1960 lines
86 KiB
Diff
1960 lines
86 KiB
Diff
diff --git a/include/types.h b/include/types.h
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index b3dc27e..c46bdf0 100644
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--- a/include/types.h
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+++ b/include/types.h
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@@ -118,6 +118,10 @@ struct GraphNodeObject_sub
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/*0x0A 0x42*/ u16 animTimer;
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/*0x0C 0x44*/ s32 animFrameAccelAssist;
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/*0x10 0x48*/ s32 animAccel;
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+ s16 prevAnimFrame;
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+ s16 prevAnimID;
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+ u32 prevAnimFrameTimestamp;
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+ struct Animation *prevAnimPtr;
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};
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struct GraphNodeObject
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@@ -128,11 +132,22 @@ struct GraphNodeObject
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/*0x19*/ s8 unk19;
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/*0x1A*/ Vec3s angle;
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/*0x20*/ Vec3f pos;
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+ Vec3s prevAngle;
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+ Vec3f prevPos;
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+ u32 prevTimestamp;
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+ Vec3f prevShadowPos;
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+ u32 prevShadowPosTimestamp;
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/*0x2C*/ Vec3f scale;
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+ Vec3f prevScale;
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+ u32 prevScaleTimestamp;
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/*0x38*/ struct GraphNodeObject_sub unk38;
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/*0x4C*/ struct SpawnInfo *unk4C;
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/*0x50*/ Mat4 *throwMatrix; // matrix ptr
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+ Mat4 prevThrowMatrix;
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+ u32 prevThrowMatrixTimestamp;
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+ Mat4 *throwMatrixInterpolated;
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/*0x54*/ Vec3f cameraToObject;
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+ u32 skipInterpolationTimestamp;
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};
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struct ObjectNode
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@@ -243,6 +258,10 @@ struct Surface
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} normal;
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/*0x28*/ f32 originOffset;
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/*0x2C*/ struct Object *object;
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+ Vec3s prevVertex1;
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+ Vec3s prevVertex2;
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+ Vec3s prevVertex3;
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+ u32 modifiedTimestamp;
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};
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struct MarioBodyState
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diff --git a/src/engine/graph_node.h b/src/engine/graph_node.h
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index 802d97a..1b0d677 100644
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--- a/src/engine/graph_node.h
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+++ b/src/engine/graph_node.h
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@@ -110,6 +110,8 @@ struct GraphNodePerspective
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/*0x1C*/ f32 fov; // horizontal field of view in degrees
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/*0x20*/ s16 near; // near clipping plane
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/*0x22*/ s16 far; // far clipping plane
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+ f32 prevFov;
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+ f32 prevTimestamp;
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};
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/** An entry in the master list. It is a linked list of display lists
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@@ -118,7 +120,9 @@ struct GraphNodePerspective
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struct DisplayListNode
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{
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Mtx *transform;
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+ void *transformInterpolated;
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void *displayList;
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+ void *displayListInterpolated;
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struct DisplayListNode *next;
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};
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@@ -185,7 +189,11 @@ struct GraphNodeCamera
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} config;
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/*0x1C*/ Vec3f pos;
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/*0x28*/ Vec3f focus;
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+ Vec3f prevPos;
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+ Vec3f prevFocus;
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+ u32 prevTimestamp;
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/*0x34*/ Mat4 *matrixPtr; // pointer to look-at matrix of this camera as a Mat4
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+ Mat4 *matrixPtrInterpolated;
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/*0x38*/ s16 roll; // roll in look at matrix. Doesn't account for light direction unlike rollScreen.
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/*0x3A*/ s16 rollScreen; // rolls screen while keeping the light direction consistent
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};
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@@ -226,7 +234,8 @@ struct GraphNodeRotation
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/*0x00*/ struct GraphNode node;
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/*0x14*/ void *displayList;
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/*0x18*/ Vec3s rotation;
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- u8 pad1E[2];
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+ Vec3s prevRotation;
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+ u32 prevTimestamp;
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};
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/** GraphNode part that transforms itself and its children based on animation
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@@ -323,6 +332,9 @@ struct GraphNodeBackground
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/*0x00*/ struct FnGraphNode fnNode;
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/*0x18*/ s32 unused;
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/*0x1C*/ s32 background; // background ID, or rgba5551 color if fnNode.func is null
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+ Vec3f prevCameraPos;
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+ Vec3f prevCameraFocus;
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+ u32 prevCameraTimestamp;
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};
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/** Renders the object that Mario is holding.
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@@ -333,6 +345,8 @@ struct GraphNodeHeldObject
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/*0x18*/ s32 playerIndex;
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/*0x1C*/ struct Object *objNode;
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/*0x20*/ Vec3s translation;
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+ Vec3f prevShadowPos;
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+ u32 prevShadowPosTimestamp;
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};
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/** A node that allows an object to specify a different culling radius than the
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diff --git a/src/engine/surface_collision.c b/src/engine/surface_collision.c
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index 5b6775f..2c11e25 100644
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--- a/src/engine/surface_collision.c
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+++ b/src/engine/surface_collision.c
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@@ -8,6 +8,7 @@
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#include "surface_collision.h"
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#include "surface_load.h"
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#include "math_util.h"
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+#include "game/game_init.h"
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/**************************************************
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* WALLS *
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@@ -394,26 +395,44 @@ f32 find_floor_height_and_data(f32 xPos, f32 yPos, f32 zPos, struct FloorGeometr
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return floorHeight;
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}
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+u8 gInterpolatingSurfaces;
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+
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/**
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* Iterate through the list of floors and find the first floor under a given point.
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*/
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static struct Surface *find_floor_from_list(struct SurfaceNode *surfaceNode, s32 x, s32 y, s32 z, f32 *pheight) {
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register struct Surface *surf;
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- register s32 x1, z1, x2, z2, x3, z3;
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+ register f32 x1, z1, x2, z2, x3, z3;
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f32 nx, ny, nz;
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f32 oo;
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f32 height;
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struct Surface *floor = NULL;
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+ s32 interpolate;
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// Iterate through the list of floors until there are no more floors.
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while (surfaceNode != NULL) {
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surf = surfaceNode->surface;
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surfaceNode = surfaceNode->next;
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+ interpolate = gInterpolatingSurfaces && surf->modifiedTimestamp == gGlobalTimer;
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x1 = surf->vertex1[0];
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z1 = surf->vertex1[2];
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x2 = surf->vertex2[0];
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z2 = surf->vertex2[2];
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+ if (interpolate) {
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+ f32 diff = (surf->prevVertex1[0] - x1) * (surf->prevVertex1[0] - x1);
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+ diff += (surf->prevVertex1[1] - surf->vertex1[1]) * (surf->prevVertex1[1] - surf->vertex1[1]);
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+ diff += (surf->prevVertex1[2] - z1) * (surf->prevVertex1[2] - z1);
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+ //printf("%f\n", sqrtf(diff));
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+ if (diff > 10000) {
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+ interpolate = FALSE;
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+ } else {
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+ x1 = (surf->prevVertex1[0] + x1) / 2;
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+ z1 = (surf->prevVertex1[2] + z1) / 2;
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+ x2 = (surf->prevVertex2[0] + x2) / 2;
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+ z2 = (surf->prevVertex2[2] + z2) / 2;
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+ }
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+ }
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// Check that the point is within the triangle bounds.
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if ((z1 - z) * (x2 - x1) - (x1 - x) * (z2 - z1) < 0) {
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@@ -423,6 +442,10 @@ static struct Surface *find_floor_from_list(struct SurfaceNode *surfaceNode, s32
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// To slightly save on computation time, set this later.
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x3 = surf->vertex3[0];
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z3 = surf->vertex3[2];
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+ if (interpolate) {
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+ x3 = (surf->prevVertex3[0] + x3) / 2;
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+ z3 = (surf->prevVertex3[2] + z3) / 2;
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+ }
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if ((z2 - z) * (x3 - x2) - (x2 - x) * (z3 - z2) < 0) {
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continue;
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@@ -442,10 +465,30 @@ static struct Surface *find_floor_from_list(struct SurfaceNode *surfaceNode, s32
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continue;
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}
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- nx = surf->normal.x;
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- ny = surf->normal.y;
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- nz = surf->normal.z;
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- oo = surf->originOffset;
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+ if (interpolate) {
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+ f32 y1, y2, y3;
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+ f32 mag;
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+ y1 = (surf->prevVertex1[1] + surf->vertex1[1]) / 2;
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+ y2 = (surf->prevVertex2[1] + surf->vertex2[1]) / 2;
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+ y3 = (surf->prevVertex3[1] + surf->vertex3[1]) / 2;
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+ nx = (y2 - y1) * (z3 - z2) - (z2 - z1) * (y3 - y2);
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+ ny = (z2 - z1) * (x3 - x2) - (x2 - x1) * (z3 - z2);
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+ nz = (x2 - x1) * (y3 - y2) - (y2 - y1) * (x3 - x2);
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+ mag = sqrtf(nx * nx + ny * ny + nz * nz);
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+ if (mag < 0.0001) {
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+ continue;
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+ }
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+ mag = (f32)(1.0 / mag);
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+ nx *= mag;
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+ ny *= mag;
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+ nz *= mag;
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+ oo = -(nx * x1 + ny * y1 + nz * z1);
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+ } else {
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+ nx = surf->normal.x;
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+ ny = surf->normal.y;
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+ nz = surf->normal.z;
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+ oo = surf->originOffset;
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+ }
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// If a wall, ignore it. Likely a remnant, should never occur.
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if (ny == 0.0f) {
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@@ -460,6 +503,15 @@ static struct Surface *find_floor_from_list(struct SurfaceNode *surfaceNode, s32
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}
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*pheight = height;
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+ if (interpolate) {
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+ static struct Surface s;
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+ s.type = surf->type;
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+ s.normal.x = nx;
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+ s.normal.y = ny;
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+ s.normal.z = nz;
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+ s.originOffset = oo;
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+ return &s;
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+ }
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floor = surf;
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break;
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}
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diff --git a/src/engine/surface_load.c b/src/engine/surface_load.c
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index ac2ee50..323b7d0 100644
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--- a/src/engine/surface_load.c
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+++ b/src/engine/surface_load.c
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@@ -14,6 +14,7 @@
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#include "game/mario.h"
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#include "game/object_list_processor.h"
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#include "surface_load.h"
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+#include "game/game_init.h"
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s32 unused8038BE90;
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@@ -359,6 +360,11 @@ static struct Surface *read_surface_data(s16 *vertexData, s16 **vertexIndices) {
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surface = alloc_surface();
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+ vec3s_copy(surface->prevVertex1, surface->vertex1);
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+ vec3s_copy(surface->prevVertex2, surface->vertex2);
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+ vec3s_copy(surface->prevVertex3, surface->vertex3);
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+ surface->modifiedTimestamp = gGlobalTimer;
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+
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surface->vertex1[0] = x1;
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surface->vertex2[0] = x2;
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surface->vertex3[0] = x3;
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diff --git a/src/game/camera.c b/src/game/camera.c
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index bde0662..9351dea 100644
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--- a/src/game/camera.c
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+++ b/src/game/camera.c
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@@ -484,6 +484,10 @@ CameraTransition sModeTransitions[] = {
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extern u8 sDanceCutsceneIndexTable[][4];
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extern u8 sZoomOutAreaMasks[];
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+static void skip_camera_interpolation(void) {
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+ gLakituState.skipCameraInterpolationTimestamp = gGlobalTimer;
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+}
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+
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/**
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* Starts a camera shake triggered by an interaction
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*/
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@@ -5552,6 +5556,7 @@ s32 set_camera_mode_fixed(struct Camera *c, s16 x, s16 y, s16 z) {
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c->mode = CAMERA_MODE_FIXED;
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vec3f_set(c->pos, sFixedModeBasePosition[0], sMarioCamState->pos[1],
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sFixedModeBasePosition[2]);
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+ skip_camera_interpolation();
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}
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return basePosSet;
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}
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@@ -5714,6 +5719,7 @@ BAD_RETURN(s32) cam_rr_enter_building_side(struct Camera *c) {
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if (c->mode != CAMERA_MODE_FIXED) {
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sStatusFlags &= ~CAM_FLAG_SMOOTH_MOVEMENT;
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c->mode = CAMERA_MODE_FIXED;
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+ skip_camera_interpolation();
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}
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}
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@@ -5909,6 +5915,7 @@ BAD_RETURN(s32) cam_castle_enter_lobby(struct Camera *c) {
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sStatusFlags &= ~CAM_FLAG_SMOOTH_MOVEMENT;
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set_fixed_cam_axis_sa_lobby(c->mode);
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c->mode = CAMERA_MODE_FIXED;
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+ skip_camera_interpolation();
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}
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}
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@@ -7279,6 +7286,7 @@ BAD_RETURN(s32) cutscene_unused_loop(UNUSED struct Camera *c) {
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BAD_RETURN(s32) cutscene_ending_mario_fall_start(struct Camera *c) {
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vec3f_set(c->focus, -26.f, 0.f, -137.f);
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vec3f_set(c->pos, 165.f, 4725.f, 324.f);
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+ skip_camera_interpolation();
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}
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/**
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@@ -7311,6 +7319,7 @@ BAD_RETURN(s32) cutscene_ending_mario_fall(struct Camera *c) {
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BAD_RETURN(s32) cutscene_ending_mario_land_closeup(struct Camera *c) {
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vec3f_set(c->focus, 85.f, 826.f, 250.f);
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vec3f_set(c->pos, -51.f, 988.f, -202.f);
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+ skip_camera_interpolation();
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player2_rotate_cam(c, -0x2000, 0x2000, -0x2000, 0x2000);
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}
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@@ -7320,6 +7329,7 @@ BAD_RETURN(s32) cutscene_ending_mario_land_closeup(struct Camera *c) {
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BAD_RETURN(s32) cutscene_ending_reset_spline(UNUSED struct Camera *c) {
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sCutsceneVars[9].point[0] = 0.f;
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cutscene_reset_spline();
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+ skip_camera_interpolation();
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}
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/**
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@@ -7355,6 +7365,7 @@ BAD_RETURN(s32) cutscene_ending_peach_appear_closeup(struct Camera *c) {
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vec3f_set(c->pos, 179.f, 2463.f, -1216.f);
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c->pos[1] = gCutsceneFocus->oPosY + 35.f;
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vec3f_set(c->focus, gCutsceneFocus->oPosX, gCutsceneFocus->oPosY + 125.f, gCutsceneFocus->oPosZ);
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+ skip_camera_interpolation();
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}
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/**
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@@ -7373,6 +7384,7 @@ BAD_RETURN(s32) cutscene_ending_peach_appears(struct Camera *c) {
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BAD_RETURN(s32) cutscene_ending_peach_descends_start(UNUSED struct Camera *c) {
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cutscene_reset_spline();
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sCutsceneVars[2].point[1] = 150.f;
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+ skip_camera_interpolation();
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}
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/**
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@@ -7459,6 +7471,7 @@ BAD_RETURN(s32) cutscene_ending_peach_wakeup(struct Camera *c) {
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BAD_RETURN(s32) cutscene_ending_dialog(struct Camera *c) {
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vec3f_set(c->focus, 11.f, 983.f, -1273.f);
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vec3f_set(c->pos, -473.f, 970.f, -1152.f);
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+ skip_camera_interpolation();
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player2_rotate_cam(c, -0x800, 0x2000, -0x2000, 0x2000);
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}
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@@ -7469,6 +7482,7 @@ BAD_RETURN(s32) cutscene_ending_kiss_closeup(struct Camera *c) {
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set_fov_function(CAM_FOV_SET_29);
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vec3f_set(c->focus, 350.f, 1034.f, -1216.f);
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vec3f_set(c->pos, -149.f, 1021.f, -1216.f);
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+ skip_camera_interpolation();
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}
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/**
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@@ -7504,6 +7518,7 @@ BAD_RETURN(s32) cutscene_ending_kiss(struct Camera *c) {
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BAD_RETURN(s32) cutscene_ending_look_at_sky(struct Camera *c) {
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move_point_along_spline(c->focus, sEndingLookAtSkyFocus, &sCutsceneSplineSegment, &sCutsceneSplineSegmentProgress);
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vec3f_set(c->pos, 699.f, 1680.f, -703.f);
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+ skip_camera_interpolation();
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}
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/**
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@@ -10340,6 +10355,7 @@ BAD_RETURN(s32) cutscene_door_start(struct Camera *c) {
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BAD_RETURN(s32) cutscene_door_fix_cam(struct Camera *c) {
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vec3f_copy(c->pos, sCutsceneVars[0].point);
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vec3f_copy(c->focus, sCutsceneVars[1].point);
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+ skip_camera_interpolation();
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}
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/**
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@@ -10373,6 +10389,7 @@ BAD_RETURN(s32) cutscene_door_move_behind_mario(struct Camera *c) {
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}
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offset_rotated(c->pos, sMarioCamState->pos, camOffset, sCutsceneVars[0].angle);
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+ skip_camera_interpolation();
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}
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/**
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diff --git a/src/game/camera.h b/src/game/camera.h
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index 173ab8a..b1abdc4 100644
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--- a/src/game/camera.h
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+++ b/src/game/camera.h
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@@ -657,6 +657,8 @@ struct LakituState
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/// Mario's action from the previous frame. Only used to determine if Mario just finished a dive.
