; ++i) {
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// find node
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bool found = false;
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for (auto& _Node : aGfxData->mTextures) {
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if (_Node->mData == aNode->mData[i]) {
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DynOS_Pointer_Write(aFile, (const void *) (_Node), aGfxData);
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found = true;
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break;
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}
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}
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if (!found) {
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PrintError("Could not write texture in texlist");
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}
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}
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}
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/////////////
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// Reading //
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/////////////
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DataNode<TexData*>* DynOS_TexList_Load(BinFile *aFile, GfxData *aGfxData) {
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DataNode<TexData*> *_Node = New<DataNode<TexData*>>();
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// Name
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_Node->mName.Read(aFile);
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// Data
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_Node->mSize = aFile->Read<u32>();
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_Node->mData = New<TexData*>(_Node->mSize);
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for (u32 i = 0; i != _Node->mSize; ++i) {
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u32 _Value = aFile->Read<u32>();
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void *_Ptr = DynOS_Pointer_Load(aFile, aGfxData, _Value, &_Node->mFlags);
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if (_Ptr == NULL) {
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PrintError("Could not read texture in texlist");
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} else {
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_Node->mData[i] = ((DataNode<TexData>*)_Ptr)->mData;
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}
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}
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// Add it
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if (aGfxData != NULL) {
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aGfxData->mTextureLists.Add(_Node);
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}
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return _Node;
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}
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