sm64ex-coop/mods/cheats.lua

613 lines
22 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- name: Cheats
-- description: The Official Cheats have been Recreated into a Single Mod, Due to the Removal of Cheats as a Settings Option \n\nMod By JairoThePlumber, Coolio and Blocky \n\nSyncing fixed by Blocky and Coolio\n\nBLJ Anywhere and Rapid Fire made by Sunk\n\nAlways Triple Jump made by Bread\n\nMenu made also by Blocky
-- incompatible: cheats
--localise function for performance
local approach_s32, collision_find_surface_on_ray, disable_time_stop_including_mario, enable_time_stop_including_mario, djui_hud_get_screen_width, djui_hud_measure_text,
djui_hud_set_color, djui_hud_set_font, djui_hud_print_text, djui_hud_render_rect, djui_hud_get_mouse_x, djui_hud_get_mouse_y, djui_hud_render_texture, play_sound,
djui_hud_set_resolution, hook_chat_command, hook_event =
approach_s32, collision_find_surface_on_ray, disable_time_stop_including_mario, enable_time_stop_including_mario, djui_hud_get_screen_width, djui_hud_measure_text,
djui_hud_set_color, djui_hud_set_font, djui_hud_print_text, djui_hud_render_rect, djui_hud_get_mouse_x, djui_hud_get_mouse_y, djui_hud_render_texture, play_sound,
djui_hud_set_resolution, hook_chat_command, hook_event
-- Cheats in Order --
for i = 0, MAX_PLAYERS - 1 do
gPlayerSyncTable[i].Moon_Jump = false
gPlayerSyncTable[i].God_Mode = false
gPlayerSyncTable[i].Infinite_lives = false
gPlayerSyncTable[i].Super_Speed = false
gPlayerSyncTable[i].Responsive_Controls = false
gPlayerSyncTable[i].Rapid_Fire = false
gPlayerSyncTable[i].BLJ_Anywhere = false
gPlayerSyncTable[i].Always_Triple_Jump = false
end
local function lang()
local l = gLang[smlua_text_utils_get_language()]
return l == nil and gLang["English"] or l
end
-- Text For Languages --
gLang = {
["English"] = {
MJ = "Moon Jump",
GM = "God Mode",
IL = "Infinite Lives",
SS = "Super Speed",
RC = "Responsive Controls",
RF = "Rapid Fire",
BLJA = "BLJ Anywhere",
ATJ = "Always Triple Jump",
CHEATS = 'cheats',
EXIT = 'Exit',
DESC = '- Opens the Cheats menu.',
EXIT_DESC = "Exit the cheat menu.",
MJ_DESC = "Allows Mario to jump very high.",
GM_DESC = "Makes Mario invincible.",
IL_DESC = "Gives Mario infinite lives.",
SS_DESC = "Increases Mario's movement speed.",
RC_DESC = "Improves control responsiveness.",
RF_DESC = "Enables rapid fire for Mario's A button.",
BLJA_DESC = "Allows Backwards Long Jumps anywhere.",
ATJ_DESC = "Allows Mario to always perform a triple jump.",
},
["Spanish"] = {
MJ = "Salto Lunar",
GM = "Modo Dios",
IL = "Vidas Infinitas",
SS = "Super Velocidad",
RC = "Controles Responsivos",
RF = "Pulsación Rápida",
BLJA = "BLJ Donde Sea",
ATJ = "Siempre Hacer Salto Triple",
CHEATS = 'trucos',
EXIT = 'Dejar',
DESC = '- Abre el menú Trucos.',
EXIT_DESC = "Sal del menú de trucos.",
MJ_DESC = "Permite a Mario saltar muy alto.",
GM_DESC = "Hace que Mario sea invencible.",
IL_DESC = "Le da a Mario vidas infinitas.",
SS_DESC = "Aumenta la velocidad de movimiento de Mario.",
RC_DESC = "Mejora la capacidad de respuesta del control.",
RF_DESC = "Permite disparar rápidamente el botón A de Mario.",
BLJA_DESC = "Permite saltos largos hacia atrás en cualquier lugar.",
ATJ_DESC = "Permite a Mario realizar siempre un Salto Triple.",
},
["French"] = {
MJ = "Saut Antigravité",
GM = "Mode Invincible",
IL = "Vies Infinies",
SS = "Super Vitesse",
