503 lines
17 KiB
C++
503 lines
17 KiB
C++
#include "dynos.cpp.h"
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extern "C" {
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#include "object_fields.h"
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#include "game/object_helpers.h"
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#include "game/segment2.h"
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#include "game/level_geo.h"
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#include "game/level_update.h"
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#include "game/moving_texture.h"
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#include "game/paintings.h"
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#include "game/geo_misc.h"
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#include "game/mario_misc.h"
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#include "game/mario_actions_cutscene.h"
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#include "game/screen_transition.h"
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#include "game/object_list_processor.h"
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#include "game/behavior_actions.h"
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#include "game/rendering_graph_node.h"
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#include "actors/common0.h"
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#include "actors/common1.h"
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#include "actors/group0.h"
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#include "actors/group1.h"
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#include "actors/group2.h"
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#include "actors/group3.h"
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#include "actors/group4.h"
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#include "actors/group5.h"
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#include "actors/group6.h"
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#include "actors/group7.h"
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#include "actors/group8.h"
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#include "actors/group9.h"
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#include "actors/group10.h"
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#include "actors/group11.h"
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#include "actors/group12.h"
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#include "actors/group13.h"
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#include "actors/group14.h"
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#include "actors/group15.h"
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#include "actors/group16.h"
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#include "actors/group17.h"
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#ifdef COOP
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#include "actors/custom0.h"
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#include "actors/zcustom0.h"
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#endif
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}
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//
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// String
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//
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static const struct { const char *mStr; u8 mChar64; s32 mWidth; } sSm64CharMap[] = {
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{ "0", 0x00, 7 }, { "1", 0x01, 7 }, { "2", 0x02, 7 }, { "3", 0x03, 7 }, { "4", 0x04, 7 }, { "5", 0x05, 7 },
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{ "6", 0x06, 7 }, { "7", 0x07, 7 }, { "8", 0x08, 7 }, { "9", 0x09, 7 }, { "A", 0x0A, 6 }, { "B", 0x0B, 6 },
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{ "C", 0x0C, 6 }, { "D", 0x0D, 6 }, { "E", 0x0E, 6 }, { "F", 0x0F, 6 }, { "G", 0x10, 6 }, { "H", 0x11, 6 },
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{ "I", 0x12, 5 }, { "J", 0x13, 6 }, { "K", 0x14, 6 }, { "L", 0x15, 5 }, { "M", 0x16, 8 }, { "N", 0x17, 8 },
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{ "O", 0x18, 6 }, { "P", 0x19, 6 }, { "Q", 0x1A, 6 }, { "R", 0x1B, 6 }, { "S", 0x1C, 6 }, { "T", 0x1D, 5 },
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{ "U", 0x1E, 6 }, { "V", 0x1F, 6 }, { "W", 0x20, 8 }, { "X", 0x21, 7 }, { "Y", 0x22, 6 }, { "Z", 0x23, 6 },
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{ "a", 0x24, 6 }, { "b", 0x25, 5 }, { "c", 0x26, 5 }, { "d", 0x27, 6 }, { "e", 0x28, 5 }, { "f", 0x29, 5 },
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{ "g", 0x2A, 6 }, { "h", 0x2B, 5 }, { "i", 0x2C, 4 }, { "j", 0x2D, 5 }, { "k", 0x2E, 5 }, { "l", 0x2F, 3 },
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{ "m", 0x30, 7 }, { "n", 0x31, 5 }, { "o", 0x32, 5 }, { "p", 0x33, 5 }, { "q", 0x34, 6 }, { "r", 0x35, 5 },
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{ "s", 0x36, 5 }, { "t", 0x37, 5 }, { "u", 0x38, 5 }, { "v", 0x39, 5 }, { "w", 0x3A, 7 }, { "x", 0x3B, 7 },
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{ "y", 0x3C, 5 }, { "z", 0x3D, 5 }, { "\'", 0x3E, 4 }, { ".", 0x3F, 4 }, { "^", 0x50, 8 }, { "|", 0x51, 8 },
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{ "<", 0x52, 8 }, { ">", 0x53, 8 }, { "[A]", 0x54, 7 }, { "[B]", 0x55, 7 }, { "[C]", 0x56, 6 }, { "[Z]", 0x57, 7 },
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{ "[R]", 0x58, 7 }, { ",", 0x6F, 4 }, { " ", 0x9E, 5 }, { "-", 0x9F, 6 }, { "/", 0xD0, 10 }, { "[%]", 0xE0, 7 },
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{ "(", 0xE1, 5 }, { ")(", 0xE2, 10 }, { ")", 0xE3, 5 }, { "+", 0xE4, 9 }, { "&", 0xE5, 8 }, { ":", 0xE6, 4 },
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{ "!", 0xF2, 5 }, { "%", 0xF3, 7 }, { "?", 0xF4, 7 }, { "~", 0xF7, 8 }, { "$", 0xF9, 8 }, { "@", 0xFA, 10 },
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{ "*", 0xFB, 6 }, { "=", 0xFD, 10 }, { "\n", 0xFE, 0 },
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};
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static const char *DynOS_String_AddChar64(u8 *aStr64, const char *pStr, s32 &aIndex) {
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for (const auto &c : sSm64CharMap) {
