Go to file
MysterD e949767243 Add coop-specific define
Added -DCOOP to identify that this is a coop build so that one patch can
be applied to EX and/or COOP. They can choose to ifdef entity synchronization
out.
2020-09-03 21:49:58 -07:00
.github/ISSUE_TEMPLATE
actors Made Luigi a bit bigger 2020-08-23 23:44:11 -07:00
asm
assets
bin
build-windows-visual-studio Synchronized Big Boo's Haunt + major changes 2020-08-26 23:29:40 -07:00
data Added player-to-player interactions 2020-09-02 23:50:27 -07:00
doxygen
enhancements
include Added player-to-player interactions 2020-09-02 23:50:27 -07:00
levels Added host/join in-game GUI 2020-09-03 18:30:15 -07:00
lib
sound
src Prevent infinite loop for remote sliding players 2020-09-03 18:32:07 -07:00
text
tools Merge pull request #395 from MartinPham/patch-4 2020-08-16 02:01:02 +03:00
.clang-format
.clang-tidy
.gitattributes
.gitignore Fixed receiving of health, made recovery heart 2-player aware 2020-08-07 22:27:15 -07:00
CHANGES
Dockerfile
Doxyfile
Jenkinsfile
Makefile Add coop-specific define 2020-09-03 21:49:58 -07:00
Makefile.split
README.md Update README.md 2020-08-31 23:50:43 -07:00
README_es_ES.md
README_pt_BR.md
README_zh_CN.md
SAVE_FORMAT.MD
asmdiff.jp.sh
assets.json
c2obj.py
cgdb.exe.stackdump
charmap.txt
charmap_menu.txt
compile.sh
debug.sh
diff.py
diff_settings.py
dx11.sh Synchronize cannons as soon as they are unlocked 2020-08-31 23:49:51 -07:00
extract_assets.py
first-diff.py
format.sh
gdb.exe.stackdump Synchronized purple switch 2020-08-07 19:37:19 -07:00
network.sh Added CLI options to specify ip/port 2020-08-13 19:38:15 -07:00
obj2c.py
pisetup.sh
rename_sym.sh
sm64.eu.sha1
sm64.jp.sha1
sm64.ld
sm64.sh.sha1
sm64.us.sha1
undefined_syms.txt

README.md

sm64ex-coop

Online cooperative multiplayer mod for SM64, aiming to synchronize all entities and every level for two players. Fork of sm64pc/sm64ex.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

Goal

Create a mod for the PC port where two people can play online together peer-to-peer. Unlike previous online attempts, this one will synchronize enemies and events such that you will be interacting with the same world at the same time.

Building

For building instructions, please refer to the wiki.

Make sure you have MXE first before attempting to compile for Windows on Linux and WSL. Follow the guide on the wiki.