sm64coopdx/assets/anims/anim_AE.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_AE[] = {
1,
189,
0,
0,
0x0B,
ANIMINDEX_NUMPARTS(anim_AE_indices),
anim_AE_values,
anim_AE_indices,
0,
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ANIM_FIELD_LENGTH(anim_AE_values),
ANIM_FIELD_LENGTH(anim_AE_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_AE_indices, 0x00566640, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_AE_values, 0x0056673c, 956, 0x00000000, 956);
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