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/*0xB8*/ u32 lastFrameAction;
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/*0xBC*/ s16 unused;
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+
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+ u32 skipCameraInterpolationTimestamp;
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};
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// bss order hack to not affect BSS order. if possible, remove me, but it will be hard to match otherwise
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diff --git a/src/game/envfx_bubbles.c b/src/game/envfx_bubbles.c
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index 16a9272..ee1b029 100644
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--- a/src/game/envfx_bubbles.c
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+++ b/src/game/envfx_bubbles.c
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@@ -35,6 +35,20 @@ Vtx_t gBubbleTempVtx[3] = {
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{ { 0, 0, 0 }, 0, { -498, 964 }, { 0xFF, 0xFF, 0xFF, 0xFF } },
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};
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+static Gfx sGfxSaved[60 / 5];
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+static Gfx *sBubbleInterpolatedDisplayListPos[60 / 5];
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+static Vec3s sPrevBubblePositions[60];
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+
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+void patch_interpolated_bubble_particles(void) {
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+ s32 i;
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+ for (i = 0; i < 60 / 5; i++) {
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+ if (sBubbleInterpolatedDisplayListPos[i] != NULL) {
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+ *sBubbleInterpolatedDisplayListPos[i] = sGfxSaved[i];
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+ sBubbleInterpolatedDisplayListPos[i] = NULL;
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+ }
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+ }
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+}
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+
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/**
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* Check whether the particle with the given index is
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* laterally within distance of point (x, z). Used to
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@@ -241,6 +255,7 @@ void envfx_update_whirlpool(void) {
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(gEnvFxBuffer + i)->yPos = (i + gEnvFxBuffer)->bubbleY;
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(gEnvFxBuffer + i)->unusedBubbleVar = 0;
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(gEnvFxBuffer + i)->isAlive = 1;
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+ (gEnvFxBuffer + i)->spawnTimestamp = gGlobalTimer;
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|
|
envfx_rotate_around_whirlpool(&(gEnvFxBuffer + i)->xPos, &(gEnvFxBuffer + i)->yPos,
|
|
&(gEnvFxBuffer + i)->zPos);
|
|
@@ -299,6 +314,7 @@ void envfx_update_jetstream(void) {
|
|
+ coss((gEnvFxBuffer + i)->angleAndDist[0]) * (gEnvFxBuffer + i)->angleAndDist[1];
|
|
(gEnvFxBuffer + i)->yPos =
|
|
gEnvFxBubbleConfig[ENVFX_STATE_SRC_Y] + (random_float() * 400.0f - 200.0f);
|
|
+ (gEnvFxBuffer + i)->spawnTimestamp = gGlobalTimer;
|
|
} else {
|
|
(gEnvFxBuffer + i)->angleAndDist[1] += 10;
|
|
(gEnvFxBuffer + i)->xPos += sins((gEnvFxBuffer + i)->angleAndDist[0]) * 10.0f;
|
|
@@ -506,6 +522,12 @@ Gfx *envfx_update_bubble_particles(s32 mode, UNUSED Vec3s marioPos, Vec3s camFro
|
|
Vec3s vertex1;
|
|
Vec3s vertex2;
|
|
Vec3s vertex3;
|
|
+ Vec3s interpolatedVertices[3];
|
|
+
|
|
+ static Vec3s prevVertex1;
|
|
+ static Vec3s prevVertex2;
|
|
+ static Vec3s prevVertex3;
|
|
+ static u32 prevTimestamp;
|
|
|
|
Gfx *gfxStart;
|
|
|
|
@@ -521,18 +543,52 @@ Gfx *envfx_update_bubble_particles(s32 mode, UNUSED Vec3s marioPos, Vec3s camFro
|
|
envfx_bubbles_update_switch(mode, camTo, vertex1, vertex2, vertex3);
|
|
rotate_triangle_vertices(vertex1, vertex2, vertex3, pitch, yaw);
|
|
|
|
+ if (gGlobalTimer == prevTimestamp + 1) {
|
|
+ interpolate_vectors_s16(interpolatedVertices[0], prevVertex1, vertex1);
|
|
+ interpolate_vectors_s16(interpolatedVertices[1], prevVertex2, vertex2);
|
|
+ interpolate_vectors_s16(interpolatedVertices[2], prevVertex3, vertex3);
|
|
+ }
|
|
+ vec3s_copy(prevVertex1, vertex1);
|
|
+ vec3s_copy(prevVertex2, vertex2);
|
|
+ vec3s_copy(prevVertex3, vertex3);
|
|
+ prevTimestamp = gGlobalTimer;
|
|
+
|
|
gSPDisplayList(sGfxCursor++, &tiny_bubble_dl_0B006D38);
|
|
|
|
for (i = 0; i < sBubbleParticleMaxCount; i += 5) {
|
|
+ Vtx *interpolatedVertBuf = alloc_display_list(15 * sizeof(Vtx));
|
|
+ s32 j, k;
|
|
gDPPipeSync(sGfxCursor++);
|
|
envfx_set_bubble_texture(mode, i);
|
|
- append_bubble_vertex_buffer(sGfxCursor++, i, vertex1, vertex2, vertex3, (Vtx *) gBubbleTempVtx);
|
|
+ sBubbleInterpolatedDisplayListPos[i / 5] = sGfxCursor;
|
|
+ for (j = 0; j < 5; j++) {
|
|
+ for (k = 0; k < 3; k++) {
|
|
+ Vtx *v = &interpolatedVertBuf[j * 3 + k];
|
|
+ v->v = gBubbleTempVtx[k];
|
|
+ if (gGlobalTimer != gEnvFxBuffer[i + j].spawnTimestamp && mode != ENVFX_LAVA_BUBBLES) {
|
|
+ v->v.ob[0] = (sPrevBubblePositions[i + j][0] + gEnvFxBuffer[i + j].xPos) / 2.0f + interpolatedVertices[k][0];
|
|
+ v->v.ob[1] = (sPrevBubblePositions[i + j][1] + gEnvFxBuffer[i + j].yPos) / 2.0f + interpolatedVertices[k][1];
|
|
+ v->v.ob[2] = (sPrevBubblePositions[i + j][2] + gEnvFxBuffer[i + j].zPos) / 2.0f + interpolatedVertices[k][2];
|
|
+ } else {
|
|
+ v->v.ob[0] = gEnvFxBuffer[i + j].xPos + interpolatedVertices[k][0];
|
|
+ v->v.ob[1] = gEnvFxBuffer[i + j].yPos + interpolatedVertices[k][1];
|
|
+ v->v.ob[2] = gEnvFxBuffer[i + j].zPos + interpolatedVertices[k][2];
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+ gSPVertex(sGfxCursor++, VIRTUAL_TO_PHYSICAL(interpolatedVertBuf), 15, 0);
|
|
+ append_bubble_vertex_buffer(&sGfxSaved[i / 5], i, vertex1, vertex2, vertex3, (Vtx *) gBubbleTempVtx);
|
|
gSP1Triangle(sGfxCursor++, 0, 1, 2, 0);
|
|
gSP1Triangle(sGfxCursor++, 3, 4, 5, 0);
|
|
gSP1Triangle(sGfxCursor++, 6, 7, 8, 0);
|
|
gSP1Triangle(sGfxCursor++, 9, 10, 11, 0);
|
|
gSP1Triangle(sGfxCursor++, 12, 13, 14, 0);
|
|
}
|
|
+ for (i = 0; i < sBubbleParticleMaxCount; i++) {
|
|
+ sPrevBubblePositions[i][0] = gEnvFxBuffer[i].xPos;
|
|
+ sPrevBubblePositions[i][1] = gEnvFxBuffer[i].yPos;
|
|
+ sPrevBubblePositions[i][2] = gEnvFxBuffer[i].zPos;
|
|
+ }
|
|
|
|
gSPDisplayList(sGfxCursor++, &tiny_bubble_dl_0B006AB0);
|
|
gSPEndDisplayList(sGfxCursor++);
|
|
diff --git a/src/game/envfx_snow.c b/src/game/envfx_snow.c
|
|
index c3c14a5..d2212ef 100644
|
|
--- a/src/game/envfx_snow.c
|
|
+++ b/src/game/envfx_snow.c
|
|
@@ -54,6 +54,26 @@ extern void *tiny_bubble_dl_0B006AB0;
|
|
extern void *tiny_bubble_dl_0B006A50;
|
|
extern void *tiny_bubble_dl_0B006CD8;
|
|
|
|
+static struct {
|
|
+ Gfx *pos;
|
|
+ Vtx vertices[15];
|
|
+} sPrevSnowVertices[140 / 5];
|
|
+static s16 sPrevSnowParticleCount;
|
|
+static u32 sPrevSnowTimestamp;
|
|
+
|
|
+void patch_interpolated_snow_particles(void) {
|
|
+ int i;
|
|
+
|
|
+ if (gGlobalTimer != sPrevSnowTimestamp + 1) {
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ for (i = 0; i < sPrevSnowParticleCount; i += 5) {
|
|
+ gSPVertex(sPrevSnowVertices[i / 5].pos,
|
|
+ VIRTUAL_TO_PHYSICAL(sPrevSnowVertices[i / 5].vertices), 15, 0);
|
|
+ }
|
|
+}
|
|
+
|
|
/**
|
|
* Initialize snow particles by allocating a buffer for storing their state
|
|
* and setting a start amount.
