#include "pc/rom_assets.h"
static const struct Animation anim_0A[] = {
1,
189,
0,
0x24,
ANIMINDEX_NUMPARTS(anim_0A_indices),
anim_0A_values,
anim_0A_indices,
ANIM_FIELD_LENGTH(anim_0A_values),
ANIM_FIELD_LENGTH(anim_0A_indices),
};
ROM_ASSET_LOAD_ANIM(anim_0A_indices, 0x004f3908, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_0A_values, 0x004f3a04, 2544, 0x00000000, 2544);