sm64ex-coop/include
MysterD 4862a5effd Lowered priority of snoring sounds so they don't cut off other sounds 2021-08-23 21:19:13 -07:00
..
GL
PR Initial DJUI commit 2021-06-18 15:23:59 -07:00
dxsdk
libc clean up some toolchain compatibility fixes 2020-05-19 22:22:52 +03:00
stb
audio_defines.h Lowered priority of snoring sounds so they don't cut off other sounds 2021-08-23 21:19:13 -07:00
behavior_data.h
behavior_table.h Improvements to late-join synchronization 2021-06-09 22:35:34 -07:00
command_macros_base.h
config.h
course_table.h
dialog_ids.h
eu_translation.h
geo_commands.h
gfx_dimensions.h
helper_macros.h
level_commands.h
level_misc_macros.h
level_table.h
luigi_audio_defines.h Lowered priority of snoring sounds so they don't cut off other sounds 2021-08-23 21:19:13 -07:00
macro_preset_names.h merge refresh 10 2020-06-20 02:49:59 +03:00
macro_presets.h Improvements to late-join synchronization 2021-06-09 22:35:34 -07:00
macros.h
macros.inc
make_const_nonconst.h
mario_animation_ids.h
mario_geo_switch_case_ids.h
model_ids.h Added toad player character 2021-08-18 22:55:31 -07:00
moving_texture_macros.h
object_constants.h Refactored how enemies display a cap in their hand 2021-08-18 21:39:39 -07:00
object_fields.h Added hacks for fire spitter and skeeter to prevent glitching through the floor on water level change 2021-08-14 20:17:57 -07:00
platform_info.h
prevent_bss_reordering.h
segment_symbols.h merge refresh 10 2020-06-20 02:49:59 +03:00
segments.h merge refresh 10 2020-06-20 02:49:59 +03:00
seq_ids.h
seq_luigi.inc Added Luigi sounds (#77) 2020-10-16 11:54:59 -07:00
seq_macros.inc
sm64.h Allow exiting from course at any time 2020-09-08 09:52:48 -07:00
special_preset_names.h
special_presets.h
surface_terrains.h
text_menu_strings.h.in
text_strings.h.in DJUI: Replaced old ingame menu with new DJUI menu 2021-07-15 19:37:09 -07:00
textures.h
tinfl.h
trig_tables.inc.c
types.h Added a callback for area timer objects to only run certain things once per frame 2021-08-19 00:31:20 -07:00
ultra64.h