|
|
@@ -217,6 +237,7 @@ void envfx_update_snow_normal(s32 snowCylinderX, s32 snowCylinderY, s32 snowCyli
|
|
400.0f * random_float() - 200.0f + snowCylinderZ + (s16)(deltaZ * 2);
|
|
(gEnvFxBuffer + i)->yPos = 200.0f * random_float() + snowCylinderY;
|
|
(gEnvFxBuffer + i)->isAlive = 1;
|
|
+ (gEnvFxBuffer + i)->spawnTimestamp = gGlobalTimer;
|
|
} else {
|
|
(gEnvFxBuffer + i)->xPos += random_float() * 2 - 1.0f + (s16)(deltaX / 1.2);
|
|
(gEnvFxBuffer + i)->yPos -= 2 -(s16)(deltaY * 0.8);
|
|
@@ -251,6 +272,7 @@ void envfx_update_snow_blizzard(s32 snowCylinderX, s32 snowCylinderY, s32 snowCy
|
|
400.0f * random_float() - 200.0f + snowCylinderZ + (s16)(deltaZ * 2);
|
|
(gEnvFxBuffer + i)->yPos = 400.0f * random_float() - 200.0f + snowCylinderY;
|
|
(gEnvFxBuffer + i)->isAlive = 1;
|
|
+ (gEnvFxBuffer + i)->spawnTimestamp = gGlobalTimer;
|
|
} else {
|
|
(gEnvFxBuffer + i)->xPos += random_float() * 2 - 1.0f + (s16)(deltaX / 1.2) + 20.0f;
|
|
(gEnvFxBuffer + i)->yPos -= 5 -(s16)(deltaY * 0.8);
|
|
@@ -294,6 +316,7 @@ void envfx_update_snow_water(s32 snowCylinderX, s32 snowCylinderY, s32 snowCylin
|
|
(gEnvFxBuffer + i)->zPos = 400.0f * random_float() - 200.0f + snowCylinderZ;
|
|
(gEnvFxBuffer + i)->yPos = 400.0f * random_float() - 200.0f + snowCylinderY;
|
|
(gEnvFxBuffer + i)->isAlive = 1;
|
|
+ (gEnvFxBuffer + i)->spawnTimestamp = gGlobalTimer;
|
|
}
|
|
}
|
|
}
|
|
@@ -346,6 +369,8 @@ void rotate_triangle_vertices(Vec3s vertex1, Vec3s vertex2, Vec3s vertex3, s16 p
|
|
void append_snowflake_vertex_buffer(Gfx *gfx, s32 index, Vec3s vertex1, Vec3s vertex2, Vec3s vertex3) {
|
|
s32 i = 0;
|
|
Vtx *vertBuf = (Vtx *) alloc_display_list(15 * sizeof(Vtx));
|
|
+ Vtx *vertBufInterpolated = (Vtx *) alloc_display_list(15 * sizeof(Vtx));
|
|
+ Vtx *v;
|
|
#ifdef VERSION_EU
|
|
Vtx *p;
|
|
#endif
|
|
@@ -395,7 +420,23 @@ void append_snowflake_vertex_buffer(Gfx *gfx, s32 index, Vec3s vertex1, Vec3s ve
|
|
#endif
|
|
}
|
|
|
|
- gSPVertex(gfx, VIRTUAL_TO_PHYSICAL(vertBuf), 15, 0);
|
|
+ for (i = 0; i < 15; i++) {
|
|
+ v = &sPrevSnowVertices[index / 5].vertices[i];
|
|
+ vertBufInterpolated[i] = gSnowTempVtx[i % 3];
|
|
+ if (index < sPrevSnowParticleCount && gGlobalTimer == sPrevSnowTimestamp + 1 &&
|
|
+ gGlobalTimer != gEnvFxBuffer[index + i / 3].spawnTimestamp) {
|
|
+ vertBufInterpolated[i].v.ob[0] = (v->v.ob[0] + vertBuf[i].v.ob[0]) / 2;
|
|
+ vertBufInterpolated[i].v.ob[1] = (v->v.ob[1] + vertBuf[i].v.ob[1]) / 2;
|
|
+ vertBufInterpolated[i].v.ob[2] = (v->v.ob[2] + vertBuf[i].v.ob[2]) / 2;
|
|
+ } else {
|
|
+ vertBufInterpolated[i].v.ob[0] = vertBuf[i].v.ob[0];
|
|
+ vertBufInterpolated[i].v.ob[1] = vertBuf[i].v.ob[1];
|
|
+ vertBufInterpolated[i].v.ob[2] = vertBuf[i].v.ob[2];
|
|
+ }
|
|
+ *v = vertBuf[i];
|
|
+ }
|
|
+ sPrevSnowVertices[index / 5].pos = gfx;
|
|
+ gSPVertex(gfx, VIRTUAL_TO_PHYSICAL(vertBufInterpolated), 15, 0);
|
|
}
|
|
|
|
/**
|
|
@@ -479,6 +520,8 @@ Gfx *envfx_update_snow(s32 snowMode, Vec3s marioPos, Vec3s camFrom, Vec3s camTo)
|
|
gSP1Triangle(gfx++, 9, 10, 11, 0);
|
|
gSP1Triangle(gfx++, 12, 13, 14, 0);
|
|
}
|
|
+ sPrevSnowParticleCount = gSnowParticleCount;
|
|
+ sPrevSnowTimestamp = gGlobalTimer;
|
|
|
|
gSPDisplayList(gfx++, &tiny_bubble_dl_0B006AB0) gSPEndDisplayList(gfx++);
|
|
|
|
diff --git a/src/game/envfx_snow.h b/src/game/envfx_snow.h
|
|
index 7a83b53..f4acc2d 100644
|
|
--- a/src/game/envfx_snow.h
|
|
+++ b/src/game/envfx_snow.h
|
|
@@ -25,7 +25,8 @@ struct EnvFxParticle {
|
|
s32 angleAndDist[2]; // for whirpools, [0] = angle from center, [1] = distance from center
|
|
s32 unusedBubbleVar; // set to zero for bubbles when respawning, never used elsewhere
|
|
s32 bubbleY; // for Bubbles, yPos is always set to this
|
|
- s8 filler20[56 - 0x20];
|
|
+ //s8 filler20[56 - 0x20];
|
|
+ u32 spawnTimestamp;
|
|
};
|
|
|
|
extern s8 gEnvFxMode;
|
|
diff --git a/src/game/hud.c b/src/game/hud.c
|
|
index 1540b67..0de6e0b 100644
|
|
--- a/src/game/hud.c
|
|
+++ b/src/game/hud.c
|
|
@@ -59,6 +59,20 @@ static struct UnusedHUDStruct sUnusedHUDValues = { 0x00, 0x0A, 0x00 };
|
|
|
|
static struct CameraHUD sCameraHUD = { CAM_STATUS_NONE };
|
|
|
|
+static u32 sPowerMeterLastRenderTimestamp;
|
|
+static s16 sPowerMeterLastY;
|
|
+static Gfx *sPowerMeterDisplayListPos;
|
|
+
|
|
+void patch_interpolated_hud(void) {
|
|
+ if (sPowerMeterDisplayListPos != NULL) {
|
|
+ Mtx *mtx = alloc_display_list(sizeof(Mtx));
|
|
+ guTranslate(mtx, (f32) sPowerMeterHUD.x, (f32) sPowerMeterHUD.y, 0);
|
|
+ gSPMatrix(sPowerMeterDisplayListPos, VIRTUAL_TO_PHYSICAL(mtx),
|
|
+ G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_PUSH);
|
|
+ sPowerMeterDisplayListPos = NULL;
|
|
+ }
|
|
+}
|
|
+
|
|
/**
|
|
* Renders a rgba16 16x16 glyph texture from a table list.
|
|
*/
|
|
@@ -111,6 +125,7 @@ void render_power_meter_health_segment(s16 numHealthWedges) {
|
|
*/
|
|
void render_dl_power_meter(s16 numHealthWedges) {
|
|
Mtx *mtx;
|
|
+ f32 interpolatedY;
|
|
|
|
mtx = alloc_display_list(sizeof(Mtx));
|
|
|
|
@@ -118,7 +133,15 @@ void render_dl_power_meter(s16 numHealthWedges) {
|
|
return;
|
|
}
|
|
|
|
- guTranslate(mtx, (f32) sPowerMeterHUD.x, (f32) sPowerMeterHUD.y, 0);
|
|
+ if (gGlobalTimer == sPowerMeterLastRenderTimestamp + 1) {
|
|
+ interpolatedY = (sPowerMeterLastY + sPowerMeterHUD.y) / 2.0f;
|
|
+ } else {
|
|
+ interpolatedY = sPowerMeterHUD.y;
|
|
+ }
|
|
+ guTranslate(mtx, (f32) sPowerMeterHUD.x, interpolatedY, 0);
|
|
+ sPowerMeterLastY = sPowerMeterHUD.y;
|
|
+ sPowerMeterLastRenderTimestamp = gGlobalTimer;
|
|
+ sPowerMeterDisplayListPos = gDisplayListHead;
|
|
|
|
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(mtx++),
|
|
G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_PUSH);
|
|
diff --git a/src/game/ingame_menu.c b/src/game/ingame_menu.c
|
|
index 7ae9f1e..1c23c96 100644
|
|
--- a/src/game/ingame_menu.c
|
|
+++ b/src/game/ingame_menu.c
|
|
@@ -130,6 +130,42 @@ s32 gDialogResponse = 0;
|
|
static struct CachedChar { u8 used; u8 data[CHCACHE_BUFLEN]; } charCache[256];
|
|
#endif // VERSION
|
|
|
|
+static Gfx *sInterpolatedDialogOffsetPos;
|
|
+static f32 sInterpolatedDialogOffset;
|
|
+static Gfx *sInterpolatedDialogRotationPos;
|
|
+static f32 sInterpolatedDialogScale;
|
|
+static f32 sInterpolatedDialogRotation;
|
|
+static Gfx *sInterpolatedDialogZoomPos;
|
|
+
|
|
+void patch_interpolated_dialog(void) {
|
|
+ Mtx *matrix;
|
|
+
|
|
+ if (sInterpolatedDialogOffsetPos != NULL) {
|
|
+ matrix = (Mtx *) alloc_display_list(sizeof(Mtx));
|
|
+ guTranslate(matrix, 0, sInterpolatedDialogOffset, 0);
|
|
+ gSPMatrix(sInterpolatedDialogOffsetPos, VIRTUAL_TO_PHYSICAL(matrix), G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_NOPUSH);
|
|
+ sInterpolatedDialogOffsetPos = NULL;
|
|
+ }
|
|
+ if (sInterpolatedDialogRotationPos != NULL) {
|
|
+ matrix = (Mtx *) alloc_display_list(sizeof(Mtx));
|
|
+ guScale(matrix, 1.0 / sInterpolatedDialogScale, 1.0 / sInterpolatedDialogScale, 1.0f);
|
|
+ gSPMatrix(sInterpolatedDialogRotationPos++, VIRTUAL_TO_PHYSICAL(matrix), G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_NOPUSH);
|
|
+ matrix = (Mtx *) alloc_display_list(sizeof(Mtx));
|
|
+ guRotate(matrix, sInterpolatedDialogRotation * 4.0f, 0, 0, 1.0f);
|
|
+ gSPMatrix(sInterpolatedDialogRotationPos, VIRTUAL_TO_PHYSICAL(matrix), G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_NOPUSH);
|
|
+ sInterpolatedDialogRotationPos = NULL;
|
|
+ }
|
|
+ if (sInterpolatedDialogZoomPos != NULL) {
|
|
+ matrix = (Mtx *) alloc_display_list(sizeof(Mtx));
|
|
+ guTranslate(matrix, 65.0 - (65.0 / sInterpolatedDialogScale), (40.0 / sInterpolatedDialogScale) - 40, 0);
|
|
+ gSPMatrix(sInterpolatedDialogZoomPos++, VIRTUAL_TO_PHYSICAL(matrix), G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_NOPUSH);
|
|
+ matrix = (Mtx *) alloc_display_list(sizeof(Mtx));
|
|
+ guScale(matrix, 1.0 / sInterpolatedDialogScale, 1.0 / sInterpolatedDialogScale, 1.0f);
|
|
+ gSPMatrix(sInterpolatedDialogZoomPos, VIRTUAL_TO_PHYSICAL(matrix), G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_NOPUSH);
|
|
+ sInterpolatedDialogZoomPos = NULL;
|
|
+ }
|
|
+}
|
|
+
|
|
void create_dl_identity_matrix(void) {
|
|
Mtx *matrix = (Mtx *) alloc_display_list(sizeof(Mtx));
|
|
|
|
@@ -969,6 +1005,14 @@ void render_dialog_box_type(struct DialogEntry *dialog, s8 linesPerBox) {
|
|
switch (gDialogBoxType) {
|
|
case DIALOG_TYPE_ROTATE: // Renders a dialog black box with zoom and rotation
|
|
if (gDialogBoxState == DIALOG_STATE_OPENING || gDialogBoxState == DIALOG_STATE_CLOSING) {
|
|
+ sInterpolatedDialogRotationPos = gDisplayListHead;
|
|
+ if (gDialogBoxState == DIALOG_STATE_OPENING) {
|
|
+ sInterpolatedDialogScale = gDialogBoxScale - 2 / 2;
|
|
+ sInterpolatedDialogRotation = gDialogBoxOpenTimer - 7.5f / 2;
|
|
+ } else {
|
|
+ sInterpolatedDialogScale = gDialogBoxScale + 2 / 2;
|
|
+ sInterpolatedDialogRotation = gDialogBoxOpenTimer + 7.5f / 2;
|
|
+ }
|
|
create_dl_scale_matrix(MENU_MTX_NOPUSH, 1.0 / gDialogBoxScale, 1.0 / gDialogBoxScale, 1.0f);
|
|
// convert the speed into angle
|
|
create_dl_rotation_matrix(MENU_MTX_NOPUSH, gDialogBoxOpenTimer * 4.0f, 0, 0, 1.0f);
|
|
@@ -977,6 +1021,12 @@ void render_dialog_box_type(struct DialogEntry *dialog, s8 linesPerBox) {
|
|
break;
|
|
case DIALOG_TYPE_ZOOM: // Renders a dialog white box with zoom
|
|
if (gDialogBoxState == DIALOG_STATE_OPENING || gDialogBoxState == DIALOG_STATE_CLOSING) {
|
|
+ sInterpolatedDialogZoomPos = gDisplayListHead;
|
|
+ if (gDialogBoxState == DIALOG_STATE_OPENING) {
|
|
+ sInterpolatedDialogScale = gDialogBoxScale - 2 / 2;
|
|
+ } else {
|
|
+ sInterpolatedDialogScale = gDialogBoxScale + 2 / 2;
|
|
+ }
|
|
create_dl_translation_matrix(MENU_MTX_NOPUSH, 65.0 - (65.0 / gDialogBoxScale),
|
|
(40.0 / gDialogBoxScale) - 40, 0);
|
|
create_dl_scale_matrix(MENU_MTX_NOPUSH, 1.0 / gDialogBoxScale, 1.0 / gDialogBoxScale, 1.0f);
|
|
@@ -1259,6 +1309,8 @@ void handle_dialog_text_and_pages(s8 colorMode, struct DialogEntry *dialog, s8 l
|
|
#ifdef VERSION_EU
|
|
gDialogY -= gDialogScrollOffsetY;
|
|
#else
|
|
+ sInterpolatedDialogOffset = gDialogScrollOffsetY + dialog->linesPerBox;
|
|
+ sInterpolatedDialogOffsetPos = gDisplayListHead;
|
|
create_dl_translation_matrix(MENU_MTX_NOPUSH, 0, (f32) gDialogScrollOffsetY, 0);
|
|
#endif
|
|
}
|
|
diff --git a/src/game/level_geo.c b/src/game/level_geo.c
|
|
index 4c98e70..abc5121 100644
|
|
--- a/src/game/level_geo.c
|
|
+++ b/src/game/level_geo.c
|
|
@@ -34,12 +34,16 @@ Gfx *geo_envfx_main(s32 callContext, struct GraphNode *node, Mat4 mtxf) {
|
|
vec3f_to_vec3s(marioPos, gPlayerCameraState->pos);
|
|
particleList = envfx_update_particles(snowMode, marioPos, camTo, camFrom);
|
|
if (particleList != NULL) {
|
|
+#if 0
|
|
Mtx *mtx = alloc_display_list(sizeof(*mtx));
|
|
|
|
gfx = alloc_display_list(2 * sizeof(*gfx));
|
|
mtxf_to_mtx(mtx, mtxf);
|
|
gSPMatrix(&gfx[0], VIRTUAL_TO_PHYSICAL(mtx), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH);
|
|
gSPBranchList(&gfx[1], VIRTUAL_TO_PHYSICAL(particleList));
|
|
+#else
|
|
+ gfx = particleList;
|
|
+#endif
|
|
execNode->fnNode.node.flags = (execNode->fnNode.node.flags & 0xFF) | 0x400;
|
|
}
|
|
SET_HIGH_U16_OF_32(*params, gAreaUpdateCounter);
|
|
diff --git a/src/game/object_helpers.c b/src/game/object_helpers.c
|
|
index 22b45b3..109d7f7 100644
|
|
--- a/src/game/object_helpers.c
|
|
+++ b/src/game/object_helpers.c
|
|
@@ -1554,6 +1554,7 @@ void cur_obj_set_pos_to_home(void) {
|
|
o->oPosX = o->oHomeX;
|
|
o->oPosY = o->oHomeY;
|
|
o->oPosZ = o->oHomeZ;
|
|
+ o->header.gfx.skipInterpolationTimestamp = gGlobalTimer;
|
|
}
|
|
|
|
void cur_obj_set_pos_to_home_and_stop(void) {
|
|
diff --git a/src/game/paintings.c b/src/game/paintings.c
|
|
index 6cae19c..a304d4a 100644
|
|
--- a/src/game/paintings.c
|
|
+++ b/src/game/paintings.c
|
|
@@ -189,6 +189,32 @@ struct Painting **sPaintingGroups[] = {
|
|
s16 gPaintingUpdateCounter = 1;
|
|
s16 gLastPaintingUpdateCounter = 0;
|
|
|
|
+static Vtx sLastVertices[2 * 264 * 3];
|
|
+static u32 sLastVerticesTimestamp;
|
|
+static Vtx *sVerticesPtr[2];
|
|
+static s32 sVerticesCount;
|
|
+
|
|
+void patch_interpolated_paintings(void) {
|
|
+ if (sVerticesPtr[0] != NULL) {
|
|
+ s32 i;
|
|
+ if (sVerticesPtr[1] != NULL) {
|
|
+ for (i = 0; i < sVerticesCount / 2; i++) {
|
|
+ sVerticesPtr[0][i] = sLastVertices[i];
|
|
+ }
|
|
+ for (; i < sVerticesCount; i++) {
|
|
+ sVerticesPtr[1][i - sVerticesCount / 2] = sLastVertices[i];
|
|
+ }
|
|
+ } else {
|
|
+ for (i = 0; i < sVerticesCount; i++) {
|
|
+ sVerticesPtr[0][i] = sLastVertices[i];
|
|
+ }
|
|
+ }
|
|
+ sVerticesPtr[0] = NULL;
|
|
+ sVerticesPtr[1] = NULL;
|
|
+ sVerticesCount = 0;
|
|
+ }
|
|
+}
|
|
+
|
|
/**
|
|
* Stop paintings in paintingGroup from rippling if their id is different from *idptr.
