sm64coopdx/assets/anims/anim_81.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_81[] = {
1,
189,
0,
0,
0x32,
ANIMINDEX_NUMPARTS(anim_81_indices),
anim_81_values,
anim_81_indices,
0,
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ANIM_FIELD_LENGTH(anim_81_values),
ANIM_FIELD_LENGTH(anim_81_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_81_indices, 0x0054bb84, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_81_values, 0x0054bc80, 4308, 0x00000000, 4308);
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