sm64coopdx/assets/anims/anim_1F.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_1F[] = {
1,
189,
0,
0,
0x15,
ANIMINDEX_NUMPARTS(anim_1F_indices),
anim_1F_values,
anim_1F_indices,
0,
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ANIM_FIELD_LENGTH(anim_1F_values),
ANIM_FIELD_LENGTH(anim_1F_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_1F_indices, 0x004fdfa8, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_1F_values, 0x004fe0a4, 846, 0x00000000, 846);
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