|
|
*/
|
|
@@ -890,6 +916,23 @@ Gfx *render_painting(u8 *img, s16 tWidth, s16 tHeight, s16 *textureMap, s16 mapV
|
|
gSP1Triangle(gfx++, group * 3, group * 3 + 1, group * 3 + 2, 0);
|
|
}
|
|
|
|
+ if (sVerticesCount >= numVtx * 2) {
|
|
+ sVerticesCount = 0;
|
|
+ }
|
|
+ for (map = 0; map < numVtx; map++) {
|
|
+ Vtx v = verts[map];
|
|
+ if (gGlobalTimer == sLastVerticesTimestamp + 1) {
|
|
+ s32 i;
|
|
+ for (i = 0; i < 3; i++) {
|
|
+ verts[map].n.ob[i] = (v.n.ob[i] + sLastVertices[sVerticesCount + map].n.ob[i]) / 2;
|
|
+ verts[map].n.n[i] = (v.n.n[i] + sLastVertices[sVerticesCount + map].n.n[i]) / 2;
|
|
+ }
|
|
+ }
|
|
+ sLastVertices[sVerticesCount + map] = v;
|
|
+ }
|
|
+ sVerticesPtr[sVerticesCount / numVtx] = verts;
|
|
+ sVerticesCount += numVtx;
|
|
+
|
|
gSPEndDisplayList(gfx);
|
|
return dlist;
|
|
}
|
|
@@ -954,6 +997,7 @@ Gfx *painting_ripple_image(struct Painting *painting) {
|
|
meshTris = textureMap[meshVerts * 3 + 1];
|
|
gSPDisplayList(gfx++, render_painting(textures[i], tWidth, tHeight, textureMap, meshVerts, meshTris, painting->alpha));
|
|
}
|
|
+ sLastVerticesTimestamp = gGlobalTimer;
|
|
|
|
// Update the ripple, may automatically reset the painting's state.
|
|
painting_update_ripple_state(painting);
|
|
@@ -991,6 +1035,7 @@ Gfx *painting_ripple_env_mapped(struct Painting *painting) {
|
|
meshVerts = textureMap[0];
|
|
meshTris = textureMap[meshVerts * 3 + 1];
|
|
gSPDisplayList(gfx++, render_painting(tArray[0], tWidth, tHeight, textureMap, meshVerts, meshTris, painting->alpha));
|
|
+ sLastVerticesTimestamp = gGlobalTimer;
|
|
|
|
// Update the ripple, may automatically reset the painting's state.
|
|
painting_update_ripple_state(painting);
|
|
diff --git a/src/game/rendering_graph_node.c b/src/game/rendering_graph_node.c
|
|
index d5bf577..71656b4 100644
|
|
--- a/src/game/rendering_graph_node.c
|
|
+++ b/src/game/rendering_graph_node.c
|
|
@@ -39,6 +39,8 @@
|
|
s16 gMatStackIndex;
|
|
Mat4 gMatStack[32];
|
|
Mtx *gMatStackFixed[32];
|
|
+Mat4 gMatStackInterpolated[32];
|
|
+Mtx *gMatStackInterpolatedFixed[32];
|
|
|
|
/**
|
|
* Animation nodes have state in global variables, so this struct captures
|
|
@@ -52,6 +54,7 @@ struct GeoAnimState {
|
|
/*0x04*/ f32 translationMultiplier;
|
|
/*0x08*/ u16 *attribute;
|
|
/*0x0C*/ s16 *data;
|
|
+ s16 prevFrame;
|
|
};
|
|
|
|
// For some reason, this is a GeoAnimState struct, but the current state consists
|
|
@@ -61,6 +64,7 @@ struct GeoAnimState gGeoTempState;
|
|
u8 gCurAnimType;
|
|
u8 gCurAnimEnabled;
|
|
s16 gCurrAnimFrame;
|
|
+s16 gPrevAnimFrame;
|
|
f32 gCurAnimTranslationMultiplier;
|
|
u16 *gCurrAnimAttribute;
|
|
s16 *gCurAnimData;
|
|
@@ -129,6 +133,46 @@ u16 gAreaUpdateCounter = 0;
|
|
LookAt lookAt;
|
|
#endif
|
|
|
|
+static Gfx *sPerspectivePos;
|
|
+static Mtx *sPerspectiveMtx;
|
|
+
|
|
+struct {
|
|
+ Gfx *pos;
|
|
+ void *mtx;
|
|
+ void *displayList;
|
|
+} gMtxTbl[6400];
|
|
+s32 gMtxTblSize;
|
|
+
|
|
+static Gfx *sViewportPos;
|
|
+static Vp sPrevViewport;
|
|
+
|
|
+void mtx_patch_interpolated(void) {
|
|
+ s32 i;
|
|
+
|
|
+ if (sPerspectivePos != NULL) {
|
|
+ gSPMatrix(sPerspectivePos, VIRTUAL_TO_PHYSICAL(sPerspectiveMtx), G_MTX_PROJECTION | G_MTX_LOAD | G_MTX_NOPUSH);
|
|
+ }
|
|
+
|
|
+ for (i = 0; i < gMtxTblSize; i++) {
|
|
+ Gfx *pos = gMtxTbl[i].pos;
|
|
+ gSPMatrix(pos++, VIRTUAL_TO_PHYSICAL(gMtxTbl[i].mtx),
|
|
+ G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH);
|
|
+ gSPDisplayList(pos++, gMtxTbl[i].displayList);
|
|
+ }
|
|
+
|
|
+ if (sViewportPos != NULL) {
|
|
+ Gfx *saved = gDisplayListHead;
|
|
+ gDisplayListHead = sViewportPos;
|
|
+ make_viewport_clip_rect(&sPrevViewport);
|
|
+ gSPViewport(gDisplayListHead, VIRTUAL_TO_PHYSICAL(&sPrevViewport));
|
|
+ gDisplayListHead = saved;
|
|
+ }
|
|
+
|
|
+ gMtxTblSize = 0;
|
|
+ sPerspectivePos = NULL;
|
|
+ sViewportPos = NULL;
|
|
+}
|
|
+
|
|
/**
|
|
* Process a master list node.
|
|
*/
|
|
@@ -156,9 +200,14 @@ static void geo_process_master_list_sub(struct GraphNodeMasterList *node) {
|
|
if ((currList = node->listHeads[i]) != NULL) {
|
|
gDPSetRenderMode(gDisplayListHead++, modeList->modes[i], mode2List->modes[i]);
|
|
while (currList != NULL) {
|
|
- gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(currList->transform),
|
|
+ if ((u32) gMtxTblSize < sizeof(gMtxTbl) / sizeof(gMtxTbl[0])) {
|
|
+ gMtxTbl[gMtxTblSize].pos = gDisplayListHead;
|
|
+ gMtxTbl[gMtxTblSize].mtx = currList->transform;
|
|
+ gMtxTbl[gMtxTblSize++].displayList = currList->displayList;
|
|
+ }
|
|
+ gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(currList->transformInterpolated),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH);
|
|
- gSPDisplayList(gDisplayListHead++, currList->displayList);
|
|
+ gSPDisplayList(gDisplayListHead++, currList->displayListInterpolated);
|
|
currList = currList->next;
|
|
}
|
|
}
|
|
@@ -174,7 +223,7 @@ static void geo_process_master_list_sub(struct GraphNodeMasterList *node) {
|
|
* parameter. Look at the RenderModeContainer struct to see the corresponding
|
|
* render modes of layers.
|
|
*/
|
|
-static void geo_append_display_list(void *displayList, s16 layer) {
|
|
+static void geo_append_display_list2(void *displayList, void *displayListInterpolated, s16 layer) {
|
|
|
|
#ifdef F3DEX_GBI_2
|
|
gSPLookAt(gDisplayListHead++, &lookAt);
|
|
@@ -184,7 +233,9 @@ static void geo_append_display_list(void *displayList, s16 layer) {
|
|
alloc_only_pool_alloc(gDisplayListHeap, sizeof(struct DisplayListNode));
|
|
|
|
listNode->transform = gMatStackFixed[gMatStackIndex];
|
|
+ listNode->transformInterpolated = gMatStackInterpolatedFixed[gMatStackIndex];
|
|
listNode->displayList = displayList;
|
|
+ listNode->displayListInterpolated = displayListInterpolated;
|
|
listNode->next = 0;
|
|
if (gCurGraphNodeMasterList->listHeads[layer] == 0) {
|
|
gCurGraphNodeMasterList->listHeads[layer] = listNode;
|
|
@@ -195,6 +246,10 @@ static void geo_append_display_list(void *displayList, s16 layer) {
|
|
}
|
|
}
|
|
|
|
+static void geo_append_display_list(void *displayList, s16 layer) {
|
|
+ geo_append_display_list2(displayList, displayList, layer);
|
|
+}
|
|
+
|
|
/**
|
|
* Process the master list node.
|
|
*/
|
|
@@ -241,7 +296,9 @@ static void geo_process_perspective(struct GraphNodePerspective *node) {
|
|
}
|
|
if (node->fnNode.node.children != NULL) {
|
|
u16 perspNorm;
|
|
+ Mtx *mtxInterpolated = alloc_display_list(sizeof(*mtxInterpolated));
|
|
Mtx *mtx = alloc_display_list(sizeof(*mtx));
|
|
+ f32 fovInterpolated;
|
|
|
|
#ifdef VERSION_EU
|
|
f32 aspect = ((f32) gCurGraphNodeRoot->width / (f32) gCurGraphNodeRoot->height) * 1.1f;
|
|
@@ -250,9 +307,23 @@ static void geo_process_perspective(struct GraphNodePerspective *node) {
|
|
#endif
|
|
|
|
guPerspective(mtx, &perspNorm, node->fov, aspect, node->near, node->far, 1.0f);
|
|
- gSPPerspNormalize(gDisplayListHead++, perspNorm);
|
|
|
|
- gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(mtx), G_MTX_PROJECTION | G_MTX_LOAD | G_MTX_NOPUSH);
|
|
+ if (gGlobalTimer == node->prevTimestamp + 1 && gGlobalTimer != gLakituState.skipCameraInterpolationTimestamp) {
|
|
+
|
|
+ fovInterpolated = (node->prevFov + node->fov) / 2.0f;
|
|
+ guPerspective(mtxInterpolated, &perspNorm, fovInterpolated, aspect, node->near, node->far, 1.0f);
|
|
+ gSPPerspNormalize(gDisplayListHead++, perspNorm);
|
|
+
|
|
+ sPerspectivePos = gDisplayListHead;
|
|
+ sPerspectiveMtx = mtx;
|
|
+ gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(mtxInterpolated),
|
|
+ G_MTX_PROJECTION | G_MTX_LOAD | G_MTX_NOPUSH);
|
|
+ } else {
|
|
+ gSPPerspNormalize(gDisplayListHead++, perspNorm);
|
|
+ gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(mtx), G_MTX_PROJECTION | G_MTX_LOAD | G_MTX_NOPUSH);
|
|
+ }
|
|
+ node->prevFov = node->fov;
|
|
+ node->prevTimestamp = gGlobalTimer;
|
|
|
|
gCurGraphNodeCamFrustum = node;
|
|
geo_process_node_and_siblings(node->fnNode.node.children);
|
|
@@ -297,6 +368,39 @@ static void geo_process_switch(struct GraphNodeSwitchCase *node) {
|
|
}
|
|
}
|
|
|
|
+void interpolate_vectors(Vec3f res, Vec3f a, Vec3f b) {
|
|
+ res[0] = (a[0] + b[0]) / 2.0f;
|
|
+ res[1] = (a[1] + b[1]) / 2.0f;
|
|
+ res[2] = (a[2] + b[2]) / 2.0f;
|
|
+}
|
|
+
|
|
+void interpolate_vectors_s16(Vec3s res, Vec3s a, Vec3s b) {
|
|
+ res[0] = (a[0] + b[0]) / 2;
|
|
+ res[1] = (a[1] + b[1]) / 2;
|
|
+ res[2] = (a[2] + b[2]) / 2;
|
|
+}
|
|
+
|
|
+static s16 interpolate_angle(s16 a, s16 b) {
|
|
+ s32 absDiff = b - a;
|
|
+ if (absDiff < 0) {
|
|
+ absDiff = -absDiff;
|
|
+ }
|
|
+ if (absDiff >= 0x4000 && absDiff <= 0xC000) {
|
|
+ return b;
|
|
+ }
|
|
+ if (absDiff <= 0x8000) {
|
|
+ return (a + b) / 2;
|
|
+ } else {
|
|
+ return (a + b) / 2 + 0x8000;
|
|
+ }
|
|
+}
|
|
+
|
|
+static void interpolate_angles(Vec3s res, Vec3s a, Vec3s b) {
|
|
+ res[0] = interpolate_angle(a[0], b[0]);
|
|
+ res[1] = interpolate_angle(a[1], b[1]);
|
|
+ res[2] = interpolate_angle(a[2], b[2]);
|
|
+}
|
|
+
|
|
/**
|
|
* Process a camera node.
|
|
*/
|
|
@@ -304,6 +408,9 @@ static void geo_process_camera(struct GraphNodeCamera *node) {
|
|
Mat4 cameraTransform;
|
|
Mtx *rollMtx = alloc_display_list(sizeof(*rollMtx));
|
|
Mtx *mtx = alloc_display_list(sizeof(*mtx));
|
|
+ Mtx *mtxInterpolated = alloc_display_list(sizeof(*mtxInterpolated));
|
|
+ Vec3f posInterpolated;
|
|
+ Vec3f focusInterpolated;
|
|
|
|
if (node->fnNode.func != NULL) {
|
|
node->fnNode.func(GEO_CONTEXT_RENDER, &node->fnNode.node, gMatStack[gMatStackIndex]);
|
|
@@ -314,12 +421,40 @@ static void geo_process_camera(struct GraphNodeCamera *node) {
|
|
|
|
mtxf_lookat(cameraTransform, node->pos, node->focus, node->roll);
|
|
mtxf_mul(gMatStack[gMatStackIndex + 1], cameraTransform, gMatStack[gMatStackIndex]);
|
|
+
|
|
+ if (gGlobalTimer == node->prevTimestamp + 1 && gGlobalTimer != gLakituState.skipCameraInterpolationTimestamp) {
|
|
+ interpolate_vectors(posInterpolated, node->prevPos, node->pos);
|
|
+ interpolate_vectors(focusInterpolated, node->prevFocus, node->focus);
|
|
+ float magnitude = 0;
|
|
+ for (int i = 0; i < 3; i++) {
|
|
+ float diff = node->pos[i] - node->prevPos[i];
|
|
+ magnitude += diff * diff;
|
|
+ }
|
|
+ if (magnitude > 500000) {
|
|
+ // Observed ~479000 in BBH when toggling R camera
|
|
+ // Can get over 3 million in VCUTM though...
