9 lines
512 B
C
9 lines
512 B
C
s32 check_common_idle_cancels(struct MarioState *m);
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s32 check_common_hold_idle_cancels(struct MarioState *m);
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void play_anim_sound(struct MarioState *m, u32 actionState, s32 animFrame, u32 sound);
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void stopping_step(struct MarioState *m, s32 animID, u32 action);
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s32 landing_step(struct MarioState *m, s32 arg1, u32 action);
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s32 check_common_landing_cancels(struct MarioState *m, u32 action);
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s32 check_common_stationary_cancels(struct MarioState *m);
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s32 mario_execute_stationary_action(struct MarioState *m);
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