sm64coopdx/assets/anims/anim_56_57.inc.c

35 lines
723 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_56[] = {
1,
189,
0,
0,
0x01,
ANIMINDEX_NUMPARTS(anim_56_57_indices),
anim_56_57_values,
anim_56_57_indices,
0,
ANIM_FIELD_LENGTH(anim_56_57_values),
ANIM_FIELD_LENGTH(anim_56_57_indices),
};
static const struct Animation anim_57[] = {
1,
189,
9,
0,
0x18,
ANIMINDEX_NUMPARTS(anim_56_57_indices),
anim_56_57_values,
anim_56_57_indices,
0,
ANIM_FIELD_LENGTH(anim_56_57_values),
ANIM_FIELD_LENGTH(anim_56_57_indices),
};
ROM_ASSET_LOAD_ANIM(anim_56_57_indices, 0x0052e0a8, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_56_57_values, 0x0052e1a4, 1560, 0x00000000, 1560);