|
|
+ vec3f_copy(posInterpolated, node->pos);
|
|
+ vec3f_copy(focusInterpolated, node->focus);
|
|
+ }
|
|
+ } else {
|
|
+ vec3f_copy(posInterpolated, node->pos);
|
|
+ vec3f_copy(focusInterpolated, node->focus);
|
|
+ }
|
|
+ vec3f_copy(node->prevPos, node->pos);
|
|
+ vec3f_copy(node->prevFocus, node->focus);
|
|
+ node->prevTimestamp = gGlobalTimer;
|
|
+ mtxf_lookat(cameraTransform, posInterpolated, focusInterpolated, node->roll);
|
|
+ mtxf_mul(gMatStackInterpolated[gMatStackIndex + 1], cameraTransform, gMatStackInterpolated[gMatStackIndex]);
|
|
+
|
|
gMatStackIndex++;
|
|
mtxf_to_mtx(mtx, gMatStack[gMatStackIndex]);
|
|
gMatStackFixed[gMatStackIndex] = mtx;
|
|
+ mtxf_to_mtx(mtxInterpolated, gMatStackInterpolated[gMatStackIndex]);
|
|
+ gMatStackInterpolatedFixed[gMatStackIndex] = mtxInterpolated;
|
|
if (node->fnNode.node.children != 0) {
|
|
gCurGraphNodeCamera = node;
|
|
node->matrixPtr = &gMatStack[gMatStackIndex];
|
|
+ node->matrixPtrInterpolated = &gMatStackInterpolated[gMatStackIndex];
|
|
geo_process_node_and_siblings(node->fnNode.node.children);
|
|
gCurGraphNodeCamera = NULL;
|
|
}
|
|
@@ -336,13 +471,17 @@ static void geo_process_translation_rotation(struct GraphNodeTranslationRotation
|
|
Mat4 mtxf;
|
|
Vec3f translation;
|
|
Mtx *mtx = alloc_display_list(sizeof(*mtx));
|
|
+ Mtx *mtxInterpolated = alloc_display_list(sizeof(*mtxInterpolated));
|
|
|
|
vec3s_to_vec3f(translation, node->translation);
|
|
mtxf_rotate_zxy_and_translate(mtxf, translation, node->rotation);
|
|
mtxf_mul(gMatStack[gMatStackIndex + 1], mtxf, gMatStack[gMatStackIndex]);
|
|
+ mtxf_mul(gMatStackInterpolated[gMatStackIndex + 1], mtxf, gMatStackInterpolated[gMatStackIndex]);
|
|
gMatStackIndex++;
|
|
mtxf_to_mtx(mtx, gMatStack[gMatStackIndex]);
|
|
gMatStackFixed[gMatStackIndex] = mtx;
|
|
+ mtxf_to_mtx(mtxInterpolated, gMatStackInterpolated[gMatStackIndex]);
|
|
+ gMatStackInterpolatedFixed[gMatStackIndex] = mtxInterpolated;
|
|
if (node->displayList != NULL) {
|
|
geo_append_display_list(node->displayList, node->node.flags >> 8);
|
|
}
|
|
@@ -361,13 +500,17 @@ static void geo_process_translation(struct GraphNodeTranslation *node) {
|
|
Mat4 mtxf;
|
|
Vec3f translation;
|
|
Mtx *mtx = alloc_display_list(sizeof(*mtx));
|
|
+ Mtx *mtxInterpolated = alloc_display_list(sizeof(*mtxInterpolated));
|
|
|
|
vec3s_to_vec3f(translation, node->translation);
|
|
mtxf_rotate_zxy_and_translate(mtxf, translation, gVec3sZero);
|
|
mtxf_mul(gMatStack[gMatStackIndex + 1], mtxf, gMatStack[gMatStackIndex]);
|
|
+ mtxf_mul(gMatStackInterpolated[gMatStackIndex + 1], mtxf, gMatStackInterpolated[gMatStackIndex]);
|
|
gMatStackIndex++;
|
|
mtxf_to_mtx(mtx, gMatStack[gMatStackIndex]);
|
|
gMatStackFixed[gMatStackIndex] = mtx;
|
|
+ mtxf_to_mtx(mtxInterpolated, gMatStackInterpolated[gMatStackIndex]);
|
|
+ gMatStackInterpolatedFixed[gMatStackIndex] = mtxInterpolated;
|
|
if (node->displayList != NULL) {
|
|
geo_append_display_list(node->displayList, node->node.flags >> 8);
|
|
}
|
|
@@ -385,12 +528,23 @@ static void geo_process_translation(struct GraphNodeTranslation *node) {
|
|
static void geo_process_rotation(struct GraphNodeRotation *node) {
|
|
Mat4 mtxf;
|
|
Mtx *mtx = alloc_display_list(sizeof(*mtx));
|
|
+ Mtx *mtxInterpolated = alloc_display_list(sizeof(*mtxInterpolated));
|
|
+ Vec3s rotationInterpolated;
|
|
|
|
mtxf_rotate_zxy_and_translate(mtxf, gVec3fZero, node->rotation);
|
|
mtxf_mul(gMatStack[gMatStackIndex + 1], mtxf, gMatStack[gMatStackIndex]);
|
|
+ if (gGlobalTimer == node->prevTimestamp + 1) {
|
|
+ interpolate_angles(rotationInterpolated, node->prevRotation, node->rotation);
|
|
+ mtxf_rotate_zxy_and_translate(mtxf, gVec3fZero, rotationInterpolated);
|
|
+ }
|
|
+ vec3s_copy(node->prevRotation, node->rotation);
|
|
+ node->prevTimestamp = gGlobalTimer;
|
|
+ mtxf_mul(gMatStackInterpolated[gMatStackIndex + 1], mtxf, gMatStackInterpolated[gMatStackIndex]);
|
|
gMatStackIndex++;
|
|
mtxf_to_mtx(mtx, gMatStack[gMatStackIndex]);
|
|
gMatStackFixed[gMatStackIndex] = mtx;
|
|
+ mtxf_to_mtx(mtxInterpolated, gMatStackInterpolated[gMatStackIndex]);
|
|
+ gMatStackInterpolatedFixed[gMatStackIndex] = mtxInterpolated;
|
|
if (node->displayList != NULL) {
|
|
geo_append_display_list(node->displayList, node->node.flags >> 8);
|
|
}
|
|
@@ -409,12 +563,16 @@ static void geo_process_scale(struct GraphNodeScale *node) {
|
|
UNUSED Mat4 transform;
|
|
Vec3f scaleVec;
|
|
Mtx *mtx = alloc_display_list(sizeof(*mtx));
|
|
+ Mtx *mtxInterpolated = alloc_display_list(sizeof(*mtxInterpolated));
|
|
|
|
vec3f_set(scaleVec, node->scale, node->scale, node->scale);
|
|
mtxf_scale_vec3f(gMatStack[gMatStackIndex + 1], gMatStack[gMatStackIndex], scaleVec);
|
|
+ mtxf_scale_vec3f(gMatStackInterpolated[gMatStackIndex + 1], gMatStackInterpolated[gMatStackIndex], scaleVec);
|
|
gMatStackIndex++;
|
|
mtxf_to_mtx(mtx, gMatStack[gMatStackIndex]);
|
|
gMatStackFixed[gMatStackIndex] = mtx;
|
|
+ mtxf_to_mtx(mtxInterpolated, gMatStackInterpolated[gMatStackIndex]);
|
|
+ gMatStackInterpolatedFixed[gMatStackIndex] = mtxInterpolated;
|
|
if (node->displayList != NULL) {
|
|
geo_append_display_list(node->displayList, node->node.flags >> 8);
|
|
}
|
|
@@ -433,21 +591,30 @@ static void geo_process_scale(struct GraphNodeScale *node) {
|
|
static void geo_process_billboard(struct GraphNodeBillboard *node) {
|
|
Vec3f translation;
|
|
Mtx *mtx = alloc_display_list(sizeof(*mtx));
|
|
+ Mtx *mtxInterpolated = alloc_display_list(sizeof(*mtxInterpolated));
|
|
|
|
gMatStackIndex++;
|
|
vec3s_to_vec3f(translation, node->translation);
|
|
mtxf_billboard(gMatStack[gMatStackIndex], gMatStack[gMatStackIndex - 1], translation,
|
|
gCurGraphNodeCamera->roll);
|
|
+ mtxf_billboard(gMatStackInterpolated[gMatStackIndex], gMatStackInterpolated[gMatStackIndex - 1], translation,
|
|
+ gCurGraphNodeCamera->roll);
|
|
if (gCurGraphNodeHeldObject != NULL) {
|
|
mtxf_scale_vec3f(gMatStack[gMatStackIndex], gMatStack[gMatStackIndex],
|
|
gCurGraphNodeHeldObject->objNode->header.gfx.scale);
|
|
+ mtxf_scale_vec3f(gMatStackInterpolated[gMatStackIndex], gMatStackInterpolated[gMatStackIndex],
|
|
+ gCurGraphNodeHeldObject->objNode->header.gfx.scale);
|
|
} else if (gCurGraphNodeObject != NULL) {
|
|
mtxf_scale_vec3f(gMatStack[gMatStackIndex], gMatStack[gMatStackIndex],
|
|
gCurGraphNodeObject->scale);
|
|
+ mtxf_scale_vec3f(gMatStackInterpolated[gMatStackIndex], gMatStackInterpolated[gMatStackIndex],
|
|
+ gCurGraphNodeObject->scale);
|
|
}
|
|
|
|
mtxf_to_mtx(mtx, gMatStack[gMatStackIndex]);
|
|
gMatStackFixed[gMatStackIndex] = mtx;
|
|
+ mtxf_to_mtx(mtxInterpolated, gMatStackInterpolated[gMatStackIndex]);
|
|
+ gMatStackInterpolatedFixed[gMatStackIndex] = mtxInterpolated;
|
|
if (node->displayList != NULL) {
|
|
geo_append_display_list(node->displayList, node->node.flags >> 8);
|
|
}
|
|
@@ -496,13 +663,39 @@ static void geo_process_generated_list(struct GraphNodeGenerated *node) {
|
|
*/
|
|
static void geo_process_background(struct GraphNodeBackground *node) {
|
|
Gfx *list = NULL;
|
|
+ Gfx *listInterpolated = NULL;
|
|
|
|
if (node->fnNode.func != NULL) {
|
|
+ Vec3f posCopy;
|
|
+ Vec3f focusCopy;
|
|
+ Vec3f posInterpolated;
|
|
+ Vec3f focusInterpolated;
|
|
+
|
|
+ if (gGlobalTimer == node->prevCameraTimestamp + 1 &&
|
|
+ gGlobalTimer != gLakituState.skipCameraInterpolationTimestamp) {
|
|
+ interpolate_vectors(posInterpolated, node->prevCameraPos, gLakituState.pos);
|
|
+ interpolate_vectors(focusInterpolated, node->prevCameraFocus, gLakituState.focus);
|
|
+ } else {
|
|
+ vec3f_copy(posInterpolated, gLakituState.pos);
|
|
+ vec3f_copy(focusInterpolated, gLakituState.focus);
|
|
+ }
|
|
+ vec3f_copy(node->prevCameraPos, gLakituState.pos);
|
|
+ vec3f_copy(node->prevCameraFocus, gLakituState.focus);
|
|
+ node->prevCameraTimestamp = gGlobalTimer;
|
|
+
|
|
list = node->fnNode.func(GEO_CONTEXT_RENDER, &node->fnNode.node,
|
|
(struct AllocOnlyPool *) gMatStack[gMatStackIndex]);
|
|
+ vec3f_copy(posCopy, gLakituState.pos);
|
|
+ vec3f_copy(focusCopy, gLakituState.focus);
|
|
+ vec3f_copy(gLakituState.pos, posInterpolated);
|
|
+ vec3f_copy(gLakituState.focus, focusInterpolated);
|
|
+ listInterpolated = node->fnNode.func(GEO_CONTEXT_RENDER, &node->fnNode.node, NULL);
|
|
+ vec3f_copy(gLakituState.pos, posCopy);
|
|
+ vec3f_copy(gLakituState.focus, focusCopy);
|
|
}
|
|
if (list != 0) {
|
|
- geo_append_display_list((void *) VIRTUAL_TO_PHYSICAL(list), node->fnNode.node.flags >> 8);
|
|
+ geo_append_display_list2((void *) VIRTUAL_TO_PHYSICAL(list),
|
|
+ (void *) VIRTUAL_TO_PHYSICAL(listInterpolated), node->fnNode.node.flags >> 8);
|
|
} else if (gCurGraphNodeMasterList != NULL) {
|
|
#ifndef F3DEX_GBI_2E
|
|
Gfx *gfxStart = alloc_display_list(sizeof(Gfx) * 7);
|
|
@@ -527,61 +720,81 @@ static void geo_process_background(struct GraphNodeBackground *node) {
|
|
}
|
|
}
|
|
|
|
-/**
|
|
- * Render an animated part. The current animation state is not part of the node
|
|
- * but set in global variables. If an animated part is skipped, everything afterwards desyncs.
