sm64coopdx/actors/clam_shell/anims/anim_05001654.inc.c

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#include "pc/rom_assets.h"
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// 0x050015D0
ROM_ASSET_LOAD_ANIM(clam_shell_seg5_animvalue_050015D0, 0x0013b910, 41727, 0x000015d0, 72);
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// 0x05001618
ROM_ASSET_LOAD_ANIM(clam_shell_seg5_animindex_05001618, 0x0013b910, 41727, 0x00001618, 60);
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// 0x05001654
static const struct Animation clam_shell_seg5_anim_05001654 = {
1,
0,
0,
0,
0x1E,
ANIMINDEX_NUMPARTS(clam_shell_seg5_animindex_05001618),
clam_shell_seg5_animvalue_050015D0,
clam_shell_seg5_animindex_05001618,
0,
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ANIM_FIELD_LENGTH(clam_shell_seg5_animvalue_050015D0),
ANIM_FIELD_LENGTH(clam_shell_seg5_animindex_05001618),
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};