sm64coopdx/actors/ukiki/anims/anim_0501006C.inc.c

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#include "pc/rom_assets.h"
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// 0x0500FC9C
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_0500FC9C, 0x001521d0, 57608, 0x0000fc9c, 688);
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// 0x0500FF4C
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_0500FF4C, 0x001521d0, 57608, 0x0000ff4c, 288);
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// 0x0501006C
static const struct Animation ukiki_seg5_anim_0501006C = {
0,
0,
0,
0,
0x08,
ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_0500FF4C),
ukiki_seg5_animvalue_0500FC9C,
ukiki_seg5_animindex_0500FF4C,
0,
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ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_0500FC9C),
ANIM_FIELD_LENGTH(ukiki_seg5_animindex_0500FF4C),
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};