65 lines
2.9 KiB
C
65 lines
2.9 KiB
C
#include <ultra64.h>
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#include "sm64.h"
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#include "behavior_data.h"
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#include "model_ids.h"
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#include "seq_ids.h"
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#include "segment_symbols.h"
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#include "level_commands.h"
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#include "game/level_update.h"
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#include "levels/scripts.h"
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#include "actors/common1.h"
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#include "make_const_nonconst.h"
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#include "levels/sa/header.h"
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static const LevelScript script_func_local_1[] = {
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, -1000, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvLargeFishGroup),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, -1000, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvLargeFishGroup),
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RETURN(),
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};
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static const LevelScript script_func_local_2[] = {
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, -4250, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenRedCoinStar),
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RETURN(),
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};
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const LevelScript level_sa_entry[] = {
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INIT_LEVEL(),
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LOAD_MIO0( /*seg*/ 0x07, _sa_segment_7SegmentRomStart, _sa_segment_7SegmentRomEnd),
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LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _inside_mio0SegmentRomStart, _inside_mio0SegmentRomEnd),
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LOAD_MIO0( /*seg*/ 0x0A, _cloud_floor_skybox_mio0SegmentRomStart, _cloud_floor_skybox_mio0SegmentRomEnd),
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LOAD_MIO0( /*seg*/ 0x0B, _effect_mio0SegmentRomStart, _effect_mio0SegmentRomEnd),
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LOAD_MIO0( /*seg*/ 0x05, _group4_mio0SegmentRomStart, _group4_mio0SegmentRomEnd),
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LOAD_RAW( /*seg*/ 0x0C, _group4_geoSegmentRomStart, _group4_geoSegmentRomEnd),
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LOAD_MIO0( /*seg*/ 0x06, _group13_mio0SegmentRomStart, _group13_mio0SegmentRomEnd),
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LOAD_RAW( /*seg*/ 0x0D, _group13_geoSegmentRomStart, _group13_geoSegmentRomEnd),
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ALLOC_LEVEL_POOL(),
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MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario),
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JUMP_LINK(script_func_global_5),
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JUMP_LINK(script_func_global_14),
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AREA(/*index*/ 1, sa_geo_000170),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, -1535, 0, /*angle*/ 0, 90, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvSwimmingWarp),
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WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_SA, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x27, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x28, /*flags*/ WARP_NO_CHECKPOINT),
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JUMP_LINK(script_func_local_1),
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JUMP_LINK(script_func_local_2),
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TERRAIN(/*terrainData*/ sa_seg7_collision),
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MACRO_OBJECTS(/*objList*/ sa_seg7_macro_objs),
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SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0003, /*seq*/ (SEQ_LEVEL_WATER | SEQ_VARIATION)),
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TERRAIN_TYPE(/*terrainType*/ TERRAIN_WATER),
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END_AREA(),
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FREE_LEVEL_POOL(),
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MARIO_POS(/*area*/ 1, /*yaw*/ 90, /*pos*/ 0, -1535, 0),
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CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
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CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
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CLEAR_LEVEL(),
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SLEEP_BEFORE_EXIT(/*frames*/ 1),
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EXIT(),
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};
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