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if (strstr(pStr, c.mStr) == pStr) {
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aStr64[aIndex++] = c.mChar64;
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return pStr + strlen(c.mStr);
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}
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}
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// Put a space by default
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aStr64[aIndex++] = 0x9E;
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return pStr + 1;
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}
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u8 *DynOS_String_Convert(const char *aString, bool aHeapAlloc) {
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// Allocation
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static u8 sStringBuffer[8][2048];
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static u32 sStringBufferIndex = 0;
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u8 *_Str64;
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if (aHeapAlloc) {
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_Str64 = New<u8>(2048);
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} else {
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_Str64 = sStringBuffer[sStringBufferIndex];
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sStringBufferIndex = (sStringBufferIndex + 1) % 8;
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}
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// Conversion
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memset(_Str64, 0xFF, 2048);
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const char *pStr = aString;
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for (s32 i = 0; *pStr != 0 && i < 2047;) {
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pStr = DynOS_String_AddChar64(_Str64, pStr, i);
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}
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return _Str64;
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}
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u8 *DynOS_String_Decapitalize(u8 *aStr64) {
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bool _WasSpace = true;
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for (u8 *pStr64 = aStr64; *pStr64 != 0xFF; pStr64++) {
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if (*pStr64 >= 10 && *pStr64 <= 35) {
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if (_WasSpace) _WasSpace = false;
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else *pStr64 += 26;
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} else if (*pStr64 >= 63) {
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_WasSpace = true;
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}
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}
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return aStr64;
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}
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s32 DynOS_String_Length(const u8 *aStr64) {
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s32 _Length = 0;
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for (; aStr64 && *aStr64 != 255; aStr64++, _Length++);
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return _Length;
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}
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s32 DynOS_String_WidthChar64(u8 aChar64) {
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for (const auto &c : sSm64CharMap) {
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if (c.mChar64 == aChar64) {
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return c.mWidth;
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}
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}
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return 0;
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}
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s32 DynOS_String_Width(const u8 *aStr64) {
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s32 _Width = 0;
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for (; *aStr64 != 0xFF; aStr64++) {
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_Width += DynOS_String_WidthChar64(*aStr64);
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}
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return _Width;
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}
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//
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// Geo
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//
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static void *geo_rotate_3d_coin(s32 callContext, void *node, UNUSED void *c) {
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if (callContext == GEO_CONTEXT_RENDER) {
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struct Object *obj = (struct Object *) gCurGraphNodeObject;
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struct GraphNodeRotation *rotNode = (struct GraphNodeRotation *) ((struct GraphNode *) node)->next;
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rotNode->rotation[0] = 0;
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rotNode->rotation[1] = obj->oAnimState;
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rotNode->rotation[2] = 0;
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obj->oAnimState += 0x0800;
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}
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return NULL;
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}
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//
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// Actors
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//
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// &__Actors()
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#define define_actor(geo) (const void *) #geo, (const void *) geo
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static const void *sDynosActors[] = {
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define_actor(amp_geo),
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define_actor(birds_geo),
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define_actor(blargg_geo),
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define_actor(blue_coin_switch_geo),
