#include "pc/rom_assets.h"
static const struct Animation anim_AE[] = {
1,
189,
0,
0x0B,
ANIMINDEX_NUMPARTS(anim_AE_indices),
anim_AE_values,
anim_AE_indices,
ANIM_FIELD_LENGTH(anim_AE_values),
ANIM_FIELD_LENGTH(anim_AE_indices),
};
ROM_ASSET_LOAD_ANIM(anim_AE_indices, 0x00566640, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_AE_values, 0x0056673c, 956, 0x00000000, 956);