|
|
- */
|
|
-static void geo_process_animated_part(struct GraphNodeAnimatedPart *node) {
|
|
- Mat4 matrix;
|
|
- Vec3s rotation;
|
|
- Vec3f translation;
|
|
- Mtx *matrixPtr = alloc_display_list(sizeof(*matrixPtr));
|
|
-
|
|
- vec3s_copy(rotation, gVec3sZero);
|
|
- vec3f_set(translation, node->translation[0], node->translation[1], node->translation[2]);
|
|
- if (gCurAnimType == ANIM_TYPE_TRANSLATION) {
|
|
- translation[0] += gCurAnimData[retrieve_animation_index(gCurrAnimFrame, &gCurrAnimAttribute)]
|
|
+static void anim_process(Vec3f translation, Vec3s rotation, u8 *animType, s16 animFrame, u16 **animAttribute) {
|
|
+ if (*animType == ANIM_TYPE_TRANSLATION) {
|
|
+ translation[0] += gCurAnimData[retrieve_animation_index(animFrame, animAttribute)]
|
|
* gCurAnimTranslationMultiplier;
|
|
- translation[1] += gCurAnimData[retrieve_animation_index(gCurrAnimFrame, &gCurrAnimAttribute)]
|
|
+ translation[1] += gCurAnimData[retrieve_animation_index(animFrame, animAttribute)]
|
|
* gCurAnimTranslationMultiplier;
|
|
- translation[2] += gCurAnimData[retrieve_animation_index(gCurrAnimFrame, &gCurrAnimAttribute)]
|
|
+ translation[2] += gCurAnimData[retrieve_animation_index(animFrame, animAttribute)]
|
|
* gCurAnimTranslationMultiplier;
|
|
- gCurAnimType = ANIM_TYPE_ROTATION;
|
|
+ *animType = ANIM_TYPE_ROTATION;
|
|
} else {
|
|
- if (gCurAnimType == ANIM_TYPE_LATERAL_TRANSLATION) {
|
|
+ if (*animType == ANIM_TYPE_LATERAL_TRANSLATION) {
|
|
translation[0] +=
|
|
- gCurAnimData[retrieve_animation_index(gCurrAnimFrame, &gCurrAnimAttribute)]
|
|
+ gCurAnimData[retrieve_animation_index(animFrame, animAttribute)]
|
|
* gCurAnimTranslationMultiplier;
|
|
- gCurrAnimAttribute += 2;
|
|
+ *animAttribute += 2;
|
|
translation[2] +=
|
|
- gCurAnimData[retrieve_animation_index(gCurrAnimFrame, &gCurrAnimAttribute)]
|
|
+ gCurAnimData[retrieve_animation_index(animFrame, animAttribute)]
|
|
* gCurAnimTranslationMultiplier;
|
|
- gCurAnimType = ANIM_TYPE_ROTATION;
|
|
+ *animType = ANIM_TYPE_ROTATION;
|
|
} else {
|
|
- if (gCurAnimType == ANIM_TYPE_VERTICAL_TRANSLATION) {
|
|
- gCurrAnimAttribute += 2;
|
|
+ if (*animType == ANIM_TYPE_VERTICAL_TRANSLATION) {
|
|
+ *animAttribute += 2;
|
|
translation[1] +=
|
|
- gCurAnimData[retrieve_animation_index(gCurrAnimFrame, &gCurrAnimAttribute)]
|
|
+ gCurAnimData[retrieve_animation_index(animFrame, animAttribute)]
|
|
* gCurAnimTranslationMultiplier;
|
|
- gCurrAnimAttribute += 2;
|
|
- gCurAnimType = ANIM_TYPE_ROTATION;
|
|
- } else if (gCurAnimType == ANIM_TYPE_NO_TRANSLATION) {
|
|
- gCurrAnimAttribute += 6;
|
|
- gCurAnimType = ANIM_TYPE_ROTATION;
|
|
+ *animAttribute += 2;
|
|
+ *animType = ANIM_TYPE_ROTATION;
|
|
+ } else if (*animType == ANIM_TYPE_NO_TRANSLATION) {
|
|
+ *animAttribute += 6;
|
|
+ *animType = ANIM_TYPE_ROTATION;
|
|
}
|
|
}
|
|
}
|
|
|
|
- if (gCurAnimType == ANIM_TYPE_ROTATION) {
|
|
- rotation[0] = gCurAnimData[retrieve_animation_index(gCurrAnimFrame, &gCurrAnimAttribute)];
|
|
- rotation[1] = gCurAnimData[retrieve_animation_index(gCurrAnimFrame, &gCurrAnimAttribute)];
|
|
- rotation[2] = gCurAnimData[retrieve_animation_index(gCurrAnimFrame, &gCurrAnimAttribute)];
|
|
+ if (*animType == ANIM_TYPE_ROTATION) {
|
|
+ rotation[0] = gCurAnimData[retrieve_animation_index(animFrame, animAttribute)];
|
|
+ rotation[1] = gCurAnimData[retrieve_animation_index(animFrame, animAttribute)];
|
|
+ rotation[2] = gCurAnimData[retrieve_animation_index(animFrame, animAttribute)];
|
|
}
|
|
+}
|
|
+
|
|
+/**
|
|
+ * Render an animated part. The current animation state is not part of the node
|
|
+ * but set in global variables. If an animated part is skipped, everything afterwards desyncs.
|
|
+ */
|
|
+static void geo_process_animated_part(struct GraphNodeAnimatedPart *node) {
|
|
+ Mat4 matrix;
|
|
+ Vec3s rotation;
|
|
+ Vec3f translation;
|
|
+ Vec3s rotationInterpolated;
|
|
+ Vec3f translationInterpolated;
|
|
+ Mtx *matrixPtr = alloc_display_list(sizeof(*matrixPtr));
|
|
+ Mtx *mtxInterpolated = alloc_display_list(sizeof(*mtxInterpolated));
|
|
+ u16 *animAttribute = gCurrAnimAttribute;
|
|
+ u8 animType = gCurAnimType;
|
|
+
|
|
+ vec3s_copy(rotation, gVec3sZero);
|
|
+ vec3f_set(translation, node->translation[0], node->translation[1], node->translation[2]);
|
|
+ vec3s_copy(rotationInterpolated, rotation);
|
|
+ vec3f_copy(translationInterpolated, translation);
|
|
+
|
|
+ anim_process(translationInterpolated, rotationInterpolated, &animType, gPrevAnimFrame, &animAttribute);
|
|
+ anim_process(translation, rotation, &gCurAnimType, gCurrAnimFrame, &gCurrAnimAttribute);
|
|
+ interpolate_vectors(translationInterpolated, translationInterpolated, translation);
|
|
+ interpolate_angles(rotationInterpolated, rotationInterpolated, rotation);
|
|
+
|
|
mtxf_rotate_xyz_and_translate(matrix, translation, rotation);
|
|
mtxf_mul(gMatStack[gMatStackIndex + 1], matrix, gMatStack[gMatStackIndex]);
|
|
+ mtxf_rotate_xyz_and_translate(matrix, translationInterpolated, rotationInterpolated);
|
|
+ mtxf_mul(gMatStackInterpolated[gMatStackIndex + 1], matrix, gMatStackInterpolated[gMatStackIndex]);
|
|
gMatStackIndex++;
|
|
mtxf_to_mtx(matrixPtr, gMatStack[gMatStackIndex]);
|
|
gMatStackFixed[gMatStackIndex] = matrixPtr;
|
|
+ mtxf_to_mtx(mtxInterpolated, gMatStackInterpolated[gMatStackIndex]);
|
|
+ gMatStackInterpolatedFixed[gMatStackIndex] = mtxInterpolated;
|
|
if (node->displayList != NULL) {
|
|
geo_append_display_list(node->displayList, node->node.flags >> 8);
|
|
}
|
|
@@ -613,6 +826,17 @@ void geo_set_animation_globals(struct GraphNodeObject_sub *node, s32 hasAnimatio
|
|
}
|
|
|
|
gCurrAnimFrame = node->animFrame;
|
|
+ if (node->prevAnimPtr == anim && node->prevAnimID == node->animID &&
|
|
+ gGlobalTimer == node->prevAnimFrameTimestamp + 1) {
|
|
+ gPrevAnimFrame = node->prevAnimFrame;
|
|
+ } else {
|
|
+ gPrevAnimFrame = node->animFrame;
|
|
+ }
|
|
+ node->prevAnimPtr = anim;
|
|
+ node->prevAnimID = node->animID;
|
|
+ node->prevAnimFrame = node->animFrame;
|
|
+ node->prevAnimFrameTimestamp = gGlobalTimer;
|
|
+
|
|
gCurAnimEnabled = (anim->flags & ANIM_FLAG_5) == 0;
|
|
gCurrAnimAttribute = segmented_to_virtual((void *) anim->index);
|
|
gCurAnimData = segmented_to_virtual((void *) anim->values);
|
|
@@ -631,8 +855,10 @@ void geo_set_animation_globals(struct GraphNodeObject_sub *node, s32 hasAnimatio
|
|
*/
|
|
static void geo_process_shadow(struct GraphNodeShadow *node) {
|
|
Gfx *shadowList;
|
|
+ Gfx *shadowListInterpolated;
|
|
Mat4 mtxf;
|
|
Vec3f shadowPos;
|
|
+ Vec3f shadowPosInterpolated;
|
|
Vec3f animOffset;
|
|
f32 objScale;
|
|
f32 shadowScale;
|
|
@@ -640,6 +866,7 @@ static void geo_process_shadow(struct GraphNodeShadow *node) {
|
|
f32 cosAng;
|
|
struct GraphNode *geo;
|
|
Mtx *mtx;
|
|
+ Mtx *mtxInterpolated;
|
|
|
|
if (gCurGraphNodeCamera != NULL && gCurGraphNodeObject != NULL) {
|
|
if (gCurGraphNodeHeldObject != NULL) {
|
|
@@ -678,21 +905,57 @@ static void geo_process_shadow(struct GraphNodeShadow *node) {
|
|
}
|
|
}
|
|
|
|
+ if (gCurGraphNodeHeldObject != NULL) {
|
|
+ if (gGlobalTimer == gCurGraphNodeHeldObject->prevShadowPosTimestamp + 1) {
|
|
+ interpolate_vectors(shadowPosInterpolated, gCurGraphNodeHeldObject->prevShadowPos, shadowPos);
|
|
+ } else {
|
|
+ vec3f_copy(shadowPosInterpolated, shadowPos);
|
|
+ }
|
|
+ vec3f_copy(gCurGraphNodeHeldObject->prevShadowPos, shadowPos);
|
|
+ gCurGraphNodeHeldObject->prevShadowPosTimestamp = gGlobalTimer;
|
|
+ } else {
|
|
+ if (gGlobalTimer == gCurGraphNodeObject->prevShadowPosTimestamp + 1 &&
|
|
+ gGlobalTimer != gCurGraphNodeObject->skipInterpolationTimestamp) {
|
|
+ interpolate_vectors(shadowPosInterpolated, gCurGraphNodeObject->prevShadowPos, shadowPos);
|
|
+ } else {
|
|
+ vec3f_copy(shadowPosInterpolated, shadowPos);
|
|
+ }
|
|
+ vec3f_copy(gCurGraphNodeObject->prevShadowPos, shadowPos);
|
|
+ gCurGraphNodeObject->prevShadowPosTimestamp = gGlobalTimer;
|
|
+ }
|
|
+
|
|
+ extern u8 gInterpolatingSurfaces;
|
|
+ gInterpolatingSurfaces = TRUE;
|
|
+ shadowListInterpolated = create_shadow_below_xyz(shadowPosInterpolated[0], shadowPosInterpolated[1],
|
|
+ shadowPosInterpolated[2], shadowScale,
|
|
+ node->shadowSolidity, node->shadowType);
|
|
+ gInterpolatingSurfaces = FALSE;
|
|
shadowList = create_shadow_below_xyz(shadowPos[0], shadowPos[1], shadowPos[2], shadowScale,
|
|
node->shadowSolidity, node->shadowType);
|
|
- if (shadowList != NULL) {
|
|
+ if (shadowListInterpolated != NULL && shadowList != NULL) {
|
|
mtx = alloc_display_list(sizeof(*mtx));
|
|
+ mtxInterpolated = alloc_display_list(sizeof(*mtxInterpolated));
|
|
gMatStackIndex++;
|
|
+
|
|
mtxf_translate(mtxf, shadowPos);
|
|
mtxf_mul(gMatStack[gMatStackIndex], mtxf, *gCurGraphNodeCamera->matrixPtr);
|
|
mtxf_to_mtx(mtx, gMatStack[gMatStackIndex]);
|
|
gMatStackFixed[gMatStackIndex] = mtx;
|
|
+
|
|
+ mtxf_translate(mtxf, shadowPosInterpolated);
|
|
+ mtxf_mul(gMatStackInterpolated[gMatStackIndex], mtxf, *gCurGraphNodeCamera->matrixPtrInterpolated);
|
|
+ mtxf_to_mtx(mtxInterpolated, gMatStackInterpolated[gMatStackIndex]);
|
|
+ gMatStackInterpolatedFixed[gMatStackIndex] = mtxInterpolated;
|
|
+
|
|
if (gShadowAboveWaterOrLava == 1) {
|
|
- geo_append_display_list((void *) VIRTUAL_TO_PHYSICAL(shadowList), 4);
|
|
+ geo_append_display_list2((void *) VIRTUAL_TO_PHYSICAL(shadowList),
|
|
+ (void *) VIRTUAL_TO_PHYSICAL(shadowListInterpolated), 4);
|
|
} else if (gMarioOnIceOrCarpet == 1) {
|
|
- geo_append_display_list((void *) VIRTUAL_TO_PHYSICAL(shadowList), 5);
|
|
+ geo_append_display_list2((void *) VIRTUAL_TO_PHYSICAL(shadowList),
|
|
+ (void *) VIRTUAL_TO_PHYSICAL(shadowListInterpolated), 5);
|
|
} else {
|
|
- geo_append_display_list((void *) VIRTUAL_TO_PHYSICAL(shadowList), 6);
|
|
+ geo_append_display_list2((void *) VIRTUAL_TO_PHYSICAL(shadowList),
|
|
+ (void *) VIRTUAL_TO_PHYSICAL(shadowListInterpolated), 6);
|
|
}
|
|
gMatStackIndex--;
|
|
}
|
|
@@ -789,31 +1052,101 @@ static int obj_is_in_view(struct GraphNodeObject *node, Mat4 matrix) {
|
|
return TRUE;
|
|
}
|
|
|
|
+static void interpolate_matrix(Mat4 result, Mat4 a, Mat4 b) {
|
|
+ s32 i, j;
|
|
+ for (i = 0; i < 4; i++) {
|
|
+ for (j = 0; j < 4; j++) {
|
|
+ result[i][j] = (a[i][j] + b[i][j]) / 2.0f;
|
|
+ }
|
|
+ }
|
|
+}
|
|
+
|
|
/**
|
|
* Process an object node.