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define_actor(black_bobomb_geo),
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define_actor(bobomb_buddy_geo),
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define_actor(boo_geo),
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define_actor(boo_castle_geo),
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define_actor(bookend_geo),
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define_actor(bookend_part_geo),
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define_actor(bowling_ball_geo),
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define_actor(bowling_ball_track_geo),
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define_actor(bowser_geo),
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define_actor(bowser2_geo),
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define_actor(bowser_bomb_geo),
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define_actor(bowser_flames_geo),
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define_actor(bowser_impact_smoke_geo),
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define_actor(bowser_1_yellow_sphere_geo),
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define_actor(invisible_bowser_accessory_geo),
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define_actor(bowser_key_geo),
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define_actor(bowser_key_cutscene_geo),
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define_actor(breakable_box_geo),
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define_actor(breakable_box_small_geo),
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define_actor(bub_geo),
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define_actor(bubba_geo),
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define_actor(bubble_geo),
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define_actor(bullet_bill_geo),
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define_actor(bully_geo),
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define_actor(bully_boss_geo),
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define_actor(burn_smoke_geo),
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define_actor(butterfly_geo),
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define_actor(cannon_barrel_geo),
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define_actor(cannon_base_geo),
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define_actor(cap_switch_geo),
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define_actor(cartoon_star_geo),
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define_actor(chain_chomp_geo),
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define_actor(checkerboard_platform_geo),
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define_actor(chilly_chief_geo),
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define_actor(chilly_chief_big_geo),
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define_actor(chuckya_geo),
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define_actor(clam_shell_geo),
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define_actor(yellow_coin_geo),
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define_actor(yellow_coin_no_shadow_geo),
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define_actor(blue_coin_geo),
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define_actor(blue_coin_no_shadow_geo),
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define_actor(red_coin_geo),
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define_actor(red_coin_no_shadow_geo),
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define_actor(dirt_animation_geo),
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define_actor(dorrie_geo),
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define_actor(cabin_door_geo),
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define_actor(castle_door_geo),
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define_actor(castle_door_0_star_geo),
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define_actor(castle_door_1_star_geo),
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define_actor(castle_door_3_stars_geo),
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define_actor(haunted_door_geo),
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define_actor(hazy_maze_door_geo),
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define_actor(metal_door_geo),
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define_actor(key_door_geo),
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define_actor(wooden_door_geo),
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define_actor(enemy_lakitu_geo),
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define_actor(exclamation_box_geo),
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define_actor(exclamation_box_outline_geo),
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define_actor(explosion_geo),
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define_actor(eyerok_left_hand_geo),
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define_actor(eyerok_right_hand_geo),
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define_actor(fish_geo),
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define_actor(cyan_fish_geo),
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define_actor(flyguy_geo),
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define_actor(red_flame_geo),
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define_actor(red_flame_shadow_geo),
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define_actor(blue_flame_geo),
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define_actor(fwoosh_geo),
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define_actor(goomba_geo),
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define_actor(haunted_cage_geo),
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define_actor(haunted_chair_geo),
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define_actor(heart_geo),
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define_actor(heave_ho_geo),
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define_actor(hoot_geo),
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define_actor(king_bobomb_geo),
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define_actor(klepto_geo),
