sm64coopdx/assets/anims/anim_0B_0C.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_0B[] = {
17,
189,
0,
0,
0x11,
ANIMINDEX_NUMPARTS(anim_0B_0C_indices),
anim_0B_0C_values,
anim_0B_0C_indices,
0,
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ANIM_FIELD_LENGTH(anim_0B_0C_values),
ANIM_FIELD_LENGTH(anim_0B_0C_indices),
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};
static const struct Animation anim_0C[] = {
19,
189,
16,
0,
0x11,
ANIMINDEX_NUMPARTS(anim_0B_0C_indices),
anim_0B_0C_values,
anim_0B_0C_indices,
0,
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ANIM_FIELD_LENGTH(anim_0B_0C_values),
ANIM_FIELD_LENGTH(anim_0B_0C_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_0B_0C_indices, 0x004f4424, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_0B_0C_values, 0x004f4520, 1348, 0x00000000, 1348);
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