|
|
*/
|
|
static void geo_process_object(struct Object *node) {
|
|
Mat4 mtxf;
|
|
s32 hasAnimation = (node->header.gfx.node.flags & GRAPH_RENDER_HAS_ANIMATION) != 0;
|
|
+ Vec3f scaleInterpolated;
|
|
|
|
if (node->header.gfx.unk18 == gCurGraphNodeRoot->areaIndex) {
|
|
if (node->header.gfx.throwMatrix != NULL) {
|
|
mtxf_mul(gMatStack[gMatStackIndex + 1], *node->header.gfx.throwMatrix,
|
|
gMatStack[gMatStackIndex]);
|
|
+ if (gGlobalTimer == node->header.gfx.prevThrowMatrixTimestamp + 1 &&
|
|
+ gGlobalTimer != node->header.gfx.skipInterpolationTimestamp) {
|
|
+ interpolate_matrix(mtxf, *node->header.gfx.throwMatrix, node->header.gfx.prevThrowMatrix);
|
|
+ mtxf_mul(gMatStackInterpolated[gMatStackIndex + 1], mtxf,
|
|
+ gMatStackInterpolated[gMatStackIndex]);
|
|
+ } else {
|
|
+ mtxf_mul(gMatStackInterpolated[gMatStackIndex + 1], (void *) node->header.gfx.throwMatrix,
|
|
+ gMatStackInterpolated[gMatStackIndex]);
|
|
+ }
|
|
+ mtxf_copy(node->header.gfx.prevThrowMatrix, *node->header.gfx.throwMatrix);
|
|
+ node->header.gfx.prevThrowMatrixTimestamp = gGlobalTimer;
|
|
} else if (node->header.gfx.node.flags & GRAPH_RENDER_CYLBOARD) {
|
|
+ Vec3f posInterpolated;
|
|
+ if (gGlobalTimer == node->header.gfx.prevTimestamp + 1 &&
|
|
+ gGlobalTimer != node->header.gfx.skipInterpolationTimestamp) {
|
|
+ interpolate_vectors(posInterpolated, node->header.gfx.prevPos, node->header.gfx.pos);
|
|
+ } else {
|
|
+ vec3f_copy(posInterpolated, node->header.gfx.pos);
|
|
+ }
|
|
+ vec3f_copy(node->header.gfx.prevPos, node->header.gfx.pos);
|
|
+ node->header.gfx.prevTimestamp = gGlobalTimer;
|
|
mtxf_cylboard(gMatStack[gMatStackIndex + 1], gMatStack[gMatStackIndex],
|
|
node->header.gfx.pos, gCurGraphNodeCamera->roll);
|
|
+ mtxf_cylboard(gMatStackInterpolated[gMatStackIndex + 1], gMatStackInterpolated[gMatStackIndex],
|
|
+ posInterpolated, gCurGraphNodeCamera->roll);
|
|
} else if (node->header.gfx.node.flags & GRAPH_RENDER_BILLBOARD) {
|
|
+ Vec3f posInterpolated;
|
|
+ if (gGlobalTimer == node->header.gfx.prevTimestamp + 1 &&
|
|
+ gGlobalTimer != node->header.gfx.skipInterpolationTimestamp) {
|
|
+ interpolate_vectors(posInterpolated, node->header.gfx.prevPos, node->header.gfx.pos);
|
|
+ } else {
|
|
+ vec3f_copy(posInterpolated, node->header.gfx.pos);
|
|
+ }
|
|
+ vec3f_copy(node->header.gfx.prevPos, node->header.gfx.pos);
|
|
+ node->header.gfx.prevTimestamp = gGlobalTimer;
|
|
mtxf_billboard(gMatStack[gMatStackIndex + 1], gMatStack[gMatStackIndex],
|
|
node->header.gfx.pos, gCurGraphNodeCamera->roll);
|
|
+ mtxf_billboard(gMatStackInterpolated[gMatStackIndex + 1], gMatStackInterpolated[gMatStackIndex],
|
|
+ posInterpolated, gCurGraphNodeCamera->roll);
|
|
} else {
|
|
+ Vec3f posInterpolated;
|
|
+ Vec3s angleInterpolated;
|
|
+ if (gGlobalTimer == node->header.gfx.prevTimestamp + 1 &&
|
|
+ gGlobalTimer != node->header.gfx.skipInterpolationTimestamp) {
|
|
+ interpolate_vectors(posInterpolated, node->header.gfx.prevPos, node->header.gfx.pos);
|
|
+ interpolate_angles(angleInterpolated, node->header.gfx.prevAngle, node->header.gfx.angle);
|
|
+ } else {
|
|
+ vec3f_copy(posInterpolated, node->header.gfx.pos);
|
|
+ vec3s_copy(angleInterpolated, node->header.gfx.angle);
|
|
+ }
|
|
+ vec3f_copy(node->header.gfx.prevPos, node->header.gfx.pos);
|
|
+ vec3s_copy(node->header.gfx.prevAngle, node->header.gfx.angle);
|
|
+ node->header.gfx.prevTimestamp = gGlobalTimer;
|
|
mtxf_rotate_zxy_and_translate(mtxf, node->header.gfx.pos, node->header.gfx.angle);
|
|
mtxf_mul(gMatStack[gMatStackIndex + 1], mtxf, gMatStack[gMatStackIndex]);
|
|
+ mtxf_rotate_zxy_and_translate(mtxf, posInterpolated, angleInterpolated);
|
|
+ mtxf_mul(gMatStackInterpolated[gMatStackIndex + 1], mtxf, gMatStackInterpolated[gMatStackIndex]);
|
|
+ }
|
|
+
|
|
+ if (gGlobalTimer == node->header.gfx.prevScaleTimestamp + 1 &&
|
|
+ gGlobalTimer != node->header.gfx.skipInterpolationTimestamp) {
|
|
+ interpolate_vectors(scaleInterpolated, node->header.gfx.prevScale, node->header.gfx.scale);
|
|
+ } else {
|
|
+ vec3f_copy(scaleInterpolated, node->header.gfx.scale);
|
|
}
|
|
+ vec3f_copy(node->header.gfx.prevScale, node->header.gfx.scale);
|
|
+ node->header.gfx.prevScaleTimestamp = gGlobalTimer;
|
|
|
|
mtxf_scale_vec3f(gMatStack[gMatStackIndex + 1], gMatStack[gMatStackIndex + 1],
|
|
node->header.gfx.scale);
|
|
+ mtxf_scale_vec3f(gMatStackInterpolated[gMatStackIndex + 1], gMatStackInterpolated[gMatStackIndex + 1],
|
|
+ scaleInterpolated);
|
|
node->header.gfx.throwMatrix = &gMatStack[++gMatStackIndex];
|
|
+ node->header.gfx.throwMatrixInterpolated = &gMatStackInterpolated[gMatStackIndex];
|
|
node->header.gfx.cameraToObject[0] = gMatStack[gMatStackIndex][3][0];
|
|
node->header.gfx.cameraToObject[1] = gMatStack[gMatStackIndex][3][1];
|
|
node->header.gfx.cameraToObject[2] = gMatStack[gMatStackIndex][3][2];
|
|
@@ -824,9 +1157,12 @@ static void geo_process_object(struct Object *node) {
|
|
}
|
|
if (obj_is_in_view(&node->header.gfx, gMatStack[gMatStackIndex])) {
|
|
Mtx *mtx = alloc_display_list(sizeof(*mtx));
|
|
+ Mtx *mtxInterpolated = alloc_display_list(sizeof(*mtxInterpolated));
|
|
|
|
mtxf_to_mtx(mtx, gMatStack[gMatStackIndex]);
|
|
gMatStackFixed[gMatStackIndex] = mtx;
|
|
+ mtxf_to_mtx(mtxInterpolated, gMatStackInterpolated[gMatStackIndex]);
|
|
+ gMatStackInterpolatedFixed[gMatStackIndex] = mtxInterpolated;
|
|
if (node->header.gfx.sharedChild != NULL) {
|
|
gCurGraphNodeObject = (struct GraphNodeObject *) node;
|
|
node->header.gfx.sharedChild->parent = &node->header.gfx.node;
|
|
@@ -837,11 +1173,16 @@ static void geo_process_object(struct Object *node) {
|
|
if (node->header.gfx.node.children != NULL) {
|
|
geo_process_node_and_siblings(node->header.gfx.node.children);
|
|
}
|
|
+ } else {
|
|
+ node->header.gfx.prevThrowMatrixTimestamp = 0;
|
|
+ node->header.gfx.prevTimestamp = 0;
|
|
+ node->header.gfx.prevScaleTimestamp = 0;
|
|
}
|
|
|
|
gMatStackIndex--;
|
|
gCurAnimType = ANIM_TYPE_NONE;
|
|
node->header.gfx.throwMatrix = NULL;
|
|
+ node->header.gfx.throwMatrixInterpolated = NULL;
|
|
}
|
|
}
|
|
|
|
@@ -868,6 +1209,8 @@ void geo_process_held_object(struct GraphNodeHeldObject *node) {
|
|
Mat4 mat;
|
|
Vec3f translation;
|
|
Mtx *mtx = alloc_display_list(sizeof(*mtx));
|
|
+ Mtx *mtxInterpolated = alloc_display_list(sizeof(*mtxInterpolated));
|
|
+ Vec3f scaleInterpolated;
|
|
|
|
#ifdef F3DEX_GBI_2
|
|
gSPLookAt(gDisplayListHead++, &lookAt);
|
|
@@ -883,6 +1226,14 @@ void geo_process_held_object(struct GraphNodeHeldObject *node) {
|
|
translation[1] = node->translation[1] / 4.0f;
|
|
translation[2] = node->translation[2] / 4.0f;
|
|
|
|
+ if (gGlobalTimer == node->objNode->header.gfx.prevScaleTimestamp + 1) {
|
|
+ interpolate_vectors(scaleInterpolated, node->objNode->header.gfx.prevScale, node->objNode->header.gfx.scale);
|
|
+ } else {
|
|
+ vec3f_copy(scaleInterpolated, node->objNode->header.gfx.scale);
|
|
+ }
|
|
+ vec3f_copy(node->objNode->header.gfx.prevScale, node->objNode->header.gfx.scale);
|
|
+ node->objNode->header.gfx.prevScaleTimestamp = gGlobalTimer;
|
|
+
|
|
mtxf_translate(mat, translation);
|
|
mtxf_copy(gMatStack[gMatStackIndex + 1], *gCurGraphNodeObject->throwMatrix);
|
|
gMatStack[gMatStackIndex + 1][3][0] = gMatStack[gMatStackIndex][3][0];
|
|
@@ -891,6 +1242,13 @@ void geo_process_held_object(struct GraphNodeHeldObject *node) {
|
|
mtxf_mul(gMatStack[gMatStackIndex + 1], mat, gMatStack[gMatStackIndex + 1]);
|
|
mtxf_scale_vec3f(gMatStack[gMatStackIndex + 1], gMatStack[gMatStackIndex + 1],
|
|
node->objNode->header.gfx.scale);
|
|
+ mtxf_copy(gMatStackInterpolated[gMatStackIndex + 1], (void *) gCurGraphNodeObject->throwMatrixInterpolated);
|
|
+ gMatStackInterpolated[gMatStackIndex + 1][3][0] = gMatStackInterpolated[gMatStackIndex][3][0];
|
|
+ gMatStackInterpolated[gMatStackIndex + 1][3][1] = gMatStackInterpolated[gMatStackIndex][3][1];
|
|
+ gMatStackInterpolated[gMatStackIndex + 1][3][2] = gMatStackInterpolated[gMatStackIndex][3][2];
|
|
+ mtxf_mul(gMatStackInterpolated[gMatStackIndex + 1], mat, gMatStackInterpolated[gMatStackIndex + 1]);
|
|
+ mtxf_scale_vec3f(gMatStackInterpolated[gMatStackIndex + 1], gMatStackInterpolated[gMatStackIndex + 1],
|
|
+ scaleInterpolated);
|
|
if (node->fnNode.func != NULL) {
|
|
node->fnNode.func(GEO_CONTEXT_HELD_OBJ, &node->fnNode.node,
|
|
(struct AllocOnlyPool *) gMatStack[gMatStackIndex + 1]);
|
|
@@ -898,12 +1256,15 @@ void geo_process_held_object(struct GraphNodeHeldObject *node) {
|
|
gMatStackIndex++;
|
|
mtxf_to_mtx(mtx, gMatStack[gMatStackIndex]);
|
|
gMatStackFixed[gMatStackIndex] = mtx;
|
|
+ mtxf_to_mtx(mtxInterpolated, gMatStackInterpolated[gMatStackIndex]);
|
|
+ gMatStackInterpolatedFixed[gMatStackIndex] = mtxInterpolated;
|
|
gGeoTempState.type = gCurAnimType;
|
|
gGeoTempState.enabled = gCurAnimEnabled;
|
|
gGeoTempState.frame = gCurrAnimFrame;
|
|
gGeoTempState.translationMultiplier = gCurAnimTranslationMultiplier;
|
|
gGeoTempState.attribute = gCurrAnimAttribute;
|
|
gGeoTempState.data = gCurAnimData;
|
|
+ gGeoTempState.prevFrame = gPrevAnimFrame;
|
|
gCurAnimType = 0;
|
|
gCurGraphNodeHeldObject = (void *) node;
|
|
if (node->objNode->header.gfx.unk38.curAnim != NULL) {
|
|
@@ -918,6 +1279,7 @@ void geo_process_held_object(struct GraphNodeHeldObject *node) {
|
|
gCurAnimTranslationMultiplier = gGeoTempState.translationMultiplier;
|
|
gCurrAnimAttribute = gGeoTempState.attribute;
|
|
gCurAnimData = gGeoTempState.data;
|
|
+ gPrevAnimFrame = gGeoTempState.prevFrame;
|
|
gMatStackIndex--;
|
|
}
|
|
|
|
@@ -1039,6 +1401,7 @@ void geo_process_root(struct GraphNodeRoot *node, Vp *b, Vp *c, s32 clearColor)
|
|
if (node->node.flags & GRAPH_RENDER_ACTIVE) {
|
|
Mtx *initialMatrix;
|
|
Vp *viewport = alloc_display_list(sizeof(*viewport));
|
|
+ Vp *viewportInterpolated = viewport;
|
|
|
|
gDisplayListHeap = alloc_only_pool_init(main_pool_available() - sizeof(struct AllocOnlyPool),
|
|
MEMORY_POOL_LEFT);
|
|
@@ -1049,7 +1412,12 @@ void geo_process_root(struct GraphNodeRoot *node, Vp *b, Vp *c, s32 clearColor)
|
|
vec3s_set(viewport->vp.vscale, node->width * 4, node->height * 4, 511);
|
|
if (b != NULL) {
|
|
clear_frame_buffer(clearColor);
|
|
- make_viewport_clip_rect(b);
|
|
+ viewportInterpolated = alloc_display_list(sizeof(*viewportInterpolated));
|
|
+ interpolate_vectors_s16(viewportInterpolated->vp.vtrans, sPrevViewport.vp.vtrans, b->vp.vtrans);
|
|
+ interpolate_vectors_s16(viewportInterpolated->vp.vscale, sPrevViewport.vp.vscale, b->vp.vscale);
|
|
+
|
|
+ sViewportPos = gDisplayListHead;
|
|
+ make_viewport_clip_rect(viewportInterpolated);
|
|
*viewport = *b;
|
|
}
|
|
|
|
@@ -1057,11 +1425,16 @@ void geo_process_root(struct GraphNodeRoot *node, Vp *b, Vp *c, s32 clearColor)
|
|
clear_frame_buffer(clearColor);
|
|
make_viewport_clip_rect(c);
|
|
}
|
|
+ sPrevViewport = *viewport;
|
|
|
|
mtxf_identity(gMatStack[gMatStackIndex]);
|
|
mtxf_to_mtx(initialMatrix, gMatStack[gMatStackIndex]);
|
|
gMatStackFixed[gMatStackIndex] = initialMatrix;
|
|
- gSPViewport(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(viewport));
|
|
+
|
|
+ mtxf_identity(gMatStackInterpolated[gMatStackIndex]);
|
|
+ gMatStackInterpolatedFixed[gMatStackIndex] = initialMatrix;
|
|
+
|
|
+ gSPViewport(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(viewportInterpolated));
|
|