RC = "Contrôles Réactifs",
RF = "Tir Rapide",
BLJA = "BLJ N'importe Où",
ATJ = "Triple Sauts Infinis",
CHEATS = 'triche',
EXIT = 'Partir',
DESC = '- Ouvrez le menu Astuces.',
EXIT_DESC = "Quittez le menu de triche.",
MJ_DESC = "Permet à Mario de sauter très haut.",
GM_DESC = "Rend Mario invincible.",
IL_DESC = "Donne à Mario des vies infinies.",
SS_DESC = "Augmente la vitesse de déplacement de Mario.",
RC_DESC = "Améliore la réactivité du contrôle.",
RF_DESC = "Permet un tir rapide pour le bouton A de Mario.",
BLJA_DESC = "PPermet des sauts longs en arrière n'importe où.",
ATJ_DESC = "Permet à Mario de toujours effectuer un triple saut.",
},
["Portuguese"] = {
MJ = "Pulo da Lua",
GM = "Modo Deus",
IL = "Vidas Infinitas",
SS = "Super Velocidade",
RC = "Controle Responsivos",
RF = "Fogo Rápido",
BLJA = "BLJ Em Qualquer Lugar",
ATJ = "Sempre Fazer Triple Jump",
CHEATS = 'trapaças',
EXIT = 'Deixar',
DESC = '- Abra o menu Truques.',
EXIT_DESC = "Saia do menu de truques.",
MJ_DESC = "Permite que Mario salte muito alto.",
GM_DESC = "Makes Mario invincible.",
IL_DESC = "Torna Mario invencível.",
SS_DESC = "Aumenta a velocidade de movimento de Mario.",
RC_DESC = "Melhora a capacidade de resposta do controle.",
RF_DESC = "Ativa o disparo rápido para o botão A de Mario.",
BLJA_DESC = "Permite saltos longos para trás em qualquer lugar.",
ATJ_DESC = "Permite que Mario sempre execute um salto triplo.",
},
["German"] = {
MJ = "Mond-Sprung",
GM = "Gott Modus",
IL = "Unbegrenzte Leben",
SS = "Supergeschwindigkeit",
RC = "Reaktionsschnelle Steuerung",
RF = "Schnellfeuer",
BLJA = "Überall Rückwertsweitspringen",
ATJ = "Immer Dreisprung",
CHEATS = 'betrugt',
EXIT = 'Verlassen',
DESC = '- Öffnet das Cheats-Menü.',
EXIT_DESC = "Verlassen Sie das Cheat-Menü.",
MJ_DESC = "Ermöglicht Mario, sehr hoch zu springen.",
GM_DESC = "Macht Mario unbesiegbar.",
IL_DESC = "Gibt Mario unendlich viele Leben.",
SS_DESC = "Erhöht Marios Bewegungsgeschwindigkeit.",
RC_DESC = "Verbessert die Reaktionsfähigkeit der Steuerung.",
RF_DESC = "Enables rapid fire for Mario's A button.",
BLJA_DESC = "Ermöglicht Schnellfeuer für Marios A-Taste.",
ATJ_DESC = "Ermöglicht Mario, immer einen Dreisprung auszuführen.",
},
["Russian"] = {
MJ = "Супер прыжок",
GM = "Режим бога",
IL = "Бесконечные жизни",
SS = "Супер cкорость",
RC = "Отзывчивое управление",
RF = "Быстрый огонь",
BLJA = "BLJ в любом месте",
ATJ = "Всегда тройной прыжок",
CHEATS = 'cheats',
EXIT = 'Покинуть',
DESC = '- Открывает меню читов.',
EXIT_DESC = "Выйдите из чит-меню.",
MJ_DESC = "Позволяет Марио прыгать очень высоко.",
GM_DESC = "Делает Марио непобедимым.",
IL_DESC = "Дает Марио бесконечное количество жизней.",
SS_DESC = "Увеличивает скорость передвижения Марио.",
RC_DESC = "Улучшает оперативность управления.",
RF_DESC = "Включает быстрый огонь для кнопки A Марио.",
BLJA_DESC = "Позволяет совершать прыжки назад в длину в любом месте.",
ATJ_DESC = "Позволяет Марио всегда выполнять тройной прыжок.",
},
["Italian"] = {
MJ = "Salto della Luna",
GM = "Modalità Dio",
IL = "Vite Infinite",
SS = "Super Velocità",
RC = "Controlli Reattivi",
RF = "Fuoco Rapido",
BLJA = "BLJ Ovunque",
ATJ = "Sempre Salto Triplo",
CHEATS = 'trucchi',
EXIT = 'lasciare',
DESC = '- Apre il menu Trucchi.',
EXIT_DESC = "Esci dal menu dei trucchi.",
MJ_DESC = "Permette a Mario di saltare molto in alto.",
GM_DESC = "Rende Mario invincibile.",
