sm64coopdx/assets/anims/anim_56_57.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_56[] = {
1,
189,
0,
0,
0x01,
ANIMINDEX_NUMPARTS(anim_56_57_indices),
anim_56_57_values,
anim_56_57_indices,
0,
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ANIM_FIELD_LENGTH(anim_56_57_values),
ANIM_FIELD_LENGTH(anim_56_57_indices),
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};
static const struct Animation anim_57[] = {
1,
189,
9,
0,
0x18,
ANIMINDEX_NUMPARTS(anim_56_57_indices),
anim_56_57_values,
anim_56_57_indices,
0,
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ANIM_FIELD_LENGTH(anim_56_57_values),
ANIM_FIELD_LENGTH(anim_56_57_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_56_57_indices, 0x0052e0a8, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_56_57_values, 0x0052e1a4, 1560, 0x00000000, 1560);
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