#include "pc/rom_assets.h"
static const struct Animation anim_58[] = {
0,
189,
0x14,
ANIMINDEX_NUMPARTS(anim_58_indices),
anim_58_values,
anim_58_indices,
ANIM_FIELD_LENGTH(anim_58_values),
ANIM_FIELD_LENGTH(anim_58_indices),
};
ROM_ASSET_LOAD_ANIM(anim_58_indices, 0x0052e7d4, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_58_values, 0x0052e8d0, 1082, 0x00000000, 1082);