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define_actor(koopa_with_shell_geo),
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define_actor(koopa_without_shell_geo),
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define_actor(koopa_flag_geo),
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define_actor(koopa_shell_geo),
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define_actor(lakitu_geo),
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define_actor(mad_piano_geo),
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define_actor(manta_seg5_geo_05008D14),
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define_actor(mario_geo),
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define_actor(marios_cap_geo),
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define_actor(marios_metal_cap_geo),
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define_actor(marios_wing_cap_geo),
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define_actor(marios_winged_metal_cap_geo),
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define_actor(metal_box_geo),
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define_actor(metallic_ball_geo),
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define_actor(mips_geo),
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define_actor(mist_geo),
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define_actor(moneybag_geo),
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define_actor(monty_mole_geo),
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define_actor(mr_blizzard_geo),
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define_actor(mr_blizzard_hidden_geo),
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define_actor(mr_i_geo),
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define_actor(mr_i_iris_geo),
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define_actor(mushroom_1up_geo),
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define_actor(number_geo),
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define_actor(peach_geo),
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define_actor(penguin_geo),
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define_actor(piranha_plant_geo),
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define_actor(pokey_head_geo),
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define_actor(pokey_body_part_geo),
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define_actor(purple_marble_geo),
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define_actor(purple_switch_geo),
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define_actor(scuttlebug_geo),
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define_actor(seaweed_geo),
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define_actor(skeeter_geo),
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define_actor(small_key_geo),
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define_actor(small_water_splash_geo),
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define_actor(smoke_geo),
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define_actor(snufit_geo),
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define_actor(sparkles_geo),
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define_actor(sparkles_animation_geo),
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define_actor(spindrift_geo),
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define_actor(spiny_geo),
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define_actor(spiny_ball_geo),
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define_actor(star_geo),
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define_actor(transparent_star_geo),
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define_actor(sushi_geo),
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define_actor(swoop_geo),
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define_actor(thwomp_geo),
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define_actor(toad_geo),
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define_actor(treasure_chest_base_geo),
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define_actor(treasure_chest_lid_geo),
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define_actor(bubbly_tree_geo),
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define_actor(spiky_tree_geo),
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define_actor(snow_tree_geo),
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define_actor(palm_tree_geo),
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define_actor(leaves_geo),
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define_actor(tweester_geo),
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define_actor(ukiki_geo),
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define_actor(unagi_geo),
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define_actor(warp_pipe_geo),
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define_actor(water_bomb_geo),
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define_actor(water_bomb_shadow_geo),
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define_actor(water_ring_geo),
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define_actor(water_splash_geo),
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define_actor(idle_water_wave_geo),
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define_actor(wave_trail_geo),
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define_actor(white_particle_geo),
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define_actor(white_puff_geo),
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define_actor(whomp_geo),
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define_actor(wiggler_head_geo),
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define_actor(wiggler_body_geo),
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define_actor(wooden_post_geo),
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define_actor(wooden_signpost_geo),
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define_actor(yellow_sphere_geo),
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define_actor(yoshi_geo),
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define_actor(yoshi_egg_geo),
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#ifdef COOP