IL_DESC = "Dà a Mario vite infinite.",
SS_DESC = "Aumenta la velocità di movimento di Mario.",
RC_DESC = "Migliora la reattività del controllo.",
RF_DESC = "Abilita il fuoco rapido per il pulsante A di Mario.",
BLJA_DESC = "Permette salti in lungo all'indietro ovunque.",
ATJ_DESC = "Permette a Mario di eseguire sempre un triplo salto.",
},
["Czech"] = {
MJ = "Nekonečný Skok",
GM = "Nenech Se Zranit",
IL = "Nekonečné Životy",
SS = "Super Rychlost",
RC = "Citlivé Ovládání",
RF = "Rychle Mačkat Tlačítko",
BLJA = "BLJ Všude",
ATJ = "Vždy Trojitý Skok",
CHEATS = 'cheaty',
EXIT = 'opustit',
DESC = '- Otevře nabídku Cheatů.',
EXIT_DESC = "Opusťte cheat menu.",
MJ_DESC = "Umožňuje Mariovi skákat velmi vysoko.",
GM_DESC = "Učiní Maria neporazitelným.",
IL_DESC = "Dává Mariovi nekonečné životy.",
SS_DESC = "Zvyšuje Mariovu rychlost pohybu.",
RC_DESC = "Zlepšuje odezvu ovládání.",
RF_DESC = "Umožňuje rychlou střelbu pro Mariovo tlačítko A.",
BLJA_DESC = "Umožňuje dlouhé skoky vzad kdekoli.",
ATJ_DESC = "Umožňuje Mariovi vždy provést trojitý skok.",
},
["Dutch"] = {
MJ = "Maan Sprong",
GM = "God Modus",
IL = "Oneindige Levens",
SS = "Super Snelheid",
RC = "Snel Reagerende Controles",
RF = "Snel Vuur",
BLJA = "BLJ Overal",
ATJ = "Altijd Drievoudige Sprong",
CHEATS = 'cheats',
EXIT = 'Verlaten',
DESC = '- Opent het Cheats-menu.',
EXIT_DESC = "Verlaat het cheatmenu.",
MJ_DESC = "Hiermee kan Mario heel hoog springen.",
GM_DESC = "Maakt Mario onoverwinnelijk.",
IL_DESC = "Geeft Mario oneindige levens.",
SS_DESC = "Verhoogt de bewegingssnelheid van Mario.",
RC_DESC = "Verbetert het reactievermogen van de besturing.",
RF_DESC = "Maakt snel vuren voor Mario's A-knop mogelijk.",
BLJA_DESC = "Maakt achteruit lange sprongen overal mogelijk.",
ATJ_DESC = "Hiermee kan Mario altijd een hinkstapsprong uitvoeren."
},
["Polish"] = {
MJ = "Skok Ksiezycowy",
GM = "Tryb Boga",
IL = "Nieskonczone Zycia",
SS = "Super Szybkosc",
RC = "Responsywne Sterowanie",
RF = "Szybkostrzelnosc",
BLJA = "BLJ Gdziekolwiek",
ATJ = "Potrojny Skok Zawsze",
CHEATS = 'oszustwa',
EXIT = 'Wyjście',
DESC = '- Otwiera menu Kody.',
EXIT_DESC = "Wyjdź z menu cheatów.",
MJ_DESC = "Pozwala Mario skakać bardzo wysoko.",
GM_DESC = "Uczyń Mario niepokonanym.",
IL_DESC = "Daje Mario nieskończone życie.",
SS_DESC = "Zwiększa prędkość ruchu Mario.",
RC_DESC = "Poprawia responsywność sterowania.",
RF_DESC = "Umożliwia szybkie strzelanie przyciskiem A Mario.",
BLJA_DESC = "Umożliwia dalekie skoki do tyłu w dowolnym miejscu.",
ATJ_DESC = "Pozwala Mario zawsze wykonać potrójny skok.",
}
}
local menu = false
-- Moon Jump --
local function limit_angle(a)
return (a + 0x8000) % 0x10000 - 0x8000
end
local function moon_jump_update(m)
if gPlayerSyncTable[m.playerIndex].Moon_Jump then
if (m.controller.buttonDown & L_TRIG) ~= 0 then
m.faceAngle.y = m.intendedYaw - approach_s32(limit_angle(m.intendedYaw - m.faceAngle.y), 0, 0x800, 0x800)
m.vel.y = 40
if (m.action == ACT_FORWARD_GROUND_KB or
m.action == ACT_BACKWARD_GROUND_KB or
m.action == ACT_SOFT_FORWARD_GROUND_KB or
m.action == ACT_HARD_BACKWARD_GROUND_KB or
m.action == ACT_FORWARD_AIR_KB or
m.action == ACT_BACKWARD_AIR_KB or
m.action == ACT_HARD_FORWARD_AIR_KB or
m.action == ACT_HARD_BACKWARD_AIR_KB or
m.action == ACT_AIR_HIT_WALL) then
set_mario_action(m, ACT_FREEFALL, 0)
end
end
end
end
local function moon_jump_command()
