sm64coopdx/actors/lakitu_enemy/anims/anim_050144BC.inc.c

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#include "pc/rom_assets.h"
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// 0x050142F8
ROM_ASSET_LOAD_ANIM(lakitu_enemy_seg5_animvalue_050142F8, 0x00180bb0, 29674, 0x000142f8, 344);
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// 0x05014450
ROM_ASSET_LOAD_ANIM(lakitu_enemy_seg5_animindex_05014450, 0x00180bb0, 29674, 0x00014450, 108);
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// 0x050144BC
static const struct Animation lakitu_enemy_seg5_anim_050144BC = {
0,
0,
0,
0,
0x0B,
ANIMINDEX_NUMPARTS(lakitu_enemy_seg5_animindex_05014450),
lakitu_enemy_seg5_animvalue_050142F8,
lakitu_enemy_seg5_animindex_05014450,
0,
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ANIM_FIELD_LENGTH(lakitu_enemy_seg5_animvalue_050142F8),
ANIM_FIELD_LENGTH(lakitu_enemy_seg5_animindex_05014450),
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};