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define_actor(luigi_geo),
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define_actor(luigis_cap_geo),
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define_actor(luigis_metal_cap_geo),
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define_actor(luigis_wing_cap_geo),
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define_actor(luigis_winged_metal_cap_geo),
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define_actor(toad_player_geo),
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define_actor(toads_cap_geo),
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define_actor(toads_metal_cap_geo),
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define_actor(toads_wing_cap_geo),
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define_actor(waluigi_geo),
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define_actor(waluigis_cap_geo),
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define_actor(waluigis_metal_cap_geo),
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define_actor(waluigis_wing_cap_geo),
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define_actor(waluigis_winged_metal_cap_geo),
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define_actor(wario_geo),
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define_actor(warios_cap_geo),
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define_actor(warios_metal_cap_geo),
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define_actor(warios_wing_cap_geo),
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define_actor(warios_winged_metal_cap_geo),
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#endif
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};
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s32 DynOS_Geo_GetActorCount() {
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return (s32) (sizeof(sDynosActors) / (2 * sizeof(sDynosActors[0])));
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}
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const char *DynOS_Geo_GetActorName(s32 aIndex) {
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return (const char *) sDynosActors[2 * aIndex];
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}
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const void *DynOS_Geo_GetActorLayout(s32 aIndex) {
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return (const void *) sDynosActors[2 * aIndex + 1];
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}
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s32 DynOS_Geo_GetActorIndex(const void *aGeoLayout) {
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for (s32 i = 0; i != DynOS_Geo_GetActorCount(); ++i) {
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if (sDynosActors[2 * i + 1] == aGeoLayout) {
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return i;
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}
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}
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return -1;
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}
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//
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// Geo Functions
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//
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static const Array<Pair<const char *, void *>> &__GeoFunctions() {
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#define define_geo_function(name) { #name, (void *) name }
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static const Array<Pair<const char *, void *>> sGeoFunctions = {
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define_geo_function(geo_mirror_mario_set_alpha),
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define_geo_function(geo_switch_mario_stand_run),
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define_geo_function(geo_switch_mario_eyes),
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define_geo_function(geo_mario_tilt_torso),
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define_geo_function(geo_mario_head_rotation),
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define_geo_function(geo_switch_mario_hand),
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define_geo_function(geo_mario_hand_foot_scaler),
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define_geo_function(geo_switch_mario_cap_effect),
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define_geo_function(geo_switch_mario_cap_on_off),
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define_geo_function(geo_mario_rotate_wing_cap_wings),
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define_geo_function(geo_switch_mario_hand_grab_pos),
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define_geo_function(geo_render_mirror_mario),
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define_geo_function(geo_mirror_mario_backface_culling),
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define_geo_function(geo_update_projectile_pos_from_parent),
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define_geo_function(geo_update_layer_transparency),
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define_geo_function(geo_switch_anim_state),
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define_geo_function(geo_switch_area),
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define_geo_function(geo_camera_main),
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define_geo_function(geo_camera_fov),
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define_geo_function(geo_envfx_main),
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define_geo_function(geo_skybox_main),
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define_geo_function(geo_wdw_set_initial_water_level),
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define_geo_function(geo_movtex_pause_control),
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define_geo_function(geo_movtex_draw_water_regions),
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define_geo_function(geo_movtex_draw_nocolor),
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define_geo_function(geo_movtex_draw_colored),
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define_geo_function(geo_movtex_draw_colored_no_update),
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define_geo_function(geo_movtex_draw_colored_2_no_update),