gPlayerSyncTable[0].Moon_Jump = not gPlayerSyncTable[0].Moon_Jump
--djui_popup_create("Moon Jump is now " .. (gPlayerSyncTable[0].Moon_Jump and "Enabled" or "Disabled"), 1)
return true
end
-- God Mode --
local function god_mode_update(m)
if gPlayerSyncTable[m.playerIndex].God_Mode then
m.health = 0x880
m.healCounter = 0
m.hurtCounter = 0
end
end
local function god_mode_fall_update(m, type)
if gPlayerSyncTable[m.playerIndex].God_Mode then
if type == STEP_TYPE_AIR and m.vel.y < 0 then
ray = collision_find_surface_on_ray(m.pos.x, m.pos.y, m.pos.z, m.vel.x, m.vel.y, m.vel.z)
if ray.surface ~= nil then
if ray.surface.normal.y ~= 0 then
m.peakHeight = m.pos.y
end
end
end
end
end
local function god_mode_command()
gPlayerSyncTable[0].God_Mode = not gPlayerSyncTable[0].God_Mode
--djui_popup_create("God Mode is now " .. (gPlayerSyncTable[0].God_Mode and "Enabled" or "Disabled"), 1)
return true
end
-- Infinite Lives --
local function infinite_lives_update(m)
if gPlayerSyncTable[0].Infinite_lives then
m.numLives = 100
end
end
local function infinite_lives_command()
gPlayerSyncTable[0].Infinite_lives = not gPlayerSyncTable[0].Infinite_lives
--djui_popup_create("Infinite Lives is now " .. (Infinite_lives and "Enabled" or "Disabled"), 1)
return true
end
-- Super Speed --
local SUPER_SPEED_MULTIPLIER = 4
local function super_speed_update(m)
if gPlayerSyncTable[m.playerIndex].Super_Speed and m.action ~= ACT_BUBBLED then
m.vel.x = m.vel.x * SUPER_SPEED_MULTIPLIER
m.vel.z = m.vel.z * SUPER_SPEED_MULTIPLIER
end
end
local function super_speed_command()
gPlayerSyncTable[0].Super_Speed = not gPlayerSyncTable[0].Super_Speed
--djui_popup_create("Super Speed is now " .. (gPlayerSyncTable[0].Super_Speed and "Enabled" or "Disabled"), 1)
return true
end
-- Responsive Controls --
local function responsive_controls_update(m)
if gPlayerSyncTable[m.playerIndex].Responsive_Controls then
if m.action == ACT_WALKING or
m.action == ACT_HOLD_WALKING or
m.action == ACT_HOLD_HEAVY_WALKING or
m.action == ACT_FINISH_TURNING_AROUND or
m.action == ACT_CRAWLING then
m.faceAngle.y = m.intendedYaw
end
end
end
local function responsive_controls_command()
gPlayerSyncTable[0].Responsive_Controls = not gPlayerSyncTable[0].Responsive_Controls
--djui_popup_create("Responsive Controls is now " .. (gPlayerSyncTable[0].Responsive_Controls and "Enabled" or "Disabled"), 1)
return true
end
-- Rapid Fire --
local function rapid_fire_update(m)
if gPlayerSyncTable[m.playerIndex].Rapid_Fire then
if (m.controller.buttonDown & A_BUTTON) ~= 0 then
m.controller.buttonPressed = m.controller.buttonPressed | A_BUTTON
end
end
end
local function rapid_fire_command()
gPlayerSyncTable[0].Rapid_Fire = not gPlayerSyncTable[0].Rapid_Fire
--djui_popup_create("Rapid Fire is now " .. (gPlayerSyncTable[0].Rapid_Fire and "Enabled" or "Disabled"), 1)
return true
end
-- BLJ Anywhere --
local function blj_anywhere_update(m)
if gPlayerSyncTable[m.playerIndex].BLJ_Anywhere then
if (m.action == ACT_LONG_JUMP) and
(m.controller.buttonDown & Z_TRIG) ~= 0 and
m.forwardVel < -15 then
m.vel.y = -30
end
end
end
local function blj_anywhere_command()
gPlayerSyncTable[0].BLJ_Anywhere = not gPlayerSyncTable[0].BLJ_Anywhere
--djui_popup_create("BLJ Anywhere is now " .. (gPlayerSyncTable[0].BLJ_Anywhere and "Enabled" or "Disabled"), 1)
return true
end
-- Always Triple Jump --
---@param m MarioState