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(gMatStackFixed[gMatStackIndex]),
|
|
G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH);
|
|
gCurGraphNodeRoot = node;
|
|
diff --git a/src/game/screen_transition.c b/src/game/screen_transition.c
|
|
index b49ddaf..d6656af 100644
|
|
--- a/src/game/screen_transition.c
|
|
+++ b/src/game/screen_transition.c
|
|
@@ -16,6 +16,19 @@
|
|
u8 sTransitionColorFadeCount[4] = { 0 };
|
|
u16 sTransitionTextureFadeCount[2] = { 0 };
|
|
|
|
+static Gfx *sScreenTransitionVerticesPos[2];
|
|
+static Vtx *sScreenTransitionVertices;
|
|
+
|
|
+void patch_screen_transition_interpolated(void) {
|
|
+ if (sScreenTransitionVerticesPos[0] != NULL) {
|
|
+ gSPVertex(sScreenTransitionVerticesPos[0], VIRTUAL_TO_PHYSICAL(sScreenTransitionVertices), 8, 0);
|
|
+ gSPVertex(sScreenTransitionVerticesPos[1], VIRTUAL_TO_PHYSICAL(sScreenTransitionVertices), 4, 0);
|
|
+ sScreenTransitionVerticesPos[0] = NULL;
|
|
+ sScreenTransitionVerticesPos[1] = NULL;
|
|
+ sScreenTransitionVertices = NULL;
|
|
+ }
|
|
+}
|
|
+
|
|
s32 set_and_reset_transition_fade_timer(s8 fadeTimer, u8 transTime) {
|
|
s32 reset = FALSE;
|
|
|
|
@@ -85,14 +98,29 @@ s32 render_fade_transition_into_color(s8 fadeTimer, u8 transTime, struct WarpTra
|
|
return dl_transition_color(fadeTimer, transTime, transData, alpha);
|
|
}
|
|
|
|
+#if 0
|
|
+
|
|
s16 calc_tex_transition_radius(s8 fadeTimer, s8 transTime, struct WarpTransitionData *transData) {
|
|
f32 texRadius = transData->endTexRadius - transData->startTexRadius;
|
|
f32 radiusTime = sTransitionColorFadeCount[fadeTimer] * texRadius / (f32)(transTime - 1);
|
|
f32 result = transData->startTexRadius + radiusTime;
|
|
|
|
- return (s16)(result + 0.5);;
|
|
+ return (s16)(result + 0.5);
|
|
}
|
|
|
|
+#else
|
|
+
|
|
+s16 calc_tex_transition_radius(s8 fadeTimer, f32 interpolationFraction, s8 transTime, struct WarpTransitionData *transData) {
|
|
+ f32 texRadius = transData->endTexRadius - transData->startTexRadius;
|
|
+ f32 radiusTime = (sTransitionColorFadeCount[fadeTimer] == 0 ? 0 :
|
|
+ sTransitionColorFadeCount[fadeTimer] - 1 + interpolationFraction) * texRadius / (f32)(transTime - 1);
|
|
+ f32 result = transData->startTexRadius + radiusTime;
|
|
+
|
|
+ return (s16)(result + 0.5);
|
|
+}
|
|
+
|
|
+#endif
|
|
+
|
|
f32 calc_tex_transition_time(s8 fadeTimer, s8 transTime, struct WarpTransitionData *transData) {
|
|
f32 startX = transData->startTexX;
|
|
f32 startY = transData->startTexY;
|
|
@@ -166,6 +194,8 @@ void *sTextureTransitionID[] = {
|
|
texture_transition_bowser_half,
|
|
};
|
|
|
|
+#if 0
|
|
+
|
|
s32 render_textured_transition(s8 fadeTimer, s8 transTime, struct WarpTransitionData *transData, s8 texID, s8 transTexType) {
|
|
f32 texTransTime = calc_tex_transition_time(fadeTimer, transTime, transData);
|
|
u16 texTransPos = convert_tex_transition_angle_to_pos(transData);
|
|
@@ -206,6 +236,56 @@ s32 render_textured_transition(s8 fadeTimer, s8 transTime, struct WarpTransition
|
|
return set_and_reset_transition_fade_timer(fadeTimer, transTime);
|
|
}
|
|
|
|
+#else
|
|
+
|
|
+s32 render_textured_transition(s8 fadeTimer, s8 transTime, struct WarpTransitionData *transData, s8 texID, s8 transTexType) {
|
|
+ f32 texTransTime = calc_tex_transition_time(fadeTimer, transTime, transData);
|
|
+ u16 texTransPos = convert_tex_transition_angle_to_pos(transData);
|
|
+ s16 centerTransX = center_tex_transition_x(transData, texTransTime, texTransPos);
|
|
+ s16 centerTransY = center_tex_transition_y(transData, texTransTime, texTransPos);
|
|
+ s16 texTransRadius = calc_tex_transition_radius(fadeTimer, 1.0f, transTime, transData);
|
|
+ s16 texTransRadiusInterpolated = calc_tex_transition_radius(fadeTimer, 0.5f, transTime, transData);
|
|
+ Vtx *verts = alloc_display_list(8 * sizeof(*verts));
|
|
+ Vtx *vertsInterpolated = alloc_display_list(8 * sizeof(*vertsInterpolated));
|
|
+
|
|
+ if (verts != NULL && vertsInterpolated != NULL) {
|
|
+ load_tex_transition_vertex(verts, fadeTimer, transData, centerTransX, centerTransY, texTransRadius, transTexType);
|
|
+ load_tex_transition_vertex(vertsInterpolated, fadeTimer, transData, centerTransX, centerTransY, texTransRadiusInterpolated, transTexType);
|
|
+ sScreenTransitionVertices = verts;
|
|
+ gSPDisplayList(gDisplayListHead++, dl_proj_mtx_fullscreen)
|
|
+ gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
|
|
+ gDPSetRenderMode(gDisplayListHead++, G_RM_AA_OPA_SURF, G_RM_AA_OPA_SURF2);
|
|
+ sScreenTransitionVerticesPos[0] = gDisplayListHead;
|
|
+ gSPVertex(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(vertsInterpolated), 8, 0);
|
|
+ gSPDisplayList(gDisplayListHead++, dl_transition_draw_filled_region);
|
|
+ gDPPipeSync(gDisplayListHead++);
|
|
+ gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
|
|
+ gDPSetRenderMode(gDisplayListHead++, G_RM_AA_XLU_SURF, G_RM_AA_XLU_SURF2);
|
|
+ gDPSetTextureFilter(gDisplayListHead++, G_TF_BILERP);
|
|
+ switch (transTexType) {
|
|
+ case TRANS_TYPE_MIRROR:
|
|
+ gDPLoadTextureBlock(gDisplayListHead++, sTextureTransitionID[texID], G_IM_FMT_IA, G_IM_SIZ_8b, 32, 64, 0,
|
|
+ G_TX_WRAP | G_TX_MIRROR, G_TX_WRAP | G_TX_MIRROR, 5, 6, G_TX_NOLOD, G_TX_NOLOD);
|
|
+ break;
|
|
+ case TRANS_TYPE_CLAMP:
|
|
+ gDPLoadTextureBlock(gDisplayListHead++, sTextureTransitionID[texID], G_IM_FMT_IA, G_IM_SIZ_8b, 64, 64, 0,
|
|
+ G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD);
|
|
+ break;
|
|
+ }
|
|
+ gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
|
|
+ sScreenTransitionVerticesPos[1] = gDisplayListHead;
|
|
+ gSPVertex(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(vertsInterpolated), 4, 0);
|
|
+ gSPDisplayList(gDisplayListHead++, dl_draw_quad_verts_0123);
|
|
+ gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF);
|
|
+ gSPDisplayList(gDisplayListHead++, dl_screen_transition_end);
|
|
+ sTransitionTextureFadeCount[fadeTimer] += transData->texTimer;
|
|
+ } else {
|
|
+ }
|
|
+ return set_and_reset_transition_fade_timer(fadeTimer, transTime);
|
|
+}
|
|
+
|
|
+#endif
|
|
+
|
|
int render_screen_transition(s8 fadeTimer, s8 transType, u8 transTime, struct WarpTransitionData *transData) {
|
|
switch (transType) {
|
|
case WARP_TRANSITION_FADE_FROM_COLOR:
|
|
diff --git a/src/menu/intro_geo.c b/src/menu/intro_geo.c
|
|
index 37c6752..d823d40 100644
|
|
--- a/src/menu/intro_geo.c
|
|
+++ b/src/menu/intro_geo.c
|
|
@@ -1,5 +1,6 @@
|
|
#include <PR/ultratypes.h>
|
|
|
|
+#include "engine/math_util.h"
|
|
#include "game/memory.h"
|
|
#include "game/segment2.h"
|
|
#include "game/segment7.h"
|
|
@@ -70,6 +71,18 @@ s8 gameOverBackgroundTable[] = {
|
|
s8 gameOverBackgroundFlipOrder[] = { 0x00, 0x01, 0x02, 0x03, 0x07, 0x0B,
|
|
0x0a, 0x09, 0x08, 0x04, 0x05, 0x06 };
|
|
|
|
+static Gfx *sIntroScalePos;
|
|
+static Vec3f sIntroScale;
|
|
+
|
|
+void patch_title_screen_scales(void) {
|
|
+ if (sIntroScalePos != NULL) {
|
|
+ Mtx *scaleMat = alloc_display_list(sizeof(*scaleMat));
|
|
+ guScale(scaleMat, sIntroScale[0], sIntroScale[1], sIntroScale[2]);
|
|
+ gSPMatrix(sIntroScalePos, scaleMat, G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_PUSH);
|
|
+ sIntroScalePos = NULL;
|
|
+ }
|
|
+}
|
|
+
|
|
Gfx *geo_title_screen(s32 sp50, struct GraphNode *sp54, UNUSED void *context) {
|
|
struct GraphNode *graphNode; // sp4c
|
|
Gfx *displayList; // sp48
|
|
@@ -80,6 +93,8 @@ Gfx *geo_title_screen(s32 sp50, struct GraphNode *sp54, UNUSED void *context) {
|
|
f32 scaleX; // sp34
|
|
f32 scaleY; // sp30
|
|
f32 scaleZ; // sp2c
|
|
+ Vec3f scale;
|
|
+ Vec3f scaleInterpolated;
|
|
graphNode = sp54;
|
|
displayList = NULL;
|
|
displayListIter = NULL;
|
|
@@ -110,7 +125,11 @@ Gfx *geo_title_screen(s32 sp50, struct GraphNode *sp54, UNUSED void *context) {
|
|
scaleY = 0.0f;
|
|
scaleZ = 0.0f;
|
|
}
|
|
- guScale(scaleMat, scaleX, scaleY, scaleZ);
|
|
+ vec3f_set(scale, scaleX, scaleY, scaleZ);
|
|
+ interpolate_vectors(scaleInterpolated, sIntroScale, scale);
|
|
+ vec3f_set(sIntroScale, scaleX, scaleY, scaleZ);
|
|
+ guScale(scaleMat, scaleInterpolated[0], scaleInterpolated[1], scaleInterpolated[2]);
|
|
+ sIntroScalePos = displayListIter;
|
|
gSPMatrix(displayListIter++, scaleMat, G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_PUSH);
|
|
gSPDisplayList(displayListIter++, &intro_seg7_dl_0700B3A0);
|
|
gSPPopMatrix(displayListIter++, G_MTX_MODELVIEW);
|
|
diff --git a/src/pc/gfx/gfx_dxgi.cpp b/src/pc/gfx/gfx_dxgi.cpp
|
|
index 0467495..fa4eb33 100644
|
|
--- a/src/pc/gfx/gfx_dxgi.cpp
|
|
+++ b/src/pc/gfx/gfx_dxgi.cpp
|
|
@@ -36,10 +36,10 @@
|
|
|
|
#ifdef VERSION_EU
|
|
#define FRAME_INTERVAL_US_NUMERATOR 40000
|
|
-#define FRAME_INTERVAL_US_DENOMINATOR 1
|
|
+#define FRAME_INTERVAL_US_DENOMINATOR 2
|
|
#else
|
|
#define FRAME_INTERVAL_US_NUMERATOR 100000
|
|
-#define FRAME_INTERVAL_US_DENOMINATOR 3
|
|
+#define FRAME_INTERVAL_US_DENOMINATOR 6
|
|
#endif
|
|
|
|
using namespace Microsoft::WRL; // For ComPtr
|
|
diff --git a/src/pc/gfx/gfx_sdl2.c b/src/pc/gfx/gfx_sdl2.c
|
|
index 25c9f06..a6461ae 100644
|
|
--- a/src/pc/gfx/gfx_sdl2.c
|
|
+++ b/src/pc/gfx/gfx_sdl2.c
|
|
@@ -53,7 +53,7 @@ static void (*kb_all_keys_up)(void) = NULL;
|
|
// whether to use timer for frame control
|
|
static bool use_timer = true;
|
|
// time between consequtive game frames
|
|
-static const int frame_time = 1000 / FRAMERATE;
|
|
+static const int frame_time = 1000 / (2 * FRAMERATE);
|
|
|
|
const SDL_Scancode windows_scancode_table[] = {
|
|
/* 0 1 2 3 4 5 6 7 */
|
|
@@ -142,7 +142,11 @@ static inline void gfx_sdl_set_vsync(const bool enabled) {
|
|
if (enabled) {
|
|
// try to detect refresh rate
|
|
SDL_GL_SetSwapInterval(1);
|
|
- const int vblanks = test_vsync();
|
|
+ int vblanks = test_vsync();
|
|
+ if (vblanks & 1)
|
|
+ vblanks = 0; // not divisible by 60, fuck that
|
|
+ else
|
|
+ vblanks /= 2;
|
|
if (vblanks) {
|
|
printf("determined swap interval: %d\n", vblanks);
|
|
SDL_GL_SetSwapInterval(vblanks);
|
|
diff --git a/src/pc/pc_main.c b/src/pc/pc_main.c
|
|
index ed6ee74..63679ad 100644
|
|
--- a/src/pc/pc_main.c
|
|
+++ b/src/pc/pc_main.c
|
|
@@ -83,6 +83,25 @@ void send_display_list(struct SPTask *spTask) {
|
|
#define SAMPLES_LOW 528
|
|
#endif
|
|
|
|
+static inline void patch_interpolations(void) {
|
|
+ extern void mtx_patch_interpolated(void);
|
|
+ extern void patch_screen_transition_interpolated(void);
|
|
+ extern void patch_title_screen_scales(void);
|
|
+ extern void patch_interpolated_dialog(void);
|
|
+ extern void patch_interpolated_hud(void);
|
|
+ extern void patch_interpolated_paintings(void);
|
|
+ extern void patch_interpolated_bubble_particles(void);
|
|
+ extern void patch_interpolated_snow_particles(void);
|
|
+ mtx_patch_interpolated();
|
|
+ patch_screen_transition_interpolated();
|
|
+ patch_title_screen_scales();
|
|
+ patch_interpolated_dialog();
|
|
+ patch_interpolated_hud();
|
|
+ patch_interpolated_paintings();
|
|
+ patch_interpolated_bubble_particles();
|
|
+ patch_interpolated_snow_particles();
|
|
+}
|
|
+
|
|
void produce_one_frame(void) {
|
|
gfx_start_frame();
|
|
|
|
@@ -110,6 +129,11 @@ void produce_one_frame(void) {
|
|
audio_api->play((u8 *)audio_buffer, 2 * num_audio_samples * 4);
|
|
|
|
gfx_end_frame();
|
|
+
|
|
+ gfx_start_frame();
|
|
+ patch_interpolations();
|
|
+ send_display_list(gGfxSPTask);
|
|
+ gfx_end_frame();
|
|
}
|
|
|
|
void audio_shutdown(void) {
|