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define_geo_function(geo_movtex_update_horizontal),
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define_geo_function(geo_movtex_draw_colored_no_update),
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define_geo_function(geo_painting_draw),
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define_geo_function(geo_painting_update),
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define_geo_function(geo_exec_inside_castle_light),
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define_geo_function(geo_exec_flying_carpet_timer_update),
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define_geo_function(geo_exec_flying_carpet_create),
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define_geo_function(geo_exec_cake_end_screen),
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define_geo_function(geo_cannon_circle_base),
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define_geo_function(geo_move_mario_part_from_parent),
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define_geo_function(geo_bits_bowser_coloring),
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define_geo_function(geo_update_body_rot_from_parent),
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define_geo_function(geo_switch_bowser_eyes),
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define_geo_function(geo_switch_tuxie_mother_eyes),
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define_geo_function(geo_update_held_mario_pos),
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define_geo_function(geo_snufit_move_mask),
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define_geo_function(geo_snufit_scale_body),
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define_geo_function(geo_scale_bowser_key),
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{ "geo_rotate_coin", (void *) geo_rotate_3d_coin },
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define_geo_function(geo_offset_klepto_held_object),
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define_geo_function(geo_switch_peach_eyes),
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#ifdef COOP
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define_geo_function(geo_mario_set_player_colors),
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#endif
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};
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#undef define_geo_function
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return sGeoFunctions;
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|
}
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#define sGeoFunctions __GeoFunctions()
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|
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void *DynOS_Geo_GetFunctionPointerFromName(const String &aName) {
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for (const auto &_GeoFunction : sGeoFunctions) {
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|
if (aName == _GeoFunction.first) {
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|
return _GeoFunction.second;
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|
}
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|
};
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|
return NULL;
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|
}
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|
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void *DynOS_Geo_GetFunctionPointerFromIndex(s32 aIndex) {
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|
return sGeoFunctions[aIndex].second;
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|
}
|
|
|
|
s32 DynOS_Geo_GetFunctionIndex(const void *aPtr) {
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|
for (const auto &_GeoFunction : sGeoFunctions) {
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|
if (_GeoFunction.second == aPtr) {
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|
return (s32) (&_GeoFunction - sGeoFunctions.begin());
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|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
static void _RelocateGraphNodePointers(struct GraphNode *aHead, u64 aOffset) {
|
|
struct GraphNode *_Node = aHead;
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|
do {
|
|
if (_Node->prev) {
|
|
_Node->prev = (struct GraphNode *) ((u64) _Node->prev + aOffset);
|
|
}
|
|
if (_Node->next) {
|
|
_Node->next = (struct GraphNode *) ((u64) _Node->next + aOffset);
|
|
}
|
|
if (_Node->parent) {
|
|
_Node->parent = (struct GraphNode *) ((u64) _Node->parent + aOffset);
|
|
}
|
|
if (_Node->children) {
|
|
_Node->children = (struct GraphNode *) ((u64) _Node->children + aOffset);
|
|
_RelocateGraphNodePointers(_Node->children, aOffset);
|
|
}
|
|
_Node = _Node->next;
|
|
} while (_Node != aHead);
|
|
}
|
|
|
|
void *DynOS_Geo_GetGraphNode(const void *aGeoLayout, bool aKeepInMemory) {
|
|
static Array<Pair<void *, void *>> sLoadedGraphNodes;
|
|
if (aKeepInMemory) {
|
|
s32 _LoadedGraphNodeIndex = sLoadedGraphNodes.FindIf([&aGeoLayout](const Pair<void *, void *> &aLoadedGraphNode) { return aLoadedGraphNode.first == aGeoLayout; });
|
|
if (_LoadedGraphNodeIndex != -1) {
|
|
return sLoadedGraphNodes[_LoadedGraphNodeIndex].second;
|
|
}
|
|
}
|
|
|
|
// Process the geo layout on a large pool of memory (16 MB)
|
|
struct AllocOnlyPool *_Pool = (struct AllocOnlyPool *) calloc(1, 0x1000000);
|
|
_Pool->totalSpace = 0x1000000 - sizeof(struct AllocOnlyPool);
|
|
_Pool->usedSpace = 0;
|
|
_Pool->startPtr = (u8 *) _Pool + sizeof(struct AllocOnlyPool);
|
|
_Pool->freePtr = (u8 *) _Pool + sizeof(struct AllocOnlyPool);
|
|
void *_Processed = process_geo_layout(_Pool, (void *) aGeoLayout);
|
|
|
|
// Copy the graph node data to the minimum amount of memory needed
|
|
if (_Processed && _Pool->usedSpace != 0) {
|
|
struct GraphNode *_Node = (struct GraphNode *) calloc(1, _Pool->usedSpace);
|
|
memcpy(_Node, _Pool->startPtr, _Pool->usedSpace);
|
|
|
|
// Relocate all graph pointers
|
|
u64 _Offset = (u64) _Node - (u64) _Pool->startPtr;
|
|
_RelocateGraphNodePointers(_Node, _Offset);
|
|
|
|
// Add it to loaded graph nodes
|
|
if (aKeepInMemory) {
|
|
sLoadedGraphNodes.Add({ (void *) aGeoLayout, (void *) _Node });
|
|
}
|
|
free(_Pool);
|
|
return _Node;
|
|
}
|
|
free(_Pool);
|
|
return NULL;
|
|
}
|