af2a80007a
* Properly set Mario's y vel to 0 on popping * Change 0 to 0.0f, just in case * Re-introduce a few vanilla bugs under gBehaviorValues The Shell Mario glitch was patched as a side effect to patching a different bug, but several romhacks use it so I need it back. The ability to collect multiple normal caps at once is needed for hat-in-hand using the hat factory glitch. * Fix Shell Mario fix Found the actual reason why the glitch doesn't work and figured that this change shouldn't affect anything else, so I removed its entry from gBehaviorValues. * Add InfiniteRenderDistance to gBehaviorValues I'm well aware that disabling the infinite render distance will be very desync prone, however a few glitches, most notably cloning and chuckya double jump, need objects load and unload from render distance. * Allow mods to disable the camera centering from romhack camera * Allow mods to disable romhack camera centering Done again * Update on network shutdown * Remove a line which I have no idea why it returned * Add set_exclamation_box_contents() No way this is memory safe or even well made but I did what I could * Added (most of) peachy's suggestions Still need to figure out how to stop the game from reading further than the size of the array without using a hardcoded number * Added more of peachy's suggestions I figured a good way to cap how far the exclamation box reads is to pass in the length of the array as well |
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.. | ||
examples | ||
guides | ||
constants.md | ||
functions-2.md | ||
functions-3.md | ||
functions-4.md | ||
functions-5.md | ||
functions.md | ||
globals.md | ||
lua.md | ||
structs.md |