local function always_triple_jump_update(m, action)
if gPlayerSyncTable[m.playerIndex].Always_Triple_Jump then
if m.forwardVel < 20 and m.action == ACT_DOUBLE_JUMP_LAND and action == ACT_JUMP then
return ACT_TRIPLE_JUMP
end
end
end
local function always_triple_jump_command()
gPlayerSyncTable[0].Always_Triple_Jump = not gPlayerSyncTable[0].Always_Triple_Jump
--djui_popup_create("Always Triple Jump is now " .. (gPlayerSyncTable[0].Always_Triple_Jump and "Enabled" or "Disabled"), 1)
return true
end
local function mario_update(m)
if m.playerIndex ~= 0 then return end
moon_jump_update(m)
god_mode_update(m)
infinite_lives_update(m)
responsive_controls_update(m)
end
local function before_phys_step(m, type)
god_mode_fall_update(m, type)
super_speed_update(m)
end
local function before_mario_update(m)
if m.playerIndex ~= 0 then return end
blj_anywhere_update(m)
rapid_fire_update(m)
end
local function close_menu()
menu = false
selectedOption = 1
disable_time_stop_including_mario()
end
-- Define menu options
local menuOptions = {
{ label = lang().MJ, action = moon_jump_command, status = gPlayerSyncTable[0].Moon_Jump, description = lang().MJ_DESC },
{ label = lang().GM, action = god_mode_command, status = gPlayerSyncTable[0].God_Mode, description = lang().GM_DESC },
{ label = lang().IL, action = infinite_lives_command, status = gPlayerSyncTable[0].Infinite_lives, description = lang().IL_DESC },
{ label = lang().SS, action = super_speed_command, status = gPlayerSyncTable[0].Super_Speed, description = lang().SS_DESC },
{ label = lang().RC, action = responsive_controls_command, status = gPlayerSyncTable[0].Responsive_Controls, description = lang().RC_DESC },
{ label = lang().RF, action = rapid_fire_command, status = gPlayerSyncTable[0].Rapid_Fire, description = lang().RF_DESC },
{ label = lang().BLJA, action = blj_anywhere_command, status = gPlayerSyncTable[0].BLJ_Anywhere, description = lang().BLJA_DESC },
{ label = lang().ATJ, action = always_triple_jump_command, status = gPlayerSyncTable[0].Always_Triple_Jump, description = lang().ATJ_DESC },
{ label = lang().EXIT, action = function() close_menu() end, description = lang().EXIT_DESC },
}
-- Initialize the selected option
local selectedOption = 1
-- Set the scale factor for the menu
local menuScale = 2.0 -- Adjust this value as needed
-- Add a title for the menu
local menuTitle = lang().CHEATS
local titleY = 150
local function drawMenu()
if not menu then return end
enable_time_stop_including_mario()
djui_hud_set_color(0, 0, 0, 200)
djui_hud_render_rect(0, 0, 10000, 10000)
-- Set text color and position for the title
local titleX = ((djui_hud_get_screen_width() - djui_hud_measure_text(menuTitle) * menuScale * 2.5) / 2.1)
-- Draw the title
djui_hud_set_color(255, 255, 255, 255)
djui_hud_set_font(FONT_HUD)
djui_hud_print_text(menuTitle, titleX, titleY, menuScale * 2.5)
djui_hud_set_font(FONT_NORMAL)
-- Set text color and position for the menu options
local textY = titleY + 100
local textSpacing = 30 * menuScale
local rectPadding = 5
for i, option in ipairs(menuOptions) do
local textWidth = djui_hud_measure_text(option.label)
local textX = (djui_hud_get_screen_width() - textWidth * menuScale) / 2
if i == selectedOption then
-- Draw black rectangle behind the selected option
-- Draw the description with a smaller scale
local descX = (djui_hud_get_screen_width() - djui_hud_measure_text(option.description) * (menuScale - 0.5)) / 2
local descY = 850
djui_hud_set_color(255, 255, 255, 255)
djui_hud_set_font(FONT_NORMAL)
djui_hud_print_text(option.description, descX, descY, menuScale - 0.5)
local optionWidth = textWidth * menuScale + rectPadding * 2
local optionHeight = 16 * menuScale + rectPadding * 2
djui_hud_set_color(0, 255, 255, 150)
djui_hud_render_rect(textX - rectPadding, (textY + (i - 1) * textSpacing - rectPadding) + 15, optionWidth, optionHeight + 5)
end
-- Set text color based on the status
if option.status == nil then
djui_hud_set_color(255, 255, 255, 255) -- Green for "On"
elseif option.status then
djui_hud_set_color(0, 255, 0, 255) -- Green for "On"
else
djui_hud_set_color(255, 0, 0, 255) -- Red for "Off"
end
-- Draw the menu option with scale
djui_hud_print_text(option.label, textX, textY + (i - 1) * textSpacing, menuScale)
end
end
---comment
-----@param m MarioState
-- Add a cooldown for menu navigation
local cooldown = 5
local cooldownCounter = 0
local function updateMenu()
if not menu then return end
local m = gMarioStates[0]
if m.playerIndex ~= 0 then return end
local stickY = m.controller.stickY
local mouseX = djui_hud_get_mouse_x()
local mouseY = djui_hud_get_mouse_y()
djui_hud_render_texture(gTextures.star, mouseX - 8, mouseY - 8, 2, 2)
if selectedOption < 1 then
selectedOption = #menuOptions
elseif selectedOption > #menuOptions then
selectedOption = 1
end
if cooldownCounter > 0 then
cooldownCounter = cooldownCounter - 1
else
for i, option in ipairs(menuOptions) do
local textWidth = djui_hud_measure_text(option.label)
local textX = (djui_hud_get_screen_width() - textWidth * menuScale) / 2
local textY = titleY + 100 + (i - 1) * (30 * menuScale)
local optionWidth = textWidth * menuScale
local optionHeight = 16 * menuScale
-- Check if the mouse is within the bounds of the option
if mouseX >= textX and mouseX <= textX + optionWidth and mouseY >= textY and mouseY <= textY + optionHeight then
selectedOption = i
end
end
if stickY > 0.5 then
-- Move selection down
selectedOption = selectedOption - 1
play_sound(SOUND_MENU_CHANGE_SELECT, gMarioStates[0].pos)
cooldownCounter = cooldown
elseif stickY < -0.5 then
-- Move selection up
selectedOption = selectedOption + 1
play_sound(SOUND_MENU_CHANGE_SELECT, gMarioStates[0].pos)
cooldownCounter = cooldown
elseif m.controller.buttonPressed & A_BUTTON ~= 0 or m.controller.buttonPressed & B_BUTTON ~= 0 then
play_sound(SOUND_MENU_CLICK_FILE_SELECT, gMarioStates[0].pos)
-- Execute the selected menu option
menuOptions[selectedOption].action()
if menuOptions[selectedOption].status ~= nil then
menuOptions[selectedOption].status = not menuOptions[selectedOption].status
end
elseif m.controller.buttonPressed & START_BUTTON ~= 0 then
close_menu()
end
end
end
-- Main loop
local function hud_render()
djui_hud_set_resolution(RESOLUTION_DJUI)
drawMenu()
updateMenu()
end
local function menu_command()
menu = true
return true
end
hook_chat_command(lang().CHEATS, lang().DESC, menu_command)
hook_event(HOOK_ON_HUD_RENDER, hud_render)
hook_event(HOOK_MARIO_UPDATE, mario_update)
hook_event(HOOK_ALLOW_HAZARD_SURFACE, function (m) return not gPlayerSyncTable[m.playerIndex].God_Mode end)
hook_event(HOOK_BEFORE_PHYS_STEP, before_phys_step)
hook_event(HOOK_BEFORE_MARIO_UPDATE, before_mario_update)
hook_event(HOOK_BEFORE_SET_MARIO_ACTION